mame/hlsl
MooglyGuy f05ea5b7b4
More D3D HLSL regression fixes: (#11002) [Ryan Holtz]
* hlsl/post.fx: Fixed double-drawing of screen data with D3D9 HLSL and screen scale/offset.
* render/d3d/d3dhlsl.cpp: Fixed screen-container search function (fixes GitHub #10872).
* render/d3d/d3dhlsl.cpp: Fixed downsample pass, fixes blocky vector bloom.
2023-03-20 02:22:34 +11:00
..
bloom.fx HLSL: bloom.fx: Return an alpha of 1 rather than texel alpha (fixes GitHub #10977). (#10983) [Ryan Holtz] 2023-03-12 09:21:00 +11:00
chroma.fx
color.fx
deconverge.fx
distortion.fx hlsl: Fixed regression in distortion shader. [Ryan Holtz] 2023-02-24 17:33:05 +11:00
downsample.fx
focus.fx
ntsc.fx
phosphor.fx
post.fx More D3D HLSL regression fixes: (#11002) [Ryan Holtz] 2023-03-20 02:22:34 +11:00
prescale.fx
primary.fx
scanline.fx
vector.fx