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5671484fc8
* render/bgfx: Improved clearing and blending. Added prescale support. Fixes MT07586, MT07587, MT08084. * render/bgfx: Fixed blend and tint handling. (Fixes Github #1953). * render/bgfx/blendreader.cpp: Support non-separated blend mode specification for BGFX effects. * render/bgfx: Reworked how horizontally-padded screen textures are handled. Likely fixes MT08512 and MT08505. * render/bgfx: Ensure that a texture's width margin is updated in all cases. * render/d3d/d3dhlsl.cpp: Fixed tinting in HLSL post-processing mode. * render/d3d/d3dhlsl.cpp: Avoid most redundant state-setting calls. Reduces D3D API calls by about 90% on fruit machine drivers. * render/d3d/d3dhlsl.cpp: Assign SourceDims and QuadDims uniforms to only those effects that use them. * machine/laserdsc.cpp: Always add video quad to screen container, adjust tint based on m_videoenable instead.
36 lines
589 B
JSON
36 lines
589 B
JSON
{
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"name": "3D LUT",
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"author": "W. M. Martinez",
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"targets": [
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{
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"name": "temp",
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"mode": "guest"
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}
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],
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"passes": [
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{
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"effect": "misc/blit",
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"name": "Copy To Filtered Texture",
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"input": [
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{ "sampler": "s_tex", "texture": "screen" }
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],
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"output": "temp"
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}, {
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"effect": "misc/lut",
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"name": "Apply LUT",
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"input": [
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{
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"sampler": "s_tex",
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"target": "temp"
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}, {
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"sampler": "s_3dlut",
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"option": "bgfx_lut",
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"bilinear": false,
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"clamp": true,
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"selection": "LUT Texture"
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}
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],
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"output": "output"
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}
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]
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}
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