mame/bgfx/effects
Westley M. Martinez b5a54b761c HLSL Color Transforms and 3D LUT (#4043)
* Remove broken scanline uniform from post_pass

* Add 3D LUT to HLSL

* Allow individual LUTs for screen and UI

* WIP: Port 3D LUT to BGFX

* Finish porting LUT to BGFX

* Add individual phosphor color conversion for HLSL
	new file:   hlsl/chroma.fx
		Shader for converting xyY3 to sRGB
	modified:   hlsl/phosphor.fx
		Minor changes to emphasize idea that phosphors are color
agnostic
	modified:   hlsl/post.fx
		Conversion from signal RGB to xyY3
	modified:   src/osd/modules/render/d3d/d3dhlsl.cpp
	modified:   src/osd/modules/render/d3d/d3dhlsl.h
	modified:   src/osd/windows/winmain.cpp
	modified:   src/osd/windows/winmain.h

* Add phosphor examples and update presets

* Port phosphor color shaders to BGFX

* Fix missing newlines at EOF
2018-10-07 11:42:30 -04:00
..
blurs
crt-geom
default
eagle
hlsl HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
hqx
misc HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
pillarbox_left_horizontal
pillarbox_left_vertical
pillarbox_right_horizontal
pillarbox_right_vertical
unfiltered
warp
xbr
gui_add.json
gui_blend.json
gui_multiply.json
gui_opaque.json
LICENSE
README.md
screen_add.json
screen_blend.json
screen_multiply.json
screen_opaque.json

BGFX shader effects

Contains definitions for BGFX shader effects

Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team