mirror of
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f47f9c3db3
Added menus for controlling toggle inputs, and showing recognised input devices and control state. Moved input menu options off main menu to a submenu, as there are a lot of them now. Moved menu heading drawing into base class, added headings to more menus, and made headings more consistent with the menu items used to reach them. Also made terminology more consistent. Changed the default names for buttons and hat switches/D-pads to use 1-based numbering. DirectInput still returns 0-based button numbers for some devices. Removed local copy of MinGW xaudio2.h as it’s now included in the MSYS2 package. Also fixed building the DirectSound sound output module with the SDL OSD on Windows - the Windows headers are sensitive to include order. Started adding documentation for menus, to hopefully help people find menus they remember seeing but can't recall how to access. For translators, this makes terminology more consistent. In particular: * "Settings" is preferred over "configuration" in a number of places, as the latter can be construed as referring specifically to settings stored in .cfg files in the cfg_directory folder. Also, references to saving machine configuration could be interpreted as relating to the settings on the "Machine Configuration" menu. * The controls on host input devices (e.g. keys, buttons, joystick axes) are referred to as "controls", while emulated inputs are referred to as "inputs". * The menus for assigning host controls to emulated inputs are called "input assignments" menus to distinguish them from other input settings menus. * Combinations of controls that can be assigned to emulated inputs are referred to as "combinations" rather than "sequences". * The potentially confusing term "ROM set" has been removed altogether. Use "short name" to refer to a device or system's identifier. * "System" is used in almost places to refer to a complete, runnable system rather than "Machine". * "Driver" is now only used to refer to source files where systems or devices are defined - it is no longer used to refer to individual systems. * A few more menus have message context for the messages. This makes it a bit easier to guess where the messages are used. It also means you can use different translations in different places if necessary (e.g. if the same English text should be translated differently as an item in one menu and as a heading in another).
580 lines
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580 lines
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ReStructuredText
.. _debugger-general-list:
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General Debugger Commands
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=========================
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:ref:`debugger-command-help`
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displays built-in help in the console
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:ref:`debugger-command-do`
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evaluates the given expression
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:ref:`debugger-command-symlist`
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lists registered symbols
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:ref:`debugger-command-softreset`
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executes a soft reset
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:ref:`debugger-command-hardreset`
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executes a hard reset
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:ref:`debugger-command-print`
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prints one or more <item>s to the console
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:ref:`debugger-command-printf`
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prints one or more <item>s to the console using <format>
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:ref:`debugger-command-logerror`
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outputs one or more <item>s to the error.log
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:ref:`debugger-command-tracelog`
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outputs one or more <item>s to the trace file using <format>
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:ref:`debugger-command-tracesym`
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outputs one or more <item>s to the trace file
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:ref:`debugger-command-history`
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displays recently visited PC addresses and opcodes
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:ref:`debugger-command-trackpc`
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visually track visited opcodes
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:ref:`debugger-command-trackmem`
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record which PC writes to each memory address
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:ref:`debugger-command-pcatmem`
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query which PC wrote to a given memory address
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:ref:`debugger-command-rewind`
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go back in time by loading the most recent rewind state
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:ref:`debugger-command-statesave`
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save a state file for the emulated system
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:ref:`debugger-command-stateload`
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load a state file for the emulated system
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:ref:`debugger-command-snap`
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save a screen snapshot
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:ref:`debugger-command-source`
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read commands from file and executes them one by one
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:ref:`debugger-command-time`
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prints the current machine time to the console
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:ref:`debugger-command-quit`
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exit the debugger and end the emulation session
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.. _debugger-command-help:
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help
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----
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**help [<topic>]**
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Displays built-in debugger help in the debugger console. If no
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**<topic>** is specified, top-level topics are listed. Most debugger
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commands have correspondingly named help topics.
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Examples:
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``help``
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Lists top-level help topics.
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``help expressions``
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Displays built-in help for debugger expression syntax.
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``help wpiset``
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Displays built-in help for the
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:ref:`wpiset <debugger-command-wpset>` command.
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Back to :ref:`debugger-general-list`
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.. _debugger-command-do:
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do
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--
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**do <expression>**
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The **do** command simply evaluates the supplied expression. This is
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often used to set or modify device state variable (e.g. CPU registers),
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or to write to memory. See :ref:`debugger-express` for details about
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expression syntax.
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Examples:
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``do pc = 0``
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Sets the register **pc** to 0.
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Back to :ref:`debugger-general-list`
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.. _debugger-command-symlist:
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symlist
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-------
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**symlist [<cpu>]**
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Lists registered symbols and their values. If **<cpu>** is not
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specified, symbols in the global symbol table are displayed; otherwise,
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symbols specific to the device **<cpu>** are displayed. Symbols are
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listed alphabetically. Read-only symbols are noted. See
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:ref:`debugger-devicespec` for details on how to specify a CPU.
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Examples:
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``symlist``
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Displays the global symbol table.
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``symlist 2``
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Displays the symbols for the third CPU in the system (zero-based
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index).
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``symlist audiocpu``
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Displays symbols for the CPU with the absolute tag ``:audiocpu``.
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Back to :ref:`debugger-general-list`
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.. _debugger-command-softreset:
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softreset
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---------
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**softreset**
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Executes a soft reset. This calls the reset member functions of all the
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devices in the system (by default, pressing **F3** during emulation has
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the same effect).
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Examples:
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``softreset``
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Executes a soft reset.
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Back to :ref:`debugger-general-list`
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.. _debugger-command-hardreset:
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hardreset
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---------
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**hardreset**
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Executes a hard reset. This tears down the emulation session and starts
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another session with the same system and options (by default, pressing
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**Shift+F3** during emulation has the same effect). Note that this will
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lose history in the debugger console and error log.
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Examples:
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``hardreset``
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Executes a hard reset.
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Back to :ref:`debugger-general-list`
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.. _debugger-command-print:
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print
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-----
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**print <item>[,…]**
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The **print** command prints the results of one or more expressions to
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the debugger console as hexadecimal numbers.
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Examples:
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``print pc``
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Prints the value of the **pc** register the console as a hex number.
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``print a,b,a+b``
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Prints **a**, **b**, and the value of **a+b** to the console as hex
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numbers.
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Back to :ref:`debugger-general-list`
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.. _debugger-command-printf:
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printf
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------
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**printf <format>[,<argument>[,…]]**
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Prints a C-style formatted message to the debugger console. Only a
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very limited subset of format specifiers and escape sequences are
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available:
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%c
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Prints the corresponding argument as an 8-bit character.
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%[0][<n>]d
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Prints the corresponding argument as a decimal number with optional
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minimum field width and zero fill.
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%[0][<n>]o
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Prints the corresponding argument as an octal number with optional
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minimum field width and zero fill using lowercase letters.
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%[0][<n>]x
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Prints the corresponding argument as a hexadecimal number with
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optional minimum field width and zero fill using uppercase letters.
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\%%
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Prints a literal percent symbol.
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\\n
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Prints a line break.
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**\\\\**
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Prints a literal backslash.
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All other format specifiers are ignored.
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Examples:
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``printf "PC=%04X",pc``
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Prints ``PC=<pcval>`` where **<pcval>** is the hexadecimal value of
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the **pc** register with a minimum of four digits and zero fill.
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``printf "A=%d, B=%d\\nC=%d",a,b,a+b``
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Prints ``A=<aval>, B=<bval>`` on one line, and ``C=<a+bval>`` on a
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second line.
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Back to :ref:`debugger-general-list`
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.. _debugger-command-logerror:
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logerror
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--------
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**logerror <format>[,<argument>[,…]]**
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Prints a C-style formatted message to the error log. See
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:ref:`debugger-command-printf` for details about the limited set of
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supported format specifiers and escape sequences.
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Examples:
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``logerror "PC=%04X",pc``
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Logs ``PC=<pcval>`` where **<pcval>** is the hexadecimal value of
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the **pc** register with a minimum of four digits and zero fill.
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``logerror "A=%d, B=%d\\nC=%d",a,b,a+b``
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Logs ``A=<aval>, B=<bval>`` on one line, and ``C=<a+bval>`` on a
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second line.
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Back to :ref:`debugger-general-list`
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.. _debugger-command-tracelog:
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tracelog
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--------
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**tracelog <format>[,<argument>[,…]]**
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Prints a C-style formatted message to the currently open trace file (see
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:ref:`debugger-command-trace` for more information). If no trace file
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is open, this command has no effect. See :ref:`debugger-command-printf`
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for details about the limited set of supported format specifiers and
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escape sequences.
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Examples:
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``tracelog "PC=%04X",pc``
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Outputs ``PC=<pcval>`` where **<pcval>** is the hexadecimal value of
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the **pc** register with a minimum of four digits and zero fill if a
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trace log file is open.
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``tracelog "A=%d, B=%d\\nC=%d",a,b,a+b``
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Outputs ``A=<aval>, B=<bval>`` on one line, and ``C=<a+bval>`` on a
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second line if a trace log file is open.
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Back to :ref:`debugger-general-list`
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.. _debugger-command-tracesym:
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tracesym
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--------
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**tracesym <item>[,…]**
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Prints the specified symbols to the currently open trace file (see
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:ref:`debugger-command-trace` for more information). If no trace file
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is open, this command has no effect.
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Examples:
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``tracesym pc``
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Outputs ``PC=<pcval>`` where **<pcval>** is the value of the **pc**
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register in its default format if a trace log file is open.
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Back to :ref:`debugger-general-list`
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.. _debugger-command-history:
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history
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-------
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**history [<CPU>[,<length>]]**
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Displays recently visited PC addresses, and disassembly of the
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instructions at those addresses. If present, the first argument selects
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the CPU (see :ref:`debugger-devicespec` for details); if no CPU is
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specified, the visible CPU is assumed. The second argument, if present,
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limits the maximum number of addresses shown. Addresses are shown in
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order from least to most recently visited.
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Examples:
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``history ,5``
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Displays up to five most recently visited PC addresses and
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instructions for the visible CPU.
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``history 3``
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Displays recently visited PC addresses and instructions for the
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fourth CPU in the system (zero-based index).
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``history audiocpu,1``
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Displays the most recently visited PC address and instruction for
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the CPU with the absolute tag ``:audiocpu``.
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.. _debugger-command-trackpc:
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trackpc
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-------
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**trackpc [<enable>[,<CPU>[,<clear>]]]**
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Turns visited PC address tracking for disassembly views on or off.
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Instructions at addresses visited while tracking is on are highlighted
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in debugger disassembly views. The first argument is a Boolean
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specifying whether tracking should be turned on or off (defaults to on).
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The second argument specifies the CPU to enable or disable tracking for
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(see :ref:`debugger-devicespec` for details); if no CPU is specified,
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the visible CPU is assumed. The third argument is a Boolean specifying
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whether existing data should be cleared (defaults to false).
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Examples:
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``trackpc 1``
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Begin or tracking the current CPU’s PC.
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``trackpc 1,0,1``
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Begin or continue tracking PC on the first CPU in the system
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(zero-based index), but clear the history tracked so far.
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Back to :ref:`debugger-general-list`
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.. _debugger-command-trackmem:
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trackmem
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--------
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**trackmem [<enable>,[<CPU>,[<clear>]]]**
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Enables or disables logging the PC address each time a memory address is
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written to. The first argument is a Boolean specifying whether tracking
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should be enabled or disabled (defaults to enabled). The second
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argument specifies the CPU to enable or disable tracking for (see
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:ref:`debugger-devicespec` for details); if no CPU is specified, the
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visible CPU is assumed. The third argument is a Boolean specifying
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whether existing data should be cleared (defaults to false).
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Use :ref:`debugger-command-pcatmem` to retrieve this data.
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Right-clicking a debugger memory view will also display the logged PC
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value for the given address in some configurations.
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Examples:
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``trackmem``
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Begin or continue tracking memory writes for the visible CPU.
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``trackmem 1,0,1``
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Begin or continue tracking memory writes for the first CPU in the
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system (zero-based index), but clear existing tracking data.
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Back to :ref:`debugger-general-list`
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.. _debugger-command-pcatmem:
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pcatmem
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-------
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**pcatmem[{d|i|o}] <address>[:<space>]**
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Returns the PC value at the time the specified address was most recently
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written to. The argument is the requested address, optionally followed
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by a colon and a CPU and/or address space (see
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:ref:`debugger-devicespec` for details). The optional **d**, **i** or
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**o** suffix controls the default address space for the command.
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Tracking must be enabled for the data this command uses to be recorded
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(see :ref:`debugger-command-trackmem`). Right-clicking a debugger
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memory view will also display the logged PC value for the given address
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in some configurations.
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Examples:
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``pcatmem 400000``
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Print the PC value when location 400000 in the visible CPU’s program
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space was most recently written.
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``pcatmem 3bc:io``
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Print the PC value when location 3bc in the visible CPU’s ``io``
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space was most recently written.
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``pcatmem 1400:audiocpu``
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Print the PC value when location 1400 in the CPU ``:audiocpu``’s
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program space was most recently written.
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Back to :ref:`debugger-general-list`
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.. _debugger-command-rewind:
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rewind
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------
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**rewind**
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Loads the most recent RAM-based saved state. When enabled, rewind
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states are saved when :ref:`debugger-command-step`,
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:ref:`debugger-command-over` and :ref:`debugger-command-out` commands
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are used, storing the machine state as of the moment before stepping.
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May be abbreviated to ``rw``.
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Consecutively loading rewind states can work like reverse execution.
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Depending on which steps forward were taken previously, the behavior can
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be similar to GDB's **reverse-stepi** and **reverse-next** commands.
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All output for this command is currently echoed into the running machine
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window.
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Previous memory and PC tracking statistics are cleared. Actual reverse
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execution does not occur.
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Examples:
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``rewind``
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Load the previous RAM-based save state.
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``rw``
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Abbreviated form of the command.
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Back to :ref:`debugger-general-list`
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.. _debugger-command-statesave:
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statesave
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---------
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**statesave <filename>**
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Creates a save state at the current moment in emulated time. The state
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file is written to the configured save state directory (see the
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:ref:`state_directory <mame-commandline-statedirectory>` option), and
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the **.sta** extension is automatically appended to the specified file
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name. May be abbreviates to ``ss``.
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All output from this command is currently echoed into the running machine
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window.
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Examples:
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``statesave foo``
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Saves the emulated machine state to the file **foo.sta** in the
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configured save state directory.
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``ss bar``
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Abbreviated form of the command – saves the emulated machine state
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to **bar.sta**.
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Back to :ref:`debugger-general-list`
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.. _debugger-command-stateload:
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stateload
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---------
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**stateload <filename>**
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Restores a saved state file from disk. The specified state file is read
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from the configured save state directory (see the
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:ref:`state_directory <mame-commandline-statedirectory>` option), and the
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**.sta** extension is automatically appended to the specified file name.
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May be abbreviated to ``sl``.
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All output for this command is currently echoed into the running machine
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window. Previous memory and PC tracking statistics are cleared.
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Examples:
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``stateload foo``
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Loads state from file **foo.sta** to the configured save state
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directory.
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``sl bar``
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Abbreviated form of the command – loads the file **bar.sta**.
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Back to :ref:`debugger-general-list`
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.. _debugger-command-snap:
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snap
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----
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**snap [<filename>[,<scrnum>]]**
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Takes a snapshot of the emulated video display and saves it to the
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configured snapshot directory (see the
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:ref:`snapshot_directory <mame-commandline-snapshotdirectory>` option).
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If a file name is specified, a single screenshot for the specified
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screen is saved using the specified filename (or the first emulated
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screen in the system if a screen is not specified). If a file name is
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not specified, the configured snapshot view and file name pattern are
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used (see the :ref:`snapview <mame-commandline-snapview>` and
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:ref:`snapname <mame-commandline-snapname>` options).
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If a file name is specified, the **.png** extension is automatically
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appended. The screen number is specified as a zero-based index, as
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seen in the names of automatically-generated single-screen views in
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MAME’s video options menus.
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Examples:
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``snap``
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Takes a snapshot using the configured snapshot view and file name
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options.
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``snap shinobi``
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Takes a snapshot of the first emulated video screen and saves it as
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**shinobi.png** in the configured snapshot directory.
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Back to :ref:`debugger-general-list`
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||
|
||
.. _debugger-command-source:
|
||
|
||
source
|
||
------
|
||
|
||
**source <filename>**
|
||
|
||
Reads the specified file in text mode and executes each line as a
|
||
debugger command. This is similar to running a shell script or batch
|
||
file.
|
||
|
||
Examples:
|
||
|
||
``source break_and_trace.cmd``
|
||
Reads and executes debugger commands from **break_and_trace.cmd**.
|
||
|
||
Back to :ref:`debugger-general-list`
|
||
|
||
|
||
.. _debugger-command-time:
|
||
|
||
time
|
||
----
|
||
|
||
Prints the total elapsed emulated time to the debugger console.
|
||
|
||
Examples:
|
||
|
||
``time``
|
||
Prints the elapsed emulated time.
|
||
|
||
Back to :ref:`debugger-general-list`
|
||
|
||
|
||
.. _debugger-command-quit:
|
||
|
||
quit
|
||
----
|
||
|
||
**quit**
|
||
|
||
Closes the debugger and ends the emulation session immediately. Either
|
||
exits MAME or returns to the system selection menu, depending on whether
|
||
the system was specified on the command line when starting MAME.
|
||
|
||
Examples:
|
||
|
||
``quit``
|
||
Exits the emulation session immediately.
|
||
|
||
Back to :ref:`debugger-general-list`
|