MAME
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Vas Crabb d4589e0b29 Input refactoring:
osd/modules/input, emu/inpttype.cpp: Made most default joystick
assignments supplied by input modules.  Input modules take available
controls into consideration when generating default assignments.

emu/inpttype.ipp: Added a separate "Back" UI input separate from Cancel.
You may want an easier to hit combination for moving to the previous
menu than for exiting or cancelling input.  They both default to Escape.

emu/inpttype.ipp: Added a UI Help control.  Currently only used by
analog inputs menu

emu/inpttype.h: Moved I/O port field type enum to its own header and
sorted UI controls so they appear in a more logical order.

ui: Don't use UI Select to restore defaults - people should be getting
used to the UI Clear input by now.  UI Select cycles multi-value items
instead.

ui/inputmap.cpp: Don't use immediate cancel to cycle between clearing
and restoring default assignment (use UI Clear instead).

osd: Reduced the number of files needing to include the dreaded emu.h.
Got some implementation out of headers.
2023-02-18 06:18:45 +11:00
.github Miscellaneous fixes and refactoring: 2023-01-28 08:16:53 +11:00
3rdparty Update rapidjson to 012be8528783cdbf4b7a9e64f78bd8f056b97e24 (#10842) 2023-01-20 15:44:28 -05:00
android-project Miscellaneous fixes and refactoring: 2023-01-28 08:16:53 +11:00
artwork chess artwork: fix xml error on white bishop 2022-08-20 22:14:53 +02:00
attic multfish.cpp: Added documented game dumps from file outside of SRC tree (attic/multfish.ref) 2022-08-10 20:20:56 -04:00
benchmarks Fix building benchmarks 2021-06-22 14:42:29 +02:00
bgfx Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] 2023-01-29 03:59:25 +11:00
ctrlr Input refactoring: 2023-02-18 06:18:45 +11:00
docs Input refactoring: 2023-02-18 06:18:45 +11:00
doxygen debugger: Extended target address syntax to include device/address space. (#8630) 2021-10-01 05:26:11 +10:00
hash msx2_cart.xml: Fix incorrect sha1s on msxdos2 floppy images. (#10902) 2023-02-15 21:48:57 +01:00
hlsl render/bgfx: Got rid of a lot of unnecessary object copying during setup. 2023-01-29 06:53:43 +11:00
ini
keymaps housekeeping: Use proper SPDX ID for CC0 license. 2022-12-23 02:49:34 +11:00
language Input refactoring: 2023-02-18 06:18:45 +11:00
plugins Input refactoring: 2023-02-18 06:18:45 +11:00
projects
regtests Bump dates to 2023 where appropriate 2023-01-02 11:58:17 +11:00
roms
samples
scripts Input refactoring: 2023-02-18 06:18:45 +11:00
src Input refactoring: 2023-02-18 06:18:45 +11:00
tests Bump dates to 2023 where appropriate 2023-01-02 11:58:17 +11:00
web Bump dates to 2023 where appropriate 2023-01-02 11:58:17 +11:00
.editorconfig docs: Add naming conventions for certain things. 2020-08-24 13:01:37 +10:00
.gitattributes
.gitignore spi_sdcard: add CMD18 - CMD_READ_MULTIPLE_BLOCK (#8913) 2021-12-01 18:49:48 -05:00
.travis.yml Fix the linux CI, hopefully 2022-11-15 16:27:32 +01:00
CONTRIBUTING.md docs: Added preliminary guide for would-be contributors. (#10717) [Ryan Holtz, Vas Crabb, O. Galibert] 2022-12-22 07:17:55 +11:00
COPYING Bump dates to 2023 where appropriate 2023-01-02 11:58:17 +11:00
dist.mak Added PDF documentation to dist.mak 2022-01-12 05:43:41 +11:00
makefile Bump version to 0.251 2022-12-30 01:20:09 +11:00
README.md docs: Added preliminary guide for would-be contributors. (#10717) [Ryan Holtz, Vas Crabb, O. Galibert] 2022-12-22 07:17:55 +11:00
uismall.bdf uismall.bdf: Added 57 glyphs (mostly arrow symbols). 2022-02-01 02:07:50 +11:00

MAME

Join the chat at https://gitter.im/mamedev/mame

Build status:

OS/Compiler Status
Linux/GCC and clang CI (Linux)
Windows/MinGW GCC CI (Windows)
macOS/clang CI (macOS)
UI Translations Compile UI translations
Documentation Build documentation

Static analysis status for entire build (except for third-party parts of project):

Coverity Scan Status

What is MAME?

MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

How to compile?

If you're on a UNIX-like system (including Linux and macOS), it could be as easy as typing

make

for a MAME build,

make SUBTARGET=arcade

for an arcade-only build, or

make SUBTARGET=mess

for a MESS build.

See the Compiling MAME page on our documentation site for more information, including prerequisites for macOS and popular Linux distributions.

For recent versions of macOS you need to install Xcode including command-line tools and SDL 2.0.

For Windows users, we provide a ready-made build environment based on MinGW-w64.

Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:

make vs2019

or use this command to build it directly using msbuild

make vs2019 MSBUILD=1

Where can I find out more?

Contributing

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.

See more specific C++ Coding Guidelines on our documentation web site.

License

The MAME project as a whole is made available under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of the source files (over 90% including core files) are made available under the terms of the 3-clause BSD License, and we would encourage new contributors to make their contributions available under the terms of this license.

Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (C) 1997-2021  MAMEDev and contributors

This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2, as provided in
docs/legal/GPL-2.0.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

Please see COPYING for more details.