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8ed3a7d94a
- separated curvature parameter into distortion, cubic_distortion and distort_corner - distortion and cubic_distortion can be negative, to compensate each other - distort_corner is intependent from the image distortion
55 lines
1.5 KiB
INI
55 lines
1.5 KiB
INI
#
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# DIRECT3D POST-PROCESSING OPTIONS
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#
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shadow_mask_tile_mode 1
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shadow_mask_alpha 0.5
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shadow_mask_texture monochrome-matrix.png
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shadow_mask_x_count 2
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shadow_mask_y_count 2
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shadow_mask_usize 0.5
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shadow_mask_vsize 0.5
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shadow_mask_uoffset 0.0
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shadow_mask_voffset 0.0
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distortion 0.0
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cubic_distortion 0.0
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distort_corner 0.0
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round_corner 0.0
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smooth_border 0.0
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reflection 0.0
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vignetting 0.0
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scanline_alpha 0.0
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defocus 0.5,0.5
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converge_x 0.0,0.0,0.0
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converge_y 0.0,0.0,0.0
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radial_converge_x 0.0,0.0,0.0
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radial_converge_y 0.0,0.0,0.0
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red_ratio 1.0,0.0,0.0
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grn_ratio 0.0,1.0,0.0
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blu_ratio 0.0,0.0,1.0
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saturation 1.0
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offset 0.0,0.0,0.0
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scale 1.0,1.0,1.0
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power 1.0,1.0,1.0
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floor 0.0,0.0,0.0
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phosphor_life 0.5,0.5,0.5
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#
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# NTSC POST-PROCESSING OPTIONS
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#
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yiq_enable 0
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#
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# BLOOM POST-PROCESSING OPTIONS
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#
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bloom_blend_mode 1
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bloom_scale 0.5
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bloom_overdrive 0.0,0.0,0.0
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bloom_lvl0_weight 1.0
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bloom_lvl1_weight 0.64
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bloom_lvl2_weight 0.32
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bloom_lvl3_weight 0.16
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bloom_lvl4_weight 0.08
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bloom_lvl5_weight 0.06
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bloom_lvl6_weight 0.04
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bloom_lvl7_weight 0.02
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bloom_lvl8_weight 0.01
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