mirror of
https://github.com/mamedev/mame.git
synced 2024-11-18 10:06:19 +01:00
ed0207f126
and paths consistently for devices, I/O ports, memory regions, memory banks, and memory shares. [Aaron Giles] NOTE: there are likely regressions lurking here, mostly due to devices not being properly found. I have temporarily added more logging to -verbose to help understand what's going on. Please let me know ASAP if anything that is being actively worked on got broken. As before, the driver device is the root device and all other devices are owned by it. Previously all devices were kept in a single master list, and the hierarchy was purely logical. With this change, each device owns its own list of subdevices, and the hierarchy is explicitly manifest. This means when a device is removed, all of its subdevices are automatically removed as well. A side effect of this is that walking the device list is no longer simple. To address this, a new set of iterator classes is provided, which walks the device tree in a depth first manner. There is a general device_iterator class for walking all devices, plus templates for a device_type_iterator and a device_interface_iterator which are used to build iterators for identifying only devices of a given type or with a given interface. Typedefs for commonly-used cases (e.g., screen_device_iterator, memory_interface_iterator) are provided. Iterators can also provide counts, and can perform indexed lookups. All device name lookups are now done relative to another device. The maching_config and running_machine classes now have a root_device() method to get the root of the hierarchy. The existing machine->device("name") is now equivalent to machine->root_device().subdevice("name"). A proper and normalized device path structure is now supported. Device names that start with a colon are treated as absolute paths from the root device. Device names can also use a caret (^) to refer to the owning device. Querying the device's tag() returns the device's full path from the root. A new method basetag() returns just the final tag. The new pathing system is built on top of the device_t::subtag() method, so anyone using that will automatically support the new pathing rules. Each device has its own internal map to cache successful lookups so that subsequent lookups should be very fast. Updated every place I could find that referenced devices, memory regions, I/O ports, memory banks and memory shares to leverage subtag/subdevice (or siblingtag/siblingdevice which are built on top). Removed the device_list class, as it doesn't apply any more. Moved some of its methods into running_machine instead. Simplified the device callback system since the new pathing can describe all of the special-case devices that were previously handled manually. Changed the core output function callbacks to be delegates. Completely rewrote the validity checking mechanism. The validity checker is now a proper C++ class, and temporarily takes over the error and warning outputs. All errors and warnings are collected during a session, and then output in a consistent manner, with an explicit driver and source file listed for each one, as well as additional device and/or I/O port contexts where appropriate. Validity checkers should no longer explicitly output this information, just the error, assuming that the context is provided. Rewrote the software_list_device as a modern device, getting rid of the software_list_config abstraction and simplifying things. Changed the way FLAC compiles so that it works like other external libraries, and also compiles successfully for MSVC builds.
804 lines
18 KiB
Makefile
804 lines
18 KiB
Makefile
###########################################################################
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#
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# makefile
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#
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# Core makefile for building MAME and derivatives
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#
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# Copyright (c) Nicola Salmoria and the MAME Team.
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# Visit http://mamedev.org for licensing and usage restrictions.
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#
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###########################################################################
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###########################################################################
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################# BEGIN USER-CONFIGURABLE OPTIONS #####################
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###########################################################################
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#-------------------------------------------------
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# specify core target: mame, mess, etc.
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# specify subtarget: mame, mess, tiny, etc.
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# build rules will be included from
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# src/$(TARGET)/$(SUBTARGET).mak
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#-------------------------------------------------
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ifndef TARGET
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TARGET = mame
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endif
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ifndef SUBTARGET
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SUBTARGET = $(TARGET)
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endif
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#-------------------------------------------------
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# specify OSD layer: windows, sdl, etc.
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# build rules will be included from
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# src/osd/$(OSD)/$(OSD).mak
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#-------------------------------------------------
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ifndef OSD
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ifeq ($(OS),Windows_NT)
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OSD = windows
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TARGETOS = win32
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else
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OSD = sdl
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endif
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endif
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ifndef CROSS_BUILD_OSD
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CROSS_BUILD_OSD = $(OSD)
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endif
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#-------------------------------------------------
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# specify OS target, which further differentiates
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# the underlying OS; supported values are:
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# win32, unix, macosx, os2
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#-------------------------------------------------
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ifndef TARGETOS
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ifeq ($(OS),Windows_NT)
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TARGETOS = win32
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else
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ifneq ($(CROSSBUILD),1)
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ifneq ($(OS2_SHELL),)
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TARGETOS = os2
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else
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UNAME = $(shell uname -a)
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ifeq ($(firstword $(filter Linux,$(UNAME))),Linux)
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TARGETOS = linux
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endif
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ifeq ($(firstword $(filter Solaris,$(UNAME))),Solaris)
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TARGETOS = solaris
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endif
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ifeq ($(firstword $(filter FreeBSD,$(UNAME))),FreeBSD)
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TARGETOS = freebsd
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endif
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ifeq ($(firstword $(filter GNU/kFreeBSD,$(UNAME))),GNU/kFreeBSD)
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TARGETOS = freebsd
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endif
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ifeq ($(firstword $(filter NetBSD,$(UNAME))),NetBSD)
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TARGETOS = netbsd
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endif
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ifeq ($(firstword $(filter OpenBSD,$(UNAME))),OpenBSD)
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TARGETOS = openbsd
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endif
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ifeq ($(firstword $(filter Darwin,$(UNAME))),Darwin)
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TARGETOS = macosx
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endif
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ifndef TARGETOS
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$(error Unable to detect TARGETOS from uname -a: $(UNAME))
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endif
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# Autodetect PTR64
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ifndef PTR64
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ifeq ($(firstword $(filter x86_64,$(UNAME))),x86_64)
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PTR64 = 1
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endif
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ifeq ($(firstword $(filter amd64,$(UNAME))),amd64)
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PTR64 = 1
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endif
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ifeq ($(firstword $(filter ppc64,$(UNAME))),ppc64)
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PTR64 = 1
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endif
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endif
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# Autodetect BIGENDIAN
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# MacOSX
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ifndef BIGENDIAN
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ifneq (,$(findstring Power,$(UNAME)))
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BIGENDIAN=1
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endif
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# Linux
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ifneq (,$(findstring ppc,$(UNAME)))
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BIGENDIAN=1
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endif
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endif # BIGENDIAN
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endif # OS/2
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endif # CROSS_BUILD
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endif # Windows_NT
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endif # TARGET_OS
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ifeq ($(TARGETOS),win32)
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# Autodetect PTR64
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ifndef PTR64
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ifneq (,$(findstring mingw64-w64,$(PATH)))
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PTR64=1
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endif
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endif
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endif
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#-------------------------------------------------
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# configure name of final executable
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#-------------------------------------------------
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# uncomment and specify prefix to be added to the name
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# PREFIX =
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# uncomment and specify suffix to be added to the name
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# SUFFIX =
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#-------------------------------------------------
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# specify architecture-specific optimizations
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#-------------------------------------------------
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# uncomment and specify architecture-specific optimizations here
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# some examples:
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# optimize for I686: ARCHOPTS = -march=pentiumpro
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# optimize for Core 2: ARCHOPTS = -march=core2
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# optimize for G4: ARCHOPTS = -mcpu=G4
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# note that we leave this commented by default so that you can
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# configure this in your environment and never have to think about it
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# ARCHOPTS =
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#-------------------------------------------------
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# specify program options; see each option below
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# for details
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#-------------------------------------------------
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# uncomment next line to build a debug version
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# DEBUG = 1
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# uncomment next line to include the internal profiler
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# PROFILER = 1
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# uncomment the force the universal DRC to always use the C backend
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# you may need to do this if your target architecture does not have
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# a native backend
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# FORCE_DRC_C_BACKEND = 1
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# uncomment next line to build using unix-style libsdl on Mac OS X
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# (vs. the native framework port). Normal users should not enable this.
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# MACOSX_USE_LIBSDL = 1
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#-------------------------------------------------
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# specify build options; see each option below
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# for details
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#-------------------------------------------------
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# uncomment next line if you are building for a 64-bit target
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# PTR64 = 1
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# uncomment next line if you are building for a big-endian target
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# BIGENDIAN = 1
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# uncomment next line to build expat as part of MAME build
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BUILD_EXPAT = 1
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# uncomment next line to build zlib as part of MAME build
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BUILD_ZLIB = 1
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# uncomment next line to include the symbols
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# SYMBOLS = 1
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# specify symbols level or leave commented to use the default
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# (default is SYMLEVEL = 2 normally; use 1 if you only need backtrace)
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# SYMLEVEL = 2
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# uncomment next line to dump the symbols to a .sym file
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# DUMPSYM = 1
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# uncomment next line to include profiling information from the compiler
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# PROFILE = 1
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# uncomment next line to generate a link map for exception handling in windows
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# MAP = 1
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# uncomment next line to generate verbose build information
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# VERBOSE = 1
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# specify optimization level or leave commented to use the default
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# (default is OPTIMIZE = 3 normally, or OPTIMIZE = 0 with symbols)
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# OPTIMIZE = 3
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###########################################################################
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################## END USER-CONFIGURABLE OPTIONS ######################
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###########################################################################
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#-------------------------------------------------
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# sanity check the configuration
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#-------------------------------------------------
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# specify a default optimization level if none explicitly stated
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ifndef OPTIMIZE
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ifndef SYMBOLS
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OPTIMIZE = 3
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else
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OPTIMIZE = 0
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endif
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endif
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# profiler defaults to on for DEBUG builds
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ifdef DEBUG
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ifndef PROFILER
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PROFILER = 1
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endif
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endif
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# allow gprof profiling as well, which overrides the internal PROFILER
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# also enable symbols as it is useless without them
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ifdef PROFILE
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PROFILER =
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SYMBOLS = 1
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ifndef SYMLEVEL
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SYMLEVEL = 1
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endif
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endif
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# set the symbols level
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ifdef SYMBOLS
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ifndef SYMLEVEL
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SYMLEVEL = 2
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endif
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endif
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#-------------------------------------------------
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# platform-specific definitions
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#-------------------------------------------------
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# extension for executables
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EXE =
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ifeq ($(TARGETOS),win32)
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EXE = .exe
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endif
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ifeq ($(TARGETOS),os2)
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EXE = .exe
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endif
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ifndef BUILD_EXE
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BUILD_EXE = $(EXE)
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endif
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# compiler, linker and utilities
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AR = @ar
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CC = @gcc
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LD = @g++
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MD = -mkdir$(EXE)
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RM = @rm -f
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OBJDUMP = @objdump
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#-------------------------------------------------
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# form the name of the executable
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#-------------------------------------------------
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# reset all internal prefixes/suffixes
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PREFIXSDL =
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SUFFIX64 =
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SUFFIXDEBUG =
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SUFFIXPROFILE =
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# Windows SDL builds get an SDL prefix
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ifeq ($(OSD),sdl)
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ifeq ($(TARGETOS),win32)
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PREFIXSDL = sdl
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endif
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endif
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# 64-bit builds get a '64' suffix
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ifeq ($(PTR64),1)
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SUFFIX64 = 64
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endif
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# debug builds just get the 'd' suffix and nothing more
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ifdef DEBUG
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SUFFIXDEBUG = d
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endif
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# gprof builds get an addition 'p' suffix
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ifdef PROFILE
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SUFFIXPROFILE = p
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endif
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# the name is just 'target' if no subtarget; otherwise it is
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# the concatenation of the two (e.g., mametiny)
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ifeq ($(TARGET),$(SUBTARGET))
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NAME = $(TARGET)
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else
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NAME = $(TARGET)$(SUBTARGET)
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endif
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# fullname is prefix+name+suffix+suffix64+suffixdebug
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FULLNAME = $(PREFIX)$(PREFIXSDL)$(NAME)$(SUFFIX)$(SUFFIX64)$(SUFFIXDEBUG)$(SUFFIXPROFILE)
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# add an EXE suffix to get the final emulator name
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EMULATOR = $(FULLNAME)$(EXE)
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#-------------------------------------------------
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# source and object locations
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#-------------------------------------------------
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# all sources are under the src/ directory
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SRC = src
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# build the targets in different object dirs, so they can co-exist
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OBJ = obj/$(PREFIX)$(OSD)$(SUFFIX)$(SUFFIX64)$(SUFFIXDEBUG)$(SUFFIXPROFILE)
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#-------------------------------------------------
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# compile-time definitions
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#-------------------------------------------------
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# CR/LF setup: use both on win32/os2, CR only on everything else
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DEFS = -DCRLF=2
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ifeq ($(TARGETOS),win32)
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DEFS = -DCRLF=3
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endif
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ifeq ($(TARGETOS),os2)
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DEFS = -DCRLF=3
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endif
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# map the INLINE to something digestible by GCC
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DEFS += -DINLINE="static inline"
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# define LSB_FIRST if we are a little-endian target
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ifndef BIGENDIAN
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DEFS += -DLSB_FIRST
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endif
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# define PTR64 if we are a 64-bit target
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ifeq ($(PTR64),1)
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DEFS += -DPTR64
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endif
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# define MAME_DEBUG if we are a debugging build
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ifdef DEBUG
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DEFS += -DMAME_DEBUG
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else
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DEFS += -DNDEBUG
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endif
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# define MAME_PROFILER if we are a profiling build
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ifdef PROFILER
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DEFS += -DMAME_PROFILER
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endif
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# define USE_NETWORK if we are a making network enabled build
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ifdef USE_NETWORK
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DEFS += -DUSE_NETWORK
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endif
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# need to ensure FLAC functions are statically linked
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DEFS += -DFLAC__NO_DLL
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#-------------------------------------------------
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# compile flags
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# CCOMFLAGS are common flags
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# CONLYFLAGS are flags only used when compiling for C
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# CPPONLYFLAGS are flags only used when compiling for C++
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# COBJFLAGS are flags only used when compiling for Objective-C(++)
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#-------------------------------------------------
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# start with empties for everything
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CCOMFLAGS =
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CONLYFLAGS =
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COBJFLAGS =
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CPPONLYFLAGS =
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# CFLAGS is defined based on C or C++ targets
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# (remember, expansion only happens when used, so doing it here is ok)
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CFLAGS = $(CCOMFLAGS) $(CPPONLYFLAGS)
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# we compile C-only to C89 standard with GNU extensions
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# we compile C++ code to C++98 standard with GNU extensions
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CONLYFLAGS += -std=gnu89
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CPPONLYFLAGS += -x c++ -std=gnu++98
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COBJFLAGS += -x objective-c++
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# this speeds it up a bit by piping between the preprocessor/compiler/assembler
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CCOMFLAGS += -pipe
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# add -g if we need symbols, and ensure we have frame pointers
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ifdef SYMBOLS
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CCOMFLAGS += -g$(SYMLEVEL) -fno-omit-frame-pointer
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endif
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# add -v if we need verbose build information
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ifdef VERBOSE
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CCOMFLAGS += -v
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endif
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# add profiling information for the compiler
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ifdef PROFILE
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CCOMFLAGS += -pg
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endif
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# add the optimization flag
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CCOMFLAGS += -O$(OPTIMIZE)
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# if we are optimizing, include optimization options
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# and make all errors into warnings
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ifneq ($(OPTIMIZE),0)
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ifneq ($(TARGETOS),os2)
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ifndef NOWERROR
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CCOMFLAGS += -Werror -fno-strict-aliasing $(ARCHOPTS)
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else
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CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
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endif
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else
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CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
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endif
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endif
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# add a basic set of warnings
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CCOMFLAGS += \
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-Wall \
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-Wcast-align \
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-Wundef \
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-Wformat-security \
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-Wwrite-strings \
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-Wno-sign-compare \
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-Wno-conversion
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# warnings only applicable to C compiles
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CONLYFLAGS += \
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-Wpointer-arith \
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-Wbad-function-cast \
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-Wstrict-prototypes
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# warnings only applicable to OBJ-C compiles
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COBJFLAGS += \
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-Wpointer-arith
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#-------------------------------------------------
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# include paths
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#-------------------------------------------------
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# add core include paths
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INCPATH += \
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-I$(SRC)/$(TARGET) \
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-I$(OBJ)/$(TARGET)/layout \
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-I$(SRC)/emu \
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-I$(OBJ)/emu \
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-I$(OBJ)/emu/layout \
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-I$(SRC)/lib/util \
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-I$(SRC)/lib \
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-I$(SRC)/osd \
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-I$(SRC)/osd/$(OSD) \
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#-------------------------------------------------
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# archiving flags
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#-------------------------------------------------
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# Default to something reasonable for all platforms
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ARFLAGS = -cr
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# Deal with macosx brain damage if COMMAND_MODE is in
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# the luser's environment:
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ifeq ($(TARGETOS),macosx)
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ifeq ($(COMMAND_MODE),"legacy")
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ARFLAGS = -crs
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endif
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endif
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#-------------------------------------------------
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# linking flags
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#-------------------------------------------------
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# LDFLAGS are used generally; LDFLAGSEMULATOR are additional
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# flags only used when linking the core emulator
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LDFLAGS =
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ifneq ($(TARGETOS),macosx)
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ifneq ($(TARGETOS),os2)
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ifneq ($(TARGETOS),solaris)
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LDFLAGS = -Wl,--warn-common
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endif
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endif
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endif
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LDFLAGSEMULATOR =
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# add profiling information for the linker
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ifdef PROFILE
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LDFLAGS += -pg
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endif
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# strip symbols and other metadata in non-symbols and non profiling builds
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ifndef SYMBOLS
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ifneq ($(TARGETOS),macosx)
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LDFLAGS += -s
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endif
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endif
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# output a map file (emulator only)
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ifdef MAP
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LDFLAGSEMULATOR += -Wl,-Map,$(FULLNAME).map
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endif
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#-------------------------------------------------
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# define the standard object directory; other
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# projects can add their object directories to
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# this variable
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#-------------------------------------------------
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OBJDIRS = $(OBJ) $(OBJ)/$(TARGET)/$(SUBTARGET)
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#-------------------------------------------------
|
|
# define standard libarires for CPU and sounds
|
|
#-------------------------------------------------
|
|
|
|
LIBEMU = $(OBJ)/libemu.a
|
|
LIBCPU = $(OBJ)/$(TARGET)/$(SUBTARGET)/libcpu.a
|
|
LIBDASM = $(OBJ)/$(TARGET)/$(SUBTARGET)/libdasm.a
|
|
LIBSOUND = $(OBJ)/$(TARGET)/$(SUBTARGET)/libsound.a
|
|
LIBUTIL = $(OBJ)/libutil.a
|
|
LIBOCORE = $(OBJ)/libocore.a
|
|
LIBOSD = $(OBJ)/libosd.a
|
|
|
|
VERSIONOBJ = $(OBJ)/version.o
|
|
EMUINFOOBJ = $(OBJ)/$(TARGET)/$(TARGET).o
|
|
DRIVLISTSRC = $(OBJ)/$(TARGET)/$(SUBTARGET)/drivlist.c
|
|
DRIVLISTOBJ = $(OBJ)/$(TARGET)/$(SUBTARGET)/drivlist.o
|
|
DEVLISTSRC = $(OBJ)/$(TARGET)/$(SUBTARGET)/devlist.c
|
|
DEVLISTOBJ = $(OBJ)/$(TARGET)/$(SUBTARGET)/devlist.o
|
|
|
|
|
|
|
|
#-------------------------------------------------
|
|
# either build or link against the included
|
|
# libraries
|
|
#-------------------------------------------------
|
|
|
|
# start with an empty set of libs
|
|
LIBS =
|
|
|
|
# add expat XML library
|
|
ifeq ($(BUILD_EXPAT),1)
|
|
INCPATH += -I$(SRC)/lib/expat
|
|
EXPAT = $(OBJ)/libexpat.a
|
|
else
|
|
LIBS += -lexpat
|
|
EXPAT =
|
|
endif
|
|
|
|
# add ZLIB compression library
|
|
ifeq ($(BUILD_ZLIB),1)
|
|
INCPATH += -I$(SRC)/lib/zlib
|
|
ZLIB = $(OBJ)/libz.a
|
|
else
|
|
LIBS += -lz
|
|
ZLIB =
|
|
endif
|
|
|
|
# add SoftFloat floating point emulation library
|
|
SOFTFLOAT = $(OBJ)/libsoftfloat.a
|
|
|
|
# add formats emulation library
|
|
FORMATS_LIB = $(OBJ)/libformats.a
|
|
|
|
JPEG_LIB = $(OBJ)/libjpeg.a
|
|
|
|
#-------------------------------------------------
|
|
# 'default' target needs to go here, before the
|
|
# include files which define additional targets
|
|
#-------------------------------------------------
|
|
|
|
default: maketree buildtools emulator
|
|
|
|
all: default tools
|
|
|
|
FLAC_LIB = $(OBJ)/libflac.a $(OBJ)/libflac++.a
|
|
|
|
|
|
#-------------------------------------------------
|
|
# defines needed by multiple make files
|
|
#-------------------------------------------------
|
|
|
|
BUILDSRC = $(SRC)/build
|
|
BUILDOBJ = $(OBJ)/build
|
|
BUILDOUT = $(BUILDOBJ)
|
|
|
|
|
|
|
|
#-------------------------------------------------
|
|
# include the various .mak files
|
|
#-------------------------------------------------
|
|
|
|
# include OSD-specific rules first
|
|
include $(SRC)/osd/$(OSD)/$(OSD).mak
|
|
|
|
# then the various core pieces
|
|
include $(SRC)/$(TARGET)/$(SUBTARGET).mak
|
|
-include $(SRC)/$(TARGET)/osd/$(OSD)/$(OSD).mak
|
|
include $(SRC)/emu/emu.mak
|
|
include $(SRC)/lib/lib.mak
|
|
include $(SRC)/build/build.mak
|
|
-include $(SRC)/osd/$(CROSS_BUILD_OSD)/build.mak
|
|
include $(SRC)/tools/tools.mak
|
|
|
|
# combine the various definitions to one
|
|
CCOMFLAGS += $(INCPATH)
|
|
CDEFS = $(DEFS)
|
|
|
|
|
|
|
|
#-------------------------------------------------
|
|
# primary targets
|
|
#-------------------------------------------------
|
|
|
|
emulator: maketree $(BUILD) $(EMULATOR)
|
|
|
|
buildtools: maketree $(BUILD)
|
|
|
|
# In order to keep dependencies reasonable, we exclude objects in the base of
|
|
# $(SRC)/emu, as well as all the OSD objects and anything in the $(OBJ) tree
|
|
depend: maketree $(MAKEDEP_TARGET)
|
|
@echo Rebuilding depend.mak...
|
|
$(MAKEDEP) -I. $(INCPATH) -X$(SRC)/emu -X$(SRC)/osd/... -X$(OBJ)/... src/$(TARGET) > depend.mak
|
|
|
|
tools: maketree $(TOOLS)
|
|
|
|
maketree: $(sort $(OBJDIRS))
|
|
|
|
clean: $(OSDCLEAN)
|
|
@echo Deleting object tree $(OBJ)...
|
|
$(RM) -r $(OBJ)
|
|
@echo Deleting $(EMULATOR)...
|
|
$(RM) $(EMULATOR)
|
|
@echo Deleting $(TOOLS)...
|
|
$(RM) $(TOOLS)
|
|
ifdef MAP
|
|
@echo Deleting $(FULLNAME).map...
|
|
$(RM) $(FULLNAME).map
|
|
endif
|
|
ifdef SYMBOLS
|
|
@echo Deleting $(FULLNAME).sym...
|
|
$(RM) $(FULLNAME).sym
|
|
endif
|
|
|
|
checkautodetect:
|
|
@echo TARGETOS=$(TARGETOS)
|
|
@echo PTR64=$(PTR64)
|
|
@echo BIGENDIAN=$(BIGENDIAN)
|
|
@echo UNAME="$(UNAME)"
|
|
|
|
|
|
#-------------------------------------------------
|
|
# directory targets
|
|
#-------------------------------------------------
|
|
|
|
$(sort $(OBJDIRS)):
|
|
$(MD) -p $@
|
|
|
|
|
|
|
|
#-------------------------------------------------
|
|
# executable targets and dependencies
|
|
#-------------------------------------------------
|
|
|
|
ifndef EXECUTABLE_DEFINED
|
|
|
|
# always recompile the version string
|
|
$(VERSIONOBJ): $(DRVLIBS) $(LIBOSD) $(LIBCPU) $(LIBEMU) $(LIBSOUND) $(LIBUTIL) $(EXPAT) $(ZLIB) $(SOFTFLOAT) $(FORMATS_LIB) $(LIBOCORE) $(RESFILE)
|
|
|
|
$(EMULATOR): $(VERSIONOBJ) $(EMUINFOOBJ) $(DRIVLISTOBJ) $(DEVLISTOBJ) $(DRVLIBS) $(LIBOSD) $(LIBCPU) $(LIBEMU) $(LIBDASM) $(LIBSOUND) $(LIBUTIL) $(EXPAT) $(SOFTFLOAT) $(JPEG_LIB) $(FLAC_LIB) $(FORMATS_LIB) $(ZLIB) $(LIBOCORE) $(RESFILE)
|
|
@echo Linking $@...
|
|
$(LD) $(LDFLAGS) $(LDFLAGSEMULATOR) $^ $(LIBS) -o $@
|
|
ifeq ($(TARGETOS),win32)
|
|
ifdef SYMBOLS
|
|
$(OBJDUMP) --section=.text --line-numbers --syms --demangle $@ >$(FULLNAME).sym
|
|
endif
|
|
endif
|
|
|
|
endif
|
|
|
|
|
|
|
|
#-------------------------------------------------
|
|
# generic rules
|
|
#-------------------------------------------------
|
|
|
|
$(OBJ)/%.o: $(SRC)/%.c | $(OSPREBUILD)
|
|
@echo Compiling $<...
|
|
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
|
|
|
|
$(OBJ)/%.pp: $(SRC)/%.c | $(OSPREBUILD)
|
|
@echo Compiling $<...
|
|
$(CC) $(CDEFS) $(CFLAGS) -E $< -o $@
|
|
|
|
$(OBJ)/%.s: $(SRC)/%.c | $(OSPREBUILD)
|
|
@echo Compiling $<...
|
|
$(CC) $(CDEFS) $(CFLAGS) -S $< -o $@
|
|
|
|
$(OBJ)/%.lh: $(SRC)/%.lay $(FILE2STR_TARGET)
|
|
@echo Converting $<...
|
|
@$(FILE2STR) $< $@ layout_$(basename $(notdir $<))
|
|
|
|
$(OBJ)/%.fh: $(SRC)/%.png $(PNG2BDC_TARGET) $(FILE2STR_TARGET)
|
|
@echo Converting $<...
|
|
@$(PNG2BDC) $< $(OBJ)/temp.bdc
|
|
@$(FILE2STR) $(OBJ)/temp.bdc $@ font_$(basename $(notdir $<)) UINT8
|
|
|
|
$(DRIVLISTOBJ): $(DRIVLISTSRC)
|
|
@echo Compiling $<...
|
|
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
|
|
|
|
$(DEVLISTOBJ): $(DEVLISTSRC)
|
|
@echo Compiling $<...
|
|
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
|
|
|
|
$(DRIVLISTSRC): $(SRC)/$(TARGET)/$(SUBTARGET).lst $(MAKELIST_TARGET)
|
|
@echo Building driver list $<...
|
|
@$(MAKELIST) $< >$@
|
|
|
|
$(DEVLISTSRC): $(SRC)/$(TARGET)/$(SUBTARGET)_dev.lst $(MAKEDEV_TARGET)
|
|
@echo Building device list $<...
|
|
@$(MAKEDEV) $< >$@
|
|
|
|
$(OBJ)/%.a:
|
|
@echo Archiving $@...
|
|
$(RM) $@
|
|
$(AR) $(ARFLAGS) $@ $^
|
|
|
|
ifeq ($(TARGETOS),macosx)
|
|
$(OBJ)/%.o: $(SRC)/%.m | $(OSPREBUILD)
|
|
@echo Objective-C compiling $<...
|
|
$(CC) $(CDEFS) $(COBJFLAGS) $(CCOMFLAGS) -c $< -o $@
|
|
endif
|
|
|
|
|
|
|
|
#-------------------------------------------------
|
|
# optional dependencies file
|
|
#-------------------------------------------------
|
|
|
|
-include depend.mak
|