mirror of
https://github.com/mamedev/mame.git
synced 2024-11-16 07:48:32 +01:00
0837e7451a
* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
29 lines
448 B
YAML
29 lines
448 B
YAML
language: cpp
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matrix:
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include:
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- compiler: gcc
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os: linux
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- compiler: clang
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os: osx
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addons:
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apt:
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sources:
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- ubuntu-toolchain-r-test
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packages:
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- gcc-8
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- g++-8
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- clang
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script:
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- if [ "$TRAVIS_OS_NAME" == "linux" ]; then make test CXX="g++-8" CC="gcc-8"; fi
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- if [ "$TRAVIS_OS_NAME" == "osx" ]; then make test; fi
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branches:
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only:
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- master
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notifications:
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email: false
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osx_image: xcode9.3
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