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* Remove broken scanline uniform from post_pass * Add 3D LUT to HLSL * Allow individual LUTs for screen and UI * WIP: Port 3D LUT to BGFX * Finish porting LUT to BGFX * Add individual phosphor color conversion for HLSL new file: hlsl/chroma.fx Shader for converting xyY3 to sRGB modified: hlsl/phosphor.fx Minor changes to emphasize idea that phosphors are color agnostic modified: hlsl/post.fx Conversion from signal RGB to xyY3 modified: src/osd/modules/render/d3d/d3dhlsl.cpp modified: src/osd/modules/render/d3d/d3dhlsl.h modified: src/osd/windows/winmain.cpp modified: src/osd/windows/winmain.h * Add phosphor examples and update presets * Port phosphor color shaders to BGFX * Fix missing newlines at EOF |
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.. | ||
blurs | ||
crt-geom | ||
default | ||
eagle | ||
hlsl | ||
hqx | ||
misc | ||
pillarbox_left_horizontal | ||
pillarbox_left_vertical | ||
pillarbox_right_horizontal | ||
pillarbox_right_vertical | ||
unfiltered | ||
warp | ||
xbr | ||
gui_add.json | ||
gui_blend.json | ||
gui_multiply.json | ||
gui_opaque.json | ||
LICENSE | ||
README.md | ||
screen_add.json | ||
screen_blend.json | ||
screen_multiply.json | ||
screen_opaque.json |
BGFX shader effects
Contains definitions for BGFX shader effects
Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team