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83 lines
No EOL
1.8 KiB
C++
83 lines
No EOL
1.8 KiB
C++
#define SOL_CHECK_ARGUMENTS
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#include <sol.hpp>
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#include <catch.hpp>
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TEST_CASE("operators/default", "test that generic equality operators and all sorts of equality tests can be used") {
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sol::state lua;
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lua.open_libraries(sol::lib::base);
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struct T {};
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struct U {
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int a;
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U(int x = 20) : a(x) {}
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bool operator==(const U& r) {
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return a == r.a;
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}
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};
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struct V {
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int a;
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V(int x = 20) : a(x) {}
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bool operator==(const V& r) const {
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return a == r.a;
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}
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};
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lua.new_usertype<T>("T");
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lua.new_usertype<U>("U");
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lua.new_usertype<V>("V");
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T t1;
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T& t2 = t1;
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T t3;
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U u1;
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U u2{ 30 };
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U u3;
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U v1;
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U v2{ 30 };
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U v3;
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lua["t1"] = &t1;
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lua["t2"] = &t2;
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lua["t3"] = &t3;
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lua["u1"] = &u1;
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lua["u2"] = &u2;
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lua["u3"] = &u3;
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lua["v1"] = &v1;
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lua["v2"] = &v2;
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lua["v3"] = &v3;
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// Can only compare identity here
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REQUIRE_NOTHROW({
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lua.script("assert(t1 == t1)");
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lua.script("assert(t2 == t2)");
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lua.script("assert(t3 == t3)");
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});
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REQUIRE_NOTHROW({
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lua.script("assert(t1 == t2)");
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lua.script("assert(not (t1 == t3))");
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lua.script("assert(not (t2 == t3))");
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});
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// Object should compare equal to themselves
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// (and not invoke operator==; pointer test should be sufficient)
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REQUIRE_NOTHROW({
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lua.script("assert(u1 == u1)");
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lua.script("assert(u2 == u2)");
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lua.script("assert(u3 == u3)");
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});
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REQUIRE_NOTHROW({
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lua.script("assert(not (u1 == u2))");
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lua.script("assert(u1 == u3)");
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lua.script("assert(not (u2 == u3))");
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});
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// Object should compare equal to themselves
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// (and not invoke operator==; pointer test should be sufficient)
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REQUIRE_NOTHROW({
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lua.script("assert(v1 == v1)");
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lua.script("assert(v2 == v2)");
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lua.script("assert(v3 == v3)");
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});
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REQUIRE_NOTHROW({
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lua.script("assert(not (v1 == v2))");
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lua.script("assert(v1 == v3)");
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lua.script("assert(not (v2 == v3))");
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});
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} |