mame/ini/presets/vector.ini
ImJezze 8ed3a7d94a Refactored distortion pass
- separated curvature parameter into distortion, cubic_distortion and distort_corner
- distortion and cubic_distortion can be negative, to compensate each other
- distort_corner is intependent from the image distortion
2016-04-19 21:13:20 +02:00

71 lines
1.8 KiB
INI

#
# CORE VECTOR OPTIONS
#
antialias 1
beam_width_min 0.75
beam_width_max 4.00
beam_intensity_weight 0.75
flicker 0.15
#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_oversampling 0
shadow_mask_tile_mode 0
shadow_mask_alpha 0.5
shadow_mask_texture shadow-mask.png
shadow_mask_x_count 6
shadow_mask_y_count 4
shadow_mask_usize 0.1875
shadow_mask_vsize 0.25
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
distortion 0.0
cubic_distortion 0.0
distort_corner 0.0
round_corner 0.0
smooth_border 0.0
reflection 0.0
vignetting 0.0
scanline_alpha 0.0
defocus 0.0,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.0
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.0,0.0,0.0
phosphor_life 0.5,0.5,0.5
#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
#
# VECTOR POST-PROCESSING OPTIONS
#
vector_length_scale 0.8
vector_length_ratio 500.0
#
# BLOOM POST-PROCESSING OPTIONS
#
bloom_blend_mode 0
bloom_scale 0.75
bloom_overdrive 1.00,1.00,1.00
bloom_lvl0_weight 1.00
bloom_lvl1_weight 0.48
bloom_lvl2_weight 0.32
bloom_lvl3_weight 0.24
bloom_lvl4_weight 0.16
bloom_lvl5_weight 0.24
bloom_lvl6_weight 0.32
bloom_lvl7_weight 0.48
bloom_lvl8_weight 0.64