mame/hlsl
Jezze ef16086fea Disabled clearing of render targets in several passes (HLSL)
- which was quite a performance overhead and not necessary because the shaders fill every texel of a target without blending
2016-10-22 22:56:16 +02:00
..
bloom.fx - already fixed scanline issue also applied for swapped orientation (nw) 2016-08-13 20:30:56 +02:00
color.fx
deconverge.fx
distortion.fx Disabled clearing of render targets in several passes (HLSL) 2016-10-22 22:56:16 +02:00
downsample.fx Removed hacks for vector screens from shaders (nw) 2016-04-13 19:21:57 +02:00
focus.fx
ntsc.fx
phosphor.fx
post.fx Disabled clearing of render targets in several passes (HLSL) 2016-10-22 22:56:16 +02:00
prescale.fx Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
primary.fx Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
vector.fx Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00