mirror of
https://github.com/mamedev/mame.git
synced 2024-11-16 07:48:32 +01:00
633 lines
27 KiB
Text
633 lines
27 KiB
Text
The new floppy subsystem
|
|
------------------------
|
|
|
|
1. Introduction
|
|
|
|
The new floppy subsystem aims at emulating the behaviour of floppies
|
|
and floppy controllers at a level low enough that protections work as
|
|
a matter of course. It reaches its goal by following the real
|
|
hardware configuration:
|
|
|
|
- a floppy image class keeps in memory the magnetic state of the
|
|
floppy surface and its physical characteristics
|
|
|
|
- an image handler class talks with the floppy image class to simulate
|
|
the floppy drive, providing all the signals you have on a floppy drive
|
|
connector
|
|
|
|
- floppy controller devices talk with the image handler and provide
|
|
the register interfaces to the host we all know and love
|
|
|
|
- format handling classes are given the task of statelessly converting
|
|
to and from an on-disk image format to the in-memory magnetic state
|
|
format the floppy image class manages
|
|
|
|
|
|
2. Floppy storage 101
|
|
2.1. Floppy disk
|
|
|
|
A floppy disk is a disc that stores magnetic orientations on their
|
|
surface disposed in a series on concentric circles called tracks or
|
|
cylinders[1]. Its main characteristics are its size (goes from a
|
|
diameter of around 2.8" to 8") , its number of writable sides (1 or 2)
|
|
and its magnetic resistivity. The magnetic resistivity indicates how
|
|
close magnetic orientation changes can happen and the information
|
|
kept. That's one third of what defines the term "density" that is so
|
|
often used for floppies (the other two are floppy drive head size and
|
|
bit-level encoding).
|
|
|
|
The magnetic orientations are always binary, e.g. they're one way or
|
|
the opposite, there's no intermediate state. Their direction can
|
|
either be tengentially to the track, e.g in the direction or opposite
|
|
to the rotation, or in the case of perpendicular recording the
|
|
direction is perpendicular to the disc surface (hence the name).
|
|
Perpendicular recording allows for closer orientation changes by
|
|
writing the magnetic information more deeply, but arrived late in the
|
|
technology lifetime. 2.88Mb disks and the floppy children (Zip
|
|
drives, etc) used perpendicular recording. For simulation purposes
|
|
the direction is not important, only the fact that only two
|
|
orientations are possible is. Two more states are possible though: a
|
|
portion of a track can be demagnetized (no orientation) or damaged (no
|
|
orientation and can't be written to).
|
|
|
|
A specific position in the disk rotation triggers an index pulse.
|
|
That position can be detected through a hole in the surface (very
|
|
visible in 5.25" and 3" floppies for instance) or through a specific
|
|
position of the rotating center (3.5" floppies, perhaps others). This
|
|
index pulse is used to designate the beginning of the track, but is
|
|
not used by every system. Older 8" floppies have multiple index holes
|
|
used to mark the beginning of sectors (called hard sectoring) but one
|
|
of them is positioned differently to be recognized as the track start,
|
|
and the others are at fixed positions relative to the origin one.
|
|
|
|
|
|
2.2 Floppy drive
|
|
|
|
A floppy drive is what reads and writes a floppy disk. It includes an
|
|
assembly capable of rotating the disk at a fixed speed and one or two
|
|
magnetic heads tied to a positioning motor to access the tracks.
|
|
|
|
The head width and positioning motor step size decides how many tracks
|
|
are written on the floppy. Total number of tracks goes from 32 to 84
|
|
depending on the floppy and drive, with the track 0 being the most
|
|
exterior (longer) one of the concentric circles, and the highest
|
|
numbered the smallest interior circle. As a result the tracks with
|
|
the lowest numbers have the lowest physical magnetic orientation
|
|
density, hence the best reliability. Which is why important and/or
|
|
often changed structures like the boot block or the fat allocation
|
|
table are at track 0. That is also where the terminology "stepping
|
|
in" to increase the track number and "stepping out" to decrease it
|
|
comes from. The number of tracks available is the second part of what
|
|
is usually behind the term "density".
|
|
|
|
A sensor detects when the head is on track 0 and the controller is not
|
|
supposed to try to go past it. In addition physical blocks prevent
|
|
the head from going out of the correct track range. Some systems
|
|
(Apple II, some C64) do not take the track 0 sensor into account and
|
|
just wham the head against the track 0 physical block, giving a
|
|
well-known crash noise and eventually damaging the head alignment.
|
|
|
|
Also, some systems (Apple II and C64 again) have direct access to the
|
|
phases of the head positioning motor, allowing to trick the head into
|
|
going between tracks, in middle or even quarter positions. That was
|
|
not usable to write more tracks, since the head width did not change,
|
|
but since reliable reading was only possible with the correct position
|
|
it was used for some copy protection systems.
|
|
|
|
The disk rotates at a fixed speed for a given track. The most usual
|
|
speed is 300 rpm for every track, with 360 rpm found for HD 5.25"
|
|
floppies and most 8" ones, and a number of different values like 90 rpm
|
|
for the earlier floppies or 150 rpm for an HD floppy in an Amiga.
|
|
Having a fixed rotational speed for the whole disk is called Constant
|
|
Angular Velocity (CAV, almost everybody) or Zoned Constant Angular
|
|
Velocity (ZCAV, C64) depending on whether the read/write bitrate is
|
|
constant or track-dependant. Some systems (Apple II, Mac) vary the
|
|
rotational speed depending on the track (something like 394 rpm up to
|
|
590 rpm) to end up with a Constant Linear Velocity (CLV). The idea
|
|
behind ZCAV/CLV is to get more bits out of the media by keeping the
|
|
minimal spacing between magnetic orientation transitions close to the
|
|
best the support can do. It seems that the complexity was not deemed
|
|
worth it since almost no system does it.
|
|
|
|
Finally, after the disc rotates and the head is over the proper track
|
|
reading happens. The reading is done through an inductive head, which
|
|
gives it the interesting characteristic of not reading the magnetic
|
|
orientation directly but instead of being sensitive to orientation
|
|
inversions, called flux transitions. This detection is weak and
|
|
somewhat uncalibrated, so an amplifier with Automatic Gain Calibration
|
|
(AGC) and a peak detector are put behind the head to deliver clean
|
|
pulses. The AGC slowly increases the amplification level until a
|
|
signal goes over the threshold, then modulates its gain so that said
|
|
signal is at a fixed position over the threshold. Afterwards the
|
|
increase happens again. This makes the amplifier calibrate itself to
|
|
the signals read from the floppy as long as flux transitions happen
|
|
often enough. Too long and the amplification level will reach a point
|
|
where the random noise the head picks from the environment is
|
|
amplified over the threshold, creating a pulse where none should be.
|
|
Too long in our case happens to be around 16-20us with no transitions.
|
|
That means a long enough zone with a fixed magnetic orientation or no
|
|
orientation at all (demagnetized or damaged) is going to be read as a
|
|
series of random pulses after a brief delay. This is used by
|
|
protections and is known as "weak bits", which read differently each
|
|
time they're accessed.
|
|
|
|
A second level of filtering happens after the peak detector. When two
|
|
transitions are a little close (but still over the media threshold) a
|
|
bouncing effect happens between them giving two very close pulses in
|
|
the middle in addition to the two normal pulses. The floppy drive
|
|
detects when pulses are too close and filter them out, leaving the
|
|
normal ones. As a result, if one writes a train of high-frequency
|
|
pulses to the floppy they will be read back as a train of too close
|
|
pulses (weak because they're over the media tolerance, but picked up
|
|
by the AGC anyway, only somewhat unreliably) they will be all filtered
|
|
out, giving a large amount of time without any pulse in the output
|
|
signal. This is used by some protections since it's not writable with
|
|
a normally clocked controller.
|
|
|
|
Writing is symmetrical, with a series of pulses sent which make the
|
|
write head invert the magnetic field orientation each time a pulse is
|
|
received.
|
|
|
|
So, in conclusion, the floppy drive provides inputs to control disk
|
|
rotation and head position (and choice when double-sided), and the
|
|
data goes both way as a train of pulses representing magnetic
|
|
orientation inversions. The absolute value of the orientation itself
|
|
is never known.
|
|
|
|
|
|
2.3 Floppy controller
|
|
|
|
The task of the floppy controller is to turn the signals to/from the
|
|
floppy drive into something the main CPU can digest. The level of
|
|
support actually done by the controller is extremely variable from one
|
|
device to the other, from pretty much nothing (Apple II, C64) through
|
|
minimal (Amiga) to complete (Western Digital chips, uPD765 family).
|
|
Usual functions include drive selection, motor control, track seeking
|
|
and of course reading and writing data. Of these only the last two
|
|
need to be described, the rest is obvious.
|
|
|
|
The data is structured at two levels: how individual bits (or nibbles,
|
|
or bytes) are encoded on the surface, and how these are grouped in
|
|
individually-addressable sectors. Two standards exist for these,
|
|
called FM and MFM, and in addition a number of systems use their
|
|
home-grown variants. Moreover, some systems such as the Amiga use a
|
|
standard bit-level encoding (MFM) but a homegrown sector-level
|
|
organisation.
|
|
|
|
|
|
2.3.1 Bit-level encodings
|
|
2.3.1.1 Cell organization
|
|
|
|
All floppy controllers, even the wonkiest like the Apple II one, start
|
|
by dividing the track in equally-sized cells. They're angular
|
|
sections in the middle of which a magnetic orientation inversion may
|
|
be present. From a hardware point of view the cells are seen as
|
|
durations, which combined with the floppy rotation give the section.
|
|
For instance the standard MFM cell size for a 3" double-density floppy
|
|
is 2us, which combined with the also standard 300 rpm rotational speed
|
|
gives an angular size of 1/100000th of a turn. Another way of saying
|
|
it is that there are 100K cells in a 3" DD track.
|
|
|
|
In every cell there may or may not be a magnetic orientation
|
|
transition, e.g. a pulse coming from (reading) or going to (writing)
|
|
the floppy drive. A cell with a pulse is traditionally noted '1', and
|
|
one without '0'. Two constraints apply to the cell contents though.
|
|
First, pulses must not be too close together or they'll blur
|
|
each-other and/or be filtered out. The limit is slightly better than
|
|
1/50000th of a turn for single and double density floppies, half that
|
|
for HD floppys, and half that again for ED floppies with perpendicular
|
|
recording. Second, they must not be too away from each other or
|
|
either the AGC is going to get wonky and introduce phantom pulses or
|
|
the controller is going to lose sync and get a wrong timing on the
|
|
cells on reading. Conservative rule of thumb is not to have more than
|
|
three consecutive '0' cells.
|
|
|
|
Of course protections play with that to make formats not reproducible
|
|
by the system controller, either breaking the three-zeroes rule or
|
|
playing with the cells durations/sizes.
|
|
|
|
Bit endocing is then the art of transforming raw data into a cell 0/1
|
|
configuration that respects the two constraints.
|
|
|
|
2.3.1.2 FM encoding
|
|
|
|
The very first encoding method developed for floppies is called
|
|
Frequency Modulation, or FM. The cell size is set at slighly over the
|
|
physical limit, e.g. 4us. That means it is possible to reliably have
|
|
consecutive '1' cells. Each bit is encoded on two cells:
|
|
|
|
- the first cell, called the clock bit, is '1'
|
|
|
|
- the second cell, called data bit, is the bit
|
|
|
|
Since every other cell at least is '1' there is no risk of going over
|
|
three zeroes.
|
|
|
|
The name Frequency Modulation simply derives from the fact that a 0 is
|
|
encoded with one period of a 125Khz pulse train while a 1 is two
|
|
periods of a 250Khz pulse train.
|
|
|
|
2.3.1.3 MFM encoding
|
|
|
|
The FM encoding has been superseded by the Modified Frequency
|
|
Modulation encoding, which can cram exactly twice as much data on the
|
|
same surface, hence its other name of "double density". The cell size
|
|
is set at slightly over half the physical limit, e.g. 2us usually.
|
|
The constraint means that two '1' cells must be separated by at least
|
|
one '0' cell. Each bit is once again encoded on two cells:
|
|
|
|
- the first cell, called the clock bit, is '1' if both the previous
|
|
and current data bits are 0, '0' otherwise
|
|
|
|
- the second cell, called data bit, is the bit
|
|
|
|
The minimum space rule is respected since a '1' clock bit is by
|
|
definition surrounded by two '0' data bits, and a '1' data bit is
|
|
surrounded by two '0' clock bits. The longest '0'-cell string
|
|
possible is when encoding 101 which gives x10001, respecting the
|
|
maximum of three zeroes.
|
|
|
|
2.3.1.4 GCR encodings
|
|
|
|
Group Coded Recording, or GCR, encodings are a class of encodings
|
|
where strings of bits at least nibble-size are encoded into a given
|
|
cell stream given by a table. It has been used in particular by the
|
|
Apple II, the Mac and the C64, and each system has its own table, or
|
|
tables.
|
|
|
|
2.3.1.5 Other encodings
|
|
|
|
Other encodings exist, like M2FM, but they're very rare and
|
|
system-specific.
|
|
|
|
2.3.1.6 Reading back encoded data
|
|
|
|
Writing encoded data is easy, you only need a clock at the appropriate
|
|
frequency and send or not a pulse on the clock edges. Reading back
|
|
the data is where the fun is. Cells are a logical construct and not a
|
|
physical measurable entity. Rotational speeds very around the defined
|
|
one (+/- 2% is not rare) and local perturbations (air turbulence,
|
|
surface distance...) make the instant speed very variable in general.
|
|
So to extract the cell values stream the controller must dynamically
|
|
synchronize with the pulse train that the floppy head picks up. The
|
|
principle is simple: a cell-sized duration window is build within
|
|
which the presence of at least one pulse indicates the cell is a '1',
|
|
and the absence of any a '0'. After reaching the end of the window
|
|
the starting time is moved appropriately to try to keep the observed
|
|
pulse at the exact middle of the window. This allows to correct the
|
|
phase on every '1' cell, making the synchronization work if the
|
|
rotational speed is not too off. Subsequent generations of
|
|
controllers used a Phase-Locked Loop (PLL) which vary both phase and
|
|
window duration to adapt better to wrong rotational speeds, with
|
|
usually a tolerance of +/- 15%.
|
|
|
|
Once the cell data stream is extracted decoding depends on the
|
|
encoding. In the FM and MFM case the only question is to recognize
|
|
data bits from clock bits, while in GCR the start position of the
|
|
first group should be found. That second level of synchronization is
|
|
handled at a higher level using patterns not found in a normal stream.
|
|
|
|
|
|
2.3.2 Sector-level organization
|
|
|
|
Floppies have been designed for read/write random access to reasonably
|
|
sized blocks of data. Track selection allows for a first level of
|
|
random access and sizing, but the ~6K of a double density track would
|
|
be too big a block to handle. 256/512 bytes are considered a more
|
|
appropriate value. To that end data on a track is organized as a
|
|
series of (sector header, sector data) pairs where the sector header
|
|
indicates important information like the sector number and size, and
|
|
the sector data contains the data. Sectors have to be broken in two
|
|
parts because while reading is easy, read the header then read the
|
|
data if you want it, writing requires reading the header to find the
|
|
correct place then once that is done switching on the writing head for
|
|
the data. Starting writing is not instantaneous and will not be
|
|
perfectly phase-aligned with the read header, so space for
|
|
synchronization is required between header and data.
|
|
|
|
In addition somewhere in the sector header and in the sector data are
|
|
pretty much always added some kind of checksum allowing to know
|
|
whether the data was damaged or not.
|
|
|
|
FM and MFM have (not always used) standard sector layout methods.
|
|
|
|
2.3.2.1 FM sector layout
|
|
|
|
The standard "PC" track/sector layout for FM is as such:
|
|
- A number of FM-encoded 0xff (usually 40)
|
|
- 6 FM-encoded 0x00 (giving a steady 125KHz pulse train)
|
|
- The 16-cell stream 1111011101111010 (f77a, clock 0xd7, data 0xfc)
|
|
- A number of FM-encoded 0xff (usually 26, very variable)
|
|
|
|
Then for each sector:
|
|
- 6 FM-encoded 0x00 (giving a steady 125KHz pulse train)
|
|
- The 16-cell stream 1111010101111110 (f57e, clock 0xc7, data 0xfe)
|
|
- Sector header, e.g. FM encoded track, head, sector, size code and two bytes of crc
|
|
- 11 FM-encoded 0xff
|
|
- 6 FM-encoded 0x00 (giving a steady 125KHz pulse train)
|
|
- The 16-cell stream 1111010101101111 (f56f, clock 0xc7, data 0xfb)
|
|
- FM-encoded sector data followed by two bytes of crc
|
|
- A number of FM-encoded 0xff (usually 48, very variable)
|
|
|
|
The track is finished with a stream of '1' cells.
|
|
|
|
The 125KHz pulse trains are used to lock the PLL to the signal
|
|
correctly. The specific 16-cells streams allow to distinguish between
|
|
clock and data bits by providing a pattern that is not supposed to
|
|
happen in normal FM-encoded data. In the sector header track numbers
|
|
start at 0, heads are 0/1 depending on the size, sector numbers
|
|
usually start at 1 and size code is 0 for 128 bytes, 1 for 256, 2 for
|
|
512, etc.
|
|
|
|
The crc is a cyclic redundancy check of the data bits starting with
|
|
the mark just after the pulse train using polynom 0x11021.
|
|
|
|
The Western Digital-based controllers usually get rid of everything
|
|
but some 0xff before the first sector and allow a better use of space
|
|
as a result.
|
|
|
|
2.3.2.2 MFM sector layout
|
|
|
|
The standard "PC" track/sector layout for MFM is as such:
|
|
- A number of MFM-encoded 0x4e (usually 80)
|
|
- 12 FM-encoded 0x00 (giving a steady 250KHz pulse train)
|
|
- 3 times the 16-cell stream 0101001000100100 (5224, clock 0x14, data 0xc2)
|
|
- The MFM-encoded value 0xfc
|
|
- A number of MFM-encoded 0x4e (usually 50, very variable)
|
|
|
|
Then for each sector:
|
|
- 12 FM-encoded 0x00 (giving a steady 250KHz pulse train)
|
|
- 3 times the 16-cell stream 0100010010001001 (4489, clock 0x0a, data 0xa1)
|
|
- Sector header, e.g. MFM-encoded 0xfe, track, head, sector, size code and two bytes of crc
|
|
- 22 MFM-encoded 0x4e
|
|
- 12 MFM-encoded 0x00 (giving a steady 250KHz pulse train)
|
|
- 3 times the 16-cell stream 0100010010001001 (4489, clock 0x0a, data 0xa1)
|
|
- MFM-encoded 0xfb, sector data followed by two bytes of crc
|
|
- A number of MFM-encoded 0x4e (usually 84, very variable)
|
|
|
|
The track is finished with a stream of MFM-encoded 0x4e.
|
|
|
|
The 250KHz pulse trains are used to lock the PLL to the signal
|
|
correctly. The cell pattern 4489 does not appear in normal
|
|
MFM-encoded data and is used for clock/data separation.
|
|
|
|
As for FM, the Western Digital-based controllers usually get rid of
|
|
everything but some 0x4e before the first sector and allow a better
|
|
use of space as a result.
|
|
|
|
2.3.2.3 Formatting and write splices
|
|
|
|
To be usable, a floppy must have the sector headers and default sector
|
|
data written on every track before using it. The controller starts
|
|
writing at a given place, often the index pulse but on some systems
|
|
whenever the command is sent, and writes until a complete turn is
|
|
done. That's called formatting the floppy. At the point where the
|
|
writing stops there is a synchronization loss since there is no chance
|
|
the cell stream clock warps around perfectly. This brutal phase
|
|
change is called a write splice, specifically the track write splice.
|
|
It is the point where writing should start if one wants to raw copy
|
|
the track to a new floppy.
|
|
|
|
Similarly two write splices are created when a sector is written at
|
|
the start and end of the data block part. They're not supposed to
|
|
happen on a mastered disk though, even if there are some rare
|
|
exceptions.
|
|
|
|
|
|
3 The new implementation
|
|
3.1 Floppy disk representation
|
|
|
|
Th floppy disk contents are represented by the class floppy_image. It
|
|
contains information of the media type and a representation of the
|
|
magnetic state of the surface.
|
|
|
|
The media type is divided in two parts. The first half
|
|
indicates the physical form factor, i.e. all medias with that
|
|
form factor can be physically inserted in a reader that handles
|
|
it. The second half indicates the variants which are usually
|
|
detectable by the reader, such as density and number of sides.
|
|
|
|
Track data consists of a series of 32-bits lsb-first values
|
|
representing magnetic cells. Bits 0-27 indicate the absolute
|
|
position of the start of the cell (not the size), and bits
|
|
28-31 the type. Type can be:
|
|
- 0, MG_A -> Magnetic orientation A
|
|
- 1, MG_B -> Magnetic orientation B
|
|
- 2, MG_N -> Non-magnetized zone (neutral)
|
|
- 3, MG_D -> Damaged zone, reads as neutral but cannot be changed by writing
|
|
|
|
The position is in angular units of 1/200,000,000th of a turn. It
|
|
corresponds to one nanosecond when the drive rotates at 300 rpm.
|
|
|
|
The last cell implicit end position is of course 200,000,000.
|
|
|
|
Unformatted tracks are encoded as zero-size.
|
|
|
|
The "track splice" information indicates where to start writing
|
|
if you try to rewrite a physical disk with the data. Some
|
|
preservation formats encode that information, it is guessed for
|
|
others. The write track function of fdcs should set it. The
|
|
representation is the angular position relative to the index.
|
|
|
|
3.2 Converting to and from the internal representation
|
|
3.2.1 Class and interface
|
|
|
|
We need to be able to convert on-disk formats of the floppy data to
|
|
and from the internal representation. This is done through classes
|
|
derived from floppy_image_format_t. The interface to be implemented
|
|
includes:
|
|
- name() gives the short name of the on-disk format
|
|
|
|
- description() gives a short description of the format
|
|
|
|
- extensions() gives a comma-separated list of file name extensions
|
|
found for that format
|
|
|
|
- supports_save() returns true is converting to that external format
|
|
is supported
|
|
|
|
- identify(file, form factor) gives a 0-100 score for the file to be
|
|
of that format:
|
|
- 0 = not that format
|
|
- 100 = certainly that format
|
|
- 50 = format identified from file size only
|
|
|
|
- load(file, form factor, floppy_image) loads an image and converts it
|
|
into the internal representation
|
|
|
|
- save(file, floppy_image) (if implemented) converts from the internal
|
|
representation and saves an image
|
|
|
|
All these methods are supposed to be stateless.
|
|
|
|
3.2.2 Conversion helper methods
|
|
|
|
A number of methods are provided to simplify writing the converter
|
|
classes.
|
|
|
|
3.2.2.1 Load-oriented conversion methods
|
|
|
|
generate_track_from_bitstream(track number,
|
|
head number,
|
|
UINT8 *cell stream,
|
|
int cell count,
|
|
floppy image)
|
|
|
|
Takes a stream of cell types (0/1), MSB-first, converts it to the
|
|
internal format and stores it at the given track and head in the
|
|
given image.
|
|
|
|
generate_track_from_levels(track number,
|
|
head number,
|
|
UINT32 *cell levels,
|
|
int cell count,
|
|
splice position,
|
|
floppy image)
|
|
|
|
Takes a variant of the internal format where each value represents a
|
|
cell, the position part of the values is the size of the cell and
|
|
the level part is MG_0, MG_1 for normal cell types, MG_N, MG_D for
|
|
unformatted/damaged cells, and MG_W for Dungeon-Master style weak
|
|
bits. Converts it into the internal format. The sizes are
|
|
normalized so that they total to a full turn.
|
|
|
|
normalize_times(UINT32 *levels,
|
|
int level_count)
|
|
|
|
Takes an internal-format buffer where the position part represents
|
|
angle until the next change and turns it into a normal positional
|
|
stream, first ensuring that the total size is normalized to a full
|
|
turn.
|
|
|
|
|
|
3.2.2.2 Save-oriented conversion methods
|
|
|
|
generate_bitstream_from_track(track number,
|
|
head number,
|
|
base cell size,
|
|
UINT8 *cell stream,
|
|
int &cell_stream_size,
|
|
floppy image)
|
|
|
|
Extract a cell 0/1 stream from the internal format using a PLL setup
|
|
with an initial cell size set to 'base cell size' and a +/- 25%
|
|
tolerance.
|
|
|
|
|
|
struct desc_xs { int track, head, size; const UINT8 *data }
|
|
extract_sectors_from_bitstream_mfm_pc(...)
|
|
extract_sectors_from_bitstream_fm_pc(const UINT8 *cell stream,
|
|
int cell_stream_size,
|
|
desc_xs *sectors,
|
|
UINT8 *sectdata,
|
|
int sectdata_size)
|
|
|
|
Extract standard mfm or fm sectors from a regenerated
|
|
cell stream. Sectors must point to an array of 256 desc_xs.
|
|
|
|
An existing sector is recognizable by having ->data non-null.
|
|
Sector data is written in sectdata up to sectdata_size bytes.
|
|
|
|
|
|
get_geometry_mfm_pc(...)
|
|
get_geometry_fm_pc(floppy image,
|
|
base cell size,
|
|
int &track_count,
|
|
int &head_count,
|
|
int §or_count)
|
|
|
|
Extract the geometry (heads, tracks, sectors) from a pc-ish floppy
|
|
image by checking track 20.
|
|
|
|
|
|
get_track_data_mfm_pc(...)
|
|
get_track_data_fm_pc(track number,
|
|
head number,
|
|
floppy image,
|
|
base cell size,
|
|
sector size,
|
|
sector count,
|
|
UINT8 *sector data)
|
|
|
|
Extract what you'd get by reading in order 'sector size'-sized
|
|
sectors from number 1 to sector count and put the result in sector
|
|
data.
|
|
|
|
|
|
3.3 Floppy drive
|
|
|
|
The class floppy_image_interface simulates the floppy drive. That
|
|
includes a number of control signals, reading, and writing. Control
|
|
signal changes must be synchronized, e.g. fired off a timer to ensure
|
|
the current time is the same for all devices.
|
|
|
|
3.3.1 Control signals
|
|
|
|
Due to the way they're usually connected to CPUs (e.g. directly on an
|
|
I/O port), the control signals work with physical instead of logical
|
|
values. Which means than in general 0 means active, 1 means inactive.
|
|
Some signals also have a callback associated called when they change.
|
|
|
|
mon_w(state) / mon_r()
|
|
|
|
Motor on signal, rotates on 0.
|
|
|
|
|
|
idx_r() / setup_index_pulse_cb(cb)
|
|
|
|
Index signal, goes 0 at start of track for about 2ms. Callback is
|
|
synchronized. Only happens when a disk is in and the motor is
|
|
running.
|
|
|
|
|
|
ready_r() / setup_ready_cb(cb)
|
|
|
|
Ready signal, goes to 1 when the disk is removed or the motor
|
|
stopped. Goes to 0 after two index pulses.
|
|
|
|
|
|
wpt_r() / setup_wpt_cb(cb)
|
|
|
|
Write protect signal (1 = readonly). Callback is unsynchronized.
|
|
|
|
|
|
dskchg_r()
|
|
|
|
Disk change signal, goes to 1 when a disk is change, goes to 0 on
|
|
track change.
|
|
|
|
|
|
dir_w(dir)
|
|
|
|
Selects track stepping direction (1 = out = decrease track number).
|
|
|
|
|
|
stp_w(state)
|
|
|
|
Step signal, moves by one track on 1->0 transistion.
|
|
|
|
|
|
trk00_r()
|
|
|
|
Track 0 sensor, returns 0 when on track 0.
|
|
|
|
|
|
ss_w(ss) / ss_r()
|
|
|
|
Side select
|
|
|
|
|
|
3.3.2 Read/write interface
|
|
|
|
The read/write interface is designed to work asynchronously,
|
|
e.g. somewhat independently of the current time.
|
|
|
|
|
|
|
|
|
|
[1] Cylinder is a hard-drive term somewhat improperly used for
|
|
floppies. It comes from the fact that hard-drives are similar to
|
|
floppies but include a series of stacked disks with a read/write head
|
|
on each. The heads are physically linked and all point to the same
|
|
circle on every disk at a given time, making the accessed area look
|
|
like a cylinder. Hence the name.
|