mame/3rdparty/bimg/makefile
Julian Sikorski 0837e7451a WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6

* Sync with bx upstream revision d60912b

* Sync with bimg upstream revision bd81f60

* Add astc-codec decoder

* Rename VertexDecl to VertexLayout

* Rename UniformType enum Int1 to Sampler.

* Add NVN stub

* Fix unused-const-variable error on macOS

* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.

* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning

* Build bgfx as Objective-C++ on macOS
It is needed due to included headers

* Enable Direct3D12 and Vulkan bgfx rendering backends

* Enable building of spirv shaders

* Properly escape /c in cmd call

* Comment out dx12 bgfx renderer

* Honor VERBOSE setting during shaders build

* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl

* Add spirv shaders

* OpenGL ES needs transposed matrix too

* Metal needs transposed matrix as well
2019-10-13 07:50:38 -04:00

316 lines
14 KiB
Makefile

#
# Copyright 2011-2019 Branimir Karadzic. All rights reserved.
# License: https://github.com/bkaradzic/bimg#license-bsd-2-clause
#
UNAME := $(shell uname)
ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin FreeBSD GNU/kFreeBSD))
ifeq ($(UNAME),$(filter $(UNAME),Darwin))
OS=darwin
else
ifeq ($(UNAME),$(filter $(UNAME),FreeBSD GNU/kFreeBSD))
OS=bsd
else
OS=linux
endif
endif
else
OS=windows
help: projgen
endif
# $(info $(OS))
BX_DIR?=../bx
GENIE?=$(BX_DIR)/tools/bin/$(OS)/genie
NINJA?=$(BX_DIR)/tools/bin/$(OS)/ninja
.PHONY: help
help:
@echo Available targets:
@grep -E "^[a-zA-Z0-9_-]+:.*?## .*$$" $(MAKEFILE_LIST) | awk 'BEGIN {FS = ":.*?## "}; {printf "\033[36m%-30s\033[0m %s\n", $$1, $$2}'
clean: ## Clean all intermediate files.
@echo Cleaning...
-@rm -rf .build
@mkdir .build
projgen: ## Generate project files for all configurations.
$(GENIE) --with-tools vs2017
$(GENIE) --with-tools --gcc=mingw-gcc gmake
$(GENIE) --with-tools --gcc=linux-gcc gmake
$(GENIE) --with-tools --gcc=osx gmake
$(GENIE) --with-tools --xcode=osx xcode8
$(GENIE) --with-tools --xcode=ios xcode8
$(GENIE) --gcc=freebsd gmake
$(GENIE) --gcc=android-arm gmake
$(GENIE) --gcc=android-arm64 gmake
$(GENIE) --gcc=android-mips gmake
$(GENIE) --gcc=android-x86 gmake
$(GENIE) --gcc=asmjs gmake
$(GENIE) --gcc=ios-arm gmake
$(GENIE) --gcc=ios-arm64 gmake
$(GENIE) --gcc=ios-simulator gmake
$(GENIE) --gcc=ios-simulator64 gmake
$(GENIE) --gcc=rpi gmake
.build/projects/gmake-android-arm:
$(GENIE) --gcc=android-arm gmake
android-arm-debug: .build/projects/gmake-android-arm ## Build - Android ARM Debug
$(MAKE) -R -C .build/projects/gmake-android-arm config=debug
android-arm-release: .build/projects/gmake-android-arm ## Build - Android ARM Release
$(MAKE) -R -C .build/projects/gmake-android-arm config=release
android-arm: android-arm-debug android-arm-release ## Build - Android ARM Debug and Release
.build/projects/gmake-android-arm64:
$(GENIE) --gcc=android-arm64 gmake
android-arm64-debug: .build/projects/gmake-android-arm64 ## Build - Android ARM64 Debug
$(MAKE) -R -C .build/projects/gmake-android-arm64 config=debug
android-arm64-release: .build/projects/gmake-android-arm64 ## Build - Android ARM64 Release
$(MAKE) -R -C .build/projects/gmake-android-arm64 config=release
android-arm64: android-arm64-debug android-arm64-release ## Build - Android ARM64 Debug and Release
.build/projects/gmake-android-mips:
$(GENIE) --gcc=android-mips gmake
android-mips-debug: .build/projects/gmake-android-mips ## Build - Android MIPS Debug
$(MAKE) -R -C .build/projects/gmake-android-mips config=debug
android-mips-release: .build/projects/gmake-android-mips ## Build - Android MIPS Release
$(MAKE) -R -C .build/projects/gmake-android-mips config=release
android-mips: android-mips-debug android-mips-release ## Build - Android MIPS Debug and Release
.build/projects/gmake-android-x86:
$(GENIE) --gcc=android-x86 gmake
android-x86-debug: .build/projects/gmake-android-x86 ## Build - Android x86 Debug and Release
$(MAKE) -R -C .build/projects/gmake-android-x86 config=debug
android-x86-release: .build/projects/gmake-android-x86 ## Build - Android x86 Debug and Release
$(MAKE) -R -C .build/projects/gmake-android-x86 config=release
android-x86: android-x86-debug android-x86-release ## Build - Android x86 Debug and Release
.build/projects/gmake-asmjs:
$(GENIE) --gcc=asmjs gmake
asmjs-debug: .build/projects/gmake-asmjs ## Build - Emscripten Debug
$(MAKE) -R -C .build/projects/gmake-asmjs config=debug
asmjs-release: .build/projects/gmake-asmjs ## Build - Emscripten Release
$(MAKE) -R -C .build/projects/gmake-asmjs config=release
asmjs: asmjs-debug asmjs-release ## Build - Emscripten Debug and Release
.build/projects/gmake-linux:
$(GENIE) --with-tools --gcc=linux-gcc gmake
linux-debug64: .build/projects/gmake-linux ## Build - Linux x64 Debug
$(MAKE) -R -C .build/projects/gmake-linux config=debug64
linux-release64: .build/projects/gmake-linux ## Build - Linux x64 Release
$(MAKE) -R -C .build/projects/gmake-linux config=release64
linux: linux-debug64 linux-release64 ## Build - Linux x64 Debug and Release
.build/projects/gmake-freebsd:
$(GENIE) --with-tools --gcc=freebsd gmake
freebsd-debug32: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Debug
$(MAKE) -R -C .build/projects/gmake-freebsd config=debug32
freebsd-release32: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Release
$(MAKE) -R -C .build/projects/gmake-freebsd config=release32
freebsd-debug64: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Debug
$(MAKE) -R -C .build/projects/gmake-freebsd config=debug64
freebsd-release64: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Release
$(MAKE) -R -C .build/projects/gmake-freebsd config=release64
freebsd: freebsd-debug32 freebsd-release32 freebsd-debug64 freebsd-release64 ## Build - FreeBSD x86/x64 Debug and Release
.build/projects/gmake-mingw-gcc:
$(GENIE) --with-tools --gcc=mingw-gcc gmake
mingw-gcc-debug32: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x86 Debug
$(MAKE) -R -C .build/projects/gmake-mingw-gcc config=debug32
mingw-gcc-release32: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x86 Release
$(MAKE) -R -C .build/projects/gmake-mingw-gcc config=release32
mingw-gcc-debug64: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x64 Debug
$(MAKE) -R -C .build/projects/gmake-mingw-gcc config=debug64
mingw-gcc-release64: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x64 Release
$(MAKE) -R -C .build/projects/gmake-mingw-gcc config=release64
mingw-gcc: mingw-gcc-debug32 mingw-gcc-release32 mingw-gcc-debug64 mingw-gcc-release64 ## Build - MinGW GCC x86/x64 Debug and Release
.build/projects/gmake-mingw-clang:
$(GENIE) --gcc=mingw-clang gmake
mingw-clang-debug32: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x86 Debug
$(MAKE) -R -C .build/projects/gmake-mingw-clang config=debug32
mingw-clang-release32: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x86 Release
$(MAKE) -R -C .build/projects/gmake-mingw-clang config=release32
mingw-clang-debug64: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x64 Debug
$(MAKE) -R -C .build/projects/gmake-mingw-clang config=debug64
mingw-clang-release64: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x64 Release
$(MAKE) -R -C .build/projects/gmake-mingw-clang config=release64
mingw-clang: mingw-clang-debug32 mingw-clang-release32 mingw-clang-debug64 mingw-clang-release64 ## Build - MinGW Clang x86/x64 Debug and Release
.build/projects/vs2017:
$(GENIE) --with-tools vs2017
vs2017-debug32: .build/projects/vs2017 ## Build - vs2017 x86 Debug
devenv .build/projects/vs2017/bimg.sln /Build "Debug|Win32"
vs2017-release32: .build/projects/vs2017 ## Build - vs2017 x86 Release
devenv .build/projects/vs2017/bimg.sln /Build "Release|Win32"
vs2017-debug64: .build/projects/vs2017 ## Build - vs2017 x64 Debug
devenv .build/projects/vs2017/bimg.sln /Build "Debug|x64"
vs2017-release64: .build/projects/vs2017 ## Build - vs2017 x64 Release
devenv .build/projects/vs2017/bimg.sln /Build "Release|x64"
vs2017: vs2017-debug32 vs2017-release32 vs2017-debug64 vs2017-release64 ## Build - vs2017 x86/x64 Debug and Release
.build/projects/gmake-osx:
$(GENIE) --with-tools --gcc=osx gmake
osx-debug64: .build/projects/gmake-osx ## Build - OSX x64 Debug
$(MAKE) -C .build/projects/gmake-osx config=debug64
osx-release64: .build/projects/gmake-osx ## Build - OSX x64 Release
$(MAKE) -C .build/projects/gmake-osx config=release64
osx: osx-debug64 osx-release64 ## Build - OSX x64 Debug and Release
.build/projects/gmake-ios-arm:
$(GENIE) --gcc=ios-arm gmake
ios-arm-debug: .build/projects/gmake-ios-arm ## Build - iOS ARM Debug
$(MAKE) -R -C .build/projects/gmake-ios-arm config=debug
ios-arm-release: .build/projects/gmake-ios-arm ## Build - iOS ARM Release
$(MAKE) -R -C .build/projects/gmake-ios-arm config=release
ios-arm: ios-arm-debug ios-arm-release ## Build - iOS ARM Debug and Release
.build/projects/gmake-ios-arm64:
$(GENIE) --gcc=ios-arm64 gmake
ios-arm64-debug: .build/projects/gmake-ios-arm64 ## Build - iOS ARM64 Debug
$(MAKE) -R -C .build/projects/gmake-ios-arm64 config=debug
ios-arm64-release: .build/projects/gmake-ios-arm64 ## Build - iOS ARM64 Release
$(MAKE) -R -C .build/projects/gmake-ios-arm64 config=release
ios-arm64: ios-arm64-debug ios-arm64-release ## Build - iOS ARM64 Debug and Release
.build/projects/gmake-ios-simulator:
$(GENIE) --gcc=ios-simulator gmake
ios-simulator-debug: .build/projects/gmake-ios-simulator ## Build - iOS Simulator Debug
$(MAKE) -R -C .build/projects/gmake-ios-simulator config=debug
ios-simulator-release: .build/projects/gmake-ios-simulator ## Build - iOS Simulator Release
$(MAKE) -R -C .build/projects/gmake-ios-simulator config=release
ios-simulator: ios-simulator-debug ios-simulator-release ## Build - iOS Simulator Debug and Release
.build/projects/gmake-ios-simulator64:
$(GENIE) --gcc=ios-simulator64 gmake
ios-simulator64-debug: .build/projects/gmake-ios-simulator64 ## Build - iOS Simulator 64 Debug
$(MAKE) -R -C .build/projects/gmake-ios-simulator64 config=debug
ios-simulator64-release: .build/projects/gmake-ios-simulator64 ## Build - iOS Simulator 64 Release
$(MAKE) -R -C .build/projects/gmake-ios-simulator64 config=release
ios-simulator64: ios-simulator64-debug ios-simulator64-release ## Build - iOS Simulator 64 Debug and Release
.build/projects/gmake-rpi:
$(GENIE) --gcc=rpi gmake
rpi-debug: .build/projects/gmake-rpi ## Build - RasberryPi Debug
$(MAKE) -R -C .build/projects/gmake-rpi config=debug
rpi-release: .build/projects/gmake-rpi ## Build - RasberryPi Release
$(MAKE) -R -C .build/projects/gmake-rpi config=release
rpi: rpi-debug rpi-release ## Build - RasberryPi Debug and Release
build-darwin: osx
build-linux: linux-debug64 linux-release64
build-windows: mingw-gcc
build: build-$(OS)
rebuild-shaders:
$(MAKE) -R -C examples rebuild
assets: # Build assets.
$(NINJA) -C scripts
analyze:
cppcheck src/
cppcheck examples/
docs:
doxygen scripts/bimg.doxygen
markdown README.md > .build/docs/readme.html
###
SILENT ?= @
UNAME := $(shell uname)
ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin FreeBSD GNU/kFreeBSD))
ifeq ($(UNAME),$(filter $(UNAME),Darwin))
OS=darwin
BUILD_PROJECT_DIR=gmake-osx
BUILD_OUTPUT_DIR=osx64_clang
BUILD_TOOLS_CONFIG=release64
BUILD_TOOLS_SUFFIX=Release
EXE=
else
ifeq ($(UNAME),$(filter $(UNAME),FreeBSD GNU/kFreeBSD))
OS=bsd
BUILD_PROJECT_DIR=gmake-freebsd
BUILD_OUTPUT_DIR=freebsd64_gcc
BUILD_TOOLS_CONFIG=release64
BUILD_TOOLS_SUFFIX=Release
EXE=
else
OS=linux
BUILD_PROJECT_DIR=gmake-linux
BUILD_OUTPUT_DIR=linux64_gcc
BUILD_TOOLS_CONFIG=release64
BUILD_TOOLS_SUFFIX=Release
EXE=
endif
endif
else
OS=windows
BUILD_PROJECT_DIR=gmake-mingw-gcc
BUILD_OUTPUT_DIR=win64_mingw-gcc
BUILD_TOOLS_CONFIG=release64
BUILD_TOOLS_SUFFIX=Release
EXE=.exe
endif
geometryc: .build/projects/$(BUILD_PROJECT_DIR) ## Build geometryc tool.
$(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) geometryc config=$(BUILD_TOOLS_CONFIG)
$(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/geometryc$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/geometryc$(EXE)
shaderc: .build/projects/$(BUILD_PROJECT_DIR) ## Build shaderc tool.
$(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) shaderc config=$(BUILD_TOOLS_CONFIG)
$(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/shaderc$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/shaderc$(EXE)
texturec: .build/projects/$(BUILD_PROJECT_DIR) ## Build texturec tool.
$(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) texturec config=$(BUILD_TOOLS_CONFIG)
$(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/texturec$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/texturec$(EXE)
texturev: .build/projects/$(BUILD_PROJECT_DIR) ## Build texturev tool.
$(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) texturev config=$(BUILD_TOOLS_CONFIG)
$(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/texturev$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/texturev$(EXE)
tools: texturec ## Build tools.
clean-tools: ## Clean tools projects.
-$(SILENT) rm -r .build/projects/$(BUILD_PROJECT_DIR)
dist-windows: .build/projects/gmake-mingw-gcc
$(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 geometryc
$(SILENT) cp .build/win64_mingw-gcc/bin/geometrycRelease.exe tools/bin/windows/geometryc.exe
$(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 shaderc
$(SILENT) cp .build/win64_mingw-gcc/bin/shadercRelease.exe tools/bin/windows/shaderc.exe
$(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 texturec
$(SILENT) cp .build/win64_mingw-gcc/bin/texturecRelease.exe tools/bin/windows/texturec.exe
$(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 texturev
$(SILENT) cp .build/win64_mingw-gcc/bin/texturevRelease.exe tools/bin/windows/texturev.exe
dist-linux: .build/projects/gmake-linux
$(SILENT) $(MAKE) -C .build/projects/gmake-linux config=release64 -j 6 geometryc
$(SILENT) cp .build/linux64_gcc/bin/geometrycRelease tools/bin/linux/geometryc
$(SILENT) $(MAKE) -C .build/projects/gmake-linux config=release64 -j 6 shaderc
$(SILENT) cp .build/linux64_gcc/bin/shadercRelease tools/bin/linux/shaderc
$(SILENT) $(MAKE) -C .build/projects/gmake-linux config=release64 -j 6 texturec
$(SILENT) cp .build/linux64_gcc/bin/texturecRelease tools/bin/linux/texturec
$(SILENT) $(MAKE) -C .build/projects/gmake-linux config=release64 -j 6 texturev
$(SILENT) cp .build/linux64_gcc/bin/texturevRelease tools/bin/linux/texturev
dist-darwin: .build/projects/gmake-osx
$(SILENT) $(MAKE) -C .build/projects/gmake-osx config=release64 -j 6 geometryc
$(SILENT) cp .build/osx64_clang/bin/geometrycRelease tools/bin/darwin/geometryc
$(SILENT) $(MAKE) -C .build/projects/gmake-osx config=release64 -j 6 shaderc
$(SILENT) cp .build/osx64_clang/bin/shadercRelease tools/bin/darwin/shaderc
$(SILENT) $(MAKE) -C .build/projects/gmake-osx config=release64 -j 6 texturec
$(SILENT) cp .build/osx64_clang/bin/texturecRelease tools/bin/darwin/texturec
$(SILENT) $(MAKE) -C .build/projects/gmake-osx config=release64 -j 6 texturev
$(SILENT) cp .build/osx64_clang/bin/texturevRelease tools/bin/darwin/texturev
dist: clean dist-windows dist-linux dist-darwin