mirror of
https://github.com/mamedev/mame.git
synced 2024-11-16 07:48:32 +01:00
0837e7451a
* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
245 lines
8.3 KiB
Makefile
245 lines
8.3 KiB
Makefile
#
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# Copyright 2011-2019 Branimir Karadzic. All rights reserved.
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# License: https://github.com/bkaradzic/bx#license-bsd-2-clause
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#
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GENIE=../bx/tools/bin/$(OS)/genie
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all:
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$(GENIE) vs2017
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$(GENIE) --gcc=android-arm gmake
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$(GENIE) --gcc=android-arm64 gmake
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$(GENIE) --gcc=android-mips gmake
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$(GENIE) --gcc=android-x86 gmake
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$(GENIE) --gcc=mingw-gcc gmake
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$(GENIE) --gcc=linux-gcc gmake
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$(GENIE) --gcc=haiku gmake
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$(GENIE) --gcc=osx gmake
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$(GENIE) --gcc=ios-arm gmake
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$(GENIE) --gcc=ios-simulator gmake
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$(GENIE) --gcc=ios-simulator64 gmake
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$(GENIE) xcode8
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.build/projects/gmake-android-arm:
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$(GENIE) --gcc=android-arm gmake
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android-arm-debug: .build/projects/gmake-android-arm
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make -R -C .build/projects/gmake-android-arm config=debug
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android-arm-release: .build/projects/gmake-android-arm
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make -R -C .build/projects/gmake-android-arm config=release
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android-arm: android-arm-debug android-arm-release
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.build/projects/gmake-android-arm64:
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$(GENIE) --gcc=android-arm64 gmake
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android-arm64-debug: .build/projects/gmake-android-arm64
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make -R -C .build/projects/gmake-android-arm64 config=debug
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android-arm64-release: .build/projects/gmake-android-arm64
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make -R -C .build/projects/gmake-android-arm64 config=release
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android-arm64: android-arm64-debug android-arm64-release
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.build/projects/gmake-android-mips:
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$(GENIE) --gcc=android-mips gmake
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android-mips-debug: .build/projects/gmake-android-mips
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make -R -C .build/projects/gmake-android-mips config=debug
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android-mips-release: .build/projects/gmake-android-mips
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make -R -C .build/projects/gmake-android-mips config=release
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android-mips: android-mips-debug android-mips-release
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.build/projects/gmake-android-x86:
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$(GENIE) --gcc=android-x86 gmake
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android-x86-debug: .build/projects/gmake-android-x86
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make -R -C .build/projects/gmake-android-x86 config=debug
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android-x86-release: .build/projects/gmake-android-x86
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make -R -C .build/projects/gmake-android-x86 config=release
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android-x86: android-x86-debug android-x86-release
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.build/projects/gmake-linux:
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$(GENIE) --gcc=linux-gcc gmake
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linux-debug64: .build/projects/gmake-linux
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make -R -C .build/projects/gmake-linux config=debug64
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linux-release64: .build/projects/gmake-linux
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make -R -C .build/projects/gmake-linux config=release64
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linux: linux-debug64 linux-release64
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.build/projects/gmake-haiku:
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$(GENIE) --gcc=haiku gmake
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haiku-debug64: .build/projects/gmake-haiku
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make -R -C .build/projects/gmake-haiku config=debug64
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haiku-release64: .build/projects/gmake-haiku
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make -R -C .build/projects/gmake-haiku config=release64
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haiku: haiku-debug64 haiku-release64
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.build/projects/gmake-mingw-gcc:
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$(GENIE) --gcc=mingw-gcc gmake
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mingw-gcc-debug32: .build/projects/gmake-mingw-gcc
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make -R -C .build/projects/gmake-mingw-gcc config=debug32
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mingw-gcc-release32: .build/projects/gmake-mingw-gcc
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make -R -C .build/projects/gmake-mingw-gcc config=release32
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mingw-gcc-debug64: .build/projects/gmake-mingw-gcc
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make -R -C .build/projects/gmake-mingw-gcc config=debug64
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mingw-gcc-release64: .build/projects/gmake-mingw-gcc
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make -R -C .build/projects/gmake-mingw-gcc config=release64
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mingw-gcc: mingw-gcc-debug32 mingw-gcc-release32 mingw-gcc-debug64 mingw-gcc-release64
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.build/projects/gmake-mingw-clang:
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$(GENIE) --clang=mingw-clang gmake
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mingw-clang-debug32: .build/projects/gmake-mingw-clang
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make -R -C .build/projects/gmake-mingw-clang config=debug32
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mingw-clang-release32: .build/projects/gmake-mingw-clang
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make -R -C .build/projects/gmake-mingw-clang config=release32
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mingw-clang-debug64: .build/projects/gmake-mingw-clang
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make -R -C .build/projects/gmake-mingw-clang config=debug64
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mingw-clang-release64: .build/projects/gmake-mingw-clang
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make -R -C .build/projects/gmake-mingw-clang config=release64
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mingw-clang: mingw-clang-debug32 mingw-clang-release32 mingw-clang-debug64 mingw-clang-release64
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.build/projects/vs2017:
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$(GENIE) vs2017
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.build/projects/gmake-osx:
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$(GENIE) --gcc=osx gmake
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osx-debug64: .build/projects/gmake-osx
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make -C .build/projects/gmake-osx config=debug64
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osx-release64: .build/projects/gmake-osx
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make -C .build/projects/gmake-osx config=release64
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osx: osx-debug64 osx-release64
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.build/projects/gmake-ios-arm:
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$(GENIE) --gcc=ios-arm gmake
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ios-arm-debug: .build/projects/gmake-ios-arm
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make -R -C .build/projects/gmake-ios-arm config=debug
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ios-arm-release: .build/projects/gmake-ios-arm
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make -R -C .build/projects/gmake-ios-arm config=release
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ios-arm: ios-arm-debug ios-arm-release
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.build/projects/gmake-ios-simulator:
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$(GENIE) --gcc=ios-simulator gmake
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ios-simulator-debug: .build/projects/gmake-ios-simulator
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make -R -C .build/projects/gmake-ios-simulator config=debug
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ios-simulator-release: .build/projects/gmake-ios-simulator
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make -R -C .build/projects/gmake-ios-simulator config=release
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ios-simulator: ios-simulator-debug ios-simulator-release
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.build/projects/gmake-ios-simulator64:
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$(GENIE) --gcc=ios-simulator64 gmake
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ios-simulator64-debug: .build/projects/gmake-ios-simulator64
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make -R -C .build/projects/gmake-ios-simulator64 config=debug
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ios-simulator64-release: .build/projects/gmake-ios-simulator64
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make -R -C .build/projects/gmake-ios-simulator64 config=release
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ios-simulator64: ios-simulator64-debug ios-simulator64-release
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rebuild-shaders:
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make -R -C examples rebuild
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analyze:
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cppcheck src/
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cppcheck examples/
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docs:
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doxygen scripts/bgfx.doxygen
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markdown README.md > .build/docs/readme.html
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clean:
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@echo Cleaning...
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-@rm -rf .build
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@mkdir .build
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###
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SILENT ?= @
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UNAME := $(shell uname)
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ifeq ($(UNAME),$(filter $(UNAME),Linux GNU Darwin Haiku))
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ifeq ($(UNAME),$(filter $(UNAME),Darwin Haiku))
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ifeq ($(UNAME),$(filter $(UNAME),Darwin))
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OS=darwin
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BUILD_PROJECT_DIR=gmake-osx
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BUILD_OUTPUT_DIR=osx64_clang
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BUILD_TOOLS_CONFIG=release64
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EXE=
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else
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OS=haiku
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BUILD_PROJECT_DIR=gmake-haiku
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BUILD_OUTPUT_DIR=haiku64_gcc
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BUILD_TOOLS_CONFIG=release64
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EXE=
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endif
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else
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OS=linux
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BUILD_PROJECT_DIR=gmake-linux
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BUILD_OUTPUT_DIR=linux64_gcc
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BUILD_TOOLS_CONFIG=release64
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EXE=
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endif
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else
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OS=windows
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BUILD_PROJECT_DIR=gmake-mingw-gcc
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BUILD_OUTPUT_DIR=win32_mingw-gcc
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BUILD_TOOLS_CONFIG=release64
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EXE=.exe
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endif
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# bin2c
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.build/osx64_clang/bin/bin2cRelease: .build/projects/gmake-osx
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$(SILENT) make -C .build/projects/gmake-osx bin2c config=$(BUILD_TOOLS_CONFIG)
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tools/bin/darwin/bin2c: .build/osx64_clang/bin/bin2cRelease
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$(SILENT) cp $(<) $(@)
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.build/linux64_gcc/bin/bin2cRelease: .build/projects/gmake-linux
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$(SILENT) make -C .build/projects/gmake-linux bin2c config=$(BUILD_TOOLS_CONFIG)
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tools/bin/linux/bin2c: .build/linux64_gcc/bin/bin2cRelease
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$(SILENT) cp $(<) $(@)
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.build/haiku64_gcc/bin/bin2cRelease: .build/projects/gmake-haiku
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$(SILENT) make -C .build/projects/gmake-haiku bin2c config=$(BUILD_TOOLS_CONFIG)
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tools/bin/haiku/bin2c: .build/haiku64_gcc/bin/bin2cRelease
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$(SILENT) cp $(<) $(@)
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.build/win64_mingw-gcc/bin/bin2cRelease.exe: .build/projects/gmake-mingw-gcc
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$(SILENT) make -C .build/projects/gmake-mingw-gcc bin2c config=$(BUILD_TOOLS_CONFIG)
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tools/bin/windows/bin2c.exe: .build/win64_mingw-gcc/bin/bin2cRelease.exe
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$(SILENT) cp $(<) $(@)
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bin2c: tools/bin/$(OS)/bin2c$(EXE)
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# lemon
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.build/osx64_clang/bin/lemonRelease: .build/projects/gmake-osx
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$(SILENT) make -C .build/projects/gmake-osx lemon config=$(BUILD_TOOLS_CONFIG)
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tools/bin/darwin/lemon: .build/osx64_clang/bin/lemonRelease
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$(SILENT) cp $(<) $(@)
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.build/linux64_gcc/bin/lemonRelease: .build/projects/gmake-linux
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$(SILENT) make -C .build/projects/gmake-linux lemon config=$(BUILD_TOOLS_CONFIG)
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tools/bin/linux/lemon: .build/linux64_gcc/bin/lemonRelease
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$(SILENT) cp $(<) $(@)
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.build/haiku64_gcc/bin/lemonRelease: .build/projects/gmake-haiku
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$(SILENT) make -C .build/projects/gmake-haiku lemon config=$(BUILD_TOOLS_CONFIG)
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tools/bin/haiku/lemon: .build/haiku64_gcc/bin/lemonRelease
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$(SILENT) cp $(<) $(@)
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.build/win64_mingw-gcc/bin/lemonRelease.exe: .build/projects/gmake-mingw-gcc
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$(SILENT) make -C .build/projects/gmake-mingw-gcc lemon config=$(BUILD_TOOLS_CONFIG)
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tools/bin/windows/lemon.exe: .build/win64_mingw-gcc/bin/lemonRelease.exe
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$(SILENT) cp $(<) $(@)
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tools/bin/$(OS)/lempar.c: tools/lemon/lempar.c
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$(SILENT) cp $(<) $(@)
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lemon: tools/bin/$(OS)/lemon$(EXE) tools/bin/$(OS)/lempar.c
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tools: bin2c lemon
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dist: tools/bin/darwin/bin2c tools/bin/linux/bin2c tools/bin/windows/bin2c.exe tools/bin/haiku/bin2c
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.build/$(BUILD_OUTPUT_DIR)/bin/bx.testRelease$(EXE): .build/projects/$(BUILD_PROJECT_DIR)
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$(SILENT) make -C .build/projects/$(BUILD_PROJECT_DIR) bx.test config=$(BUILD_TOOLS_CONFIG)
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test: .build/$(BUILD_OUTPUT_DIR)/bin/bx.testRelease$(EXE)
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