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- which was quite a performance overhead and not necessary because the shaders fill every texel of a target without blending |
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.. | ||
bloom.fx | ||
color.fx | ||
deconverge.fx | ||
distortion.fx | ||
downsample.fx | ||
focus.fx | ||
ntsc.fx | ||
phosphor.fx | ||
post.fx | ||
prescale.fx | ||
primary.fx | ||
vector.fx |