mame/bgfx/chains/hlsl.json
Westley M. Martinez b5a54b761c HLSL Color Transforms and 3D LUT (#4043)
* Remove broken scanline uniform from post_pass

* Add 3D LUT to HLSL

* Allow individual LUTs for screen and UI

* WIP: Port 3D LUT to BGFX

* Finish porting LUT to BGFX

* Add individual phosphor color conversion for HLSL
	new file:   hlsl/chroma.fx
		Shader for converting xyY3 to sRGB
	modified:   hlsl/phosphor.fx
		Minor changes to emphasize idea that phosphors are color
agnostic
	modified:   hlsl/post.fx
		Conversion from signal RGB to xyY3
	modified:   src/osd/modules/render/d3d/d3dhlsl.cpp
	modified:   src/osd/modules/render/d3d/d3dhlsl.h
	modified:   src/osd/windows/winmain.cpp
	modified:   src/osd/windows/winmain.h

* Add phosphor examples and update presets

* Port phosphor color shaders to BGFX

* Fix missing newlines at EOF
2018-10-07 11:42:30 -04:00

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JSON

// license:BSD-3-Clause
// copyright-holders:Ryan Holtz,ImJezze
//============================================================
//
// hlsl.json: A port of MAME's Direct3D HLSL CRT simulation.
//
//============================================================
{
// name (unused): This value should contain a suitable name for the screen chain. It is not read by MAME, though it is still suggested that it be put in any user-made chains.
// type: string
"name": "Classic D3D HLSL CRT Simulation",
// author (unused): This value should contain a suitable name for this chain's author. Again, it is not read by MAME, but it is still advisable to have.
// type: string
"author": "Ryan Holtz & ImJezze",
// transform (optional): This value determines whether the screen container is transformed the chain's shaders, otherwise the core renderer will handle the transformation (scale, offset).
"transform": true,
// sliders (optional): The list of sliders used by all of the entries in this chain. Can be omitted if no entries use any sliders.
"sliders": [
// type (required): The sliders's conceptual type. Is it a list of string selections? Is it a single floating-point value? Does it require RGB values, or XY values?
// values: "intenum", "int", "float", "vec2", "color"
//
// name (required): The internal name of the slider, used to attach it to entry uniforms.
// value: Any valid ASCII string.
//
// text (required): The description of the slider, to which "X" or "Y" is appended for the "vec2" type, and to which "Red", "Green" or "Blue" will be appended for the "color" type.
// value: Any valid user-understandable ASCII string.
//
// default (required): The value that this slider should have upon creation.
// type: Either a single integer value or an array of integer values corresponding to the size of the slider type:
// "intenum": Single integer value
// "int": Single integer value
// "float": Single integer value
// "vec2": Array of two integer values
// "color": Array of three integer values
//
// max (required): The upper limit to which the slider can be adjusted by a user.
// type: See type for "default"
//
// min (required): The lower limit to which the slider can be adjusted by a user.
// type: See type for "default"
//
// step (required): How much does a single left/right adjustment adjust the slider?
// type: Integer value
//
// format (required): A C-style formatting string to use when displaying the slider's value.
// type: Any standard C-style formatting string (%s, %d, %1.2f, and so on)
//
// screen (required): The type of screens for which we should populate this slider [NOT YET IMPLEMENTED]
// values: "none", "raster", "vector", "crt", "vectorraster", "lcd", "nonvector", "lcdraster", "lcdvector", "any", "all"
// "crt", "nonvector", and "all" are provided as aliases for "vectorraster", "lcdraster", and "any"
//
// strings (optional): A list of strings to use with the "intenum" type, to select from a list of text options instead of simply numbers.
// value: An array of 2 or more entries, with one entry per possible slider setting from "min" to "max" inclusive.
{ "type": "intenum", "name": "adjustments", "text": "Enable Adjustments", "default": 1, "max": 1, "min": 0, "step": 1, "format": "%s", "screen": "any", "strings": [ "Off", "On" ] },
{ "type": "intenum", "name": "ntsc", "text": "Enable NTSC", "default": 0, "max": 1, "min": 0, "step": 1, "format": "%s", "screen": "any", "strings": [ "Off", "On" ] },
{ "type": "float", "name": "a_value", "text": "NTSC A Value", "default": 0.50, "max": 1.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "raster" },
{ "type": "float", "name": "b_value", "text": "NTSC B Value", "default": 0.50, "max": 1.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "raster" },
{ "type": "float", "name": "cc_value", "text": "NTSC Color Carrier (Hz)", "default": 3.57954, "max": 3.67954, "min": 3.47954, "step": 0.00001, "format": "%1.5f", "screen": "raster" },
{ "type": "float", "name": "o_value", "text": "NTSC Outgoing Phase Offset", "default": 0.00, "max": 1.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "raster" },
{ "type": "float", "name": "p_value", "text": "NTSC Incoming Phase Pixel Clock Scale", "default": 1.00, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "raster" },
{ "type": "float", "name": "scan_time", "text": "NTSC Scanline Duration (uSec)", "default": 52.60, "max": 150.00, "min": 1.00, "step": 0.1, "format": "%3.1f", "screen": "raster" },
{ "type": "float", "name": "notch_width", "text": "NTSC Color Notch Filter Width", "default": 2.00, "max": 4.00, "min": 1.00, "step": 0.01, "format": "%1.2f", "screen": "raster" },
{ "type": "float", "name": "y_freq_response", "text": "NTSC Y Signal Bandwidth (Hz)", "default": 6.00, "max": 21.00, "min": 0.00, "step": 0.01, "format": "%2.2f", "screen": "raster" },
{ "type": "float", "name": "i_freq_response", "text": "NTSC I Signal Bandwidth (Hz)", "default": 1.20, "max": 21.00, "min": 0.00, "step": 0.01, "format": "%2.2f", "screen": "raster" },
{ "type": "float", "name": "q_freq_response", "text": "NTSC Q Signal Bandwidth (Hz)", "default": 0.60, "max": 21.00, "min": 0.00, "step": 0.01, "format": "%2.2f", "screen": "raster" },
{ "type": "float", "name": "jitter_offset", "text": "NTSC Frame Jitter Offset", "default": 0.00, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "raster" },
{ "type": "color", "name": "red_ratios", "text": "Red Output from ", "default": [ 1.00, 0.00, 0.00 ], "max": [ 2.00, 2.00, 2.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "raster" },
{ "type": "color", "name": "grn_ratios", "text": "Green Output from ", "default": [ 0.00, 1.00, 0.00 ], "max": [ 2.00, 2.00, 2.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "raster" },
{ "type": "color", "name": "blu_ratios", "text": "Blue Output from ", "default": [ 0.00, 0.00, 1.00 ], "max": [ 2.00, 2.00, 2.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "raster" },
{ "type": "color", "name": "offset", "text": "Signal Offset, ", "default": [ 0.00, 0.00, 0.00 ], "max": [ 2.00, 2.00, 2.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "raster" },
{ "type": "color", "name": "scale", "text": "Signal Scale, ", "default": [ 0.95, 0.95, 0.95 ], "max": [ 2.00, 2.00, 2.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "raster" },
{ "type": "float", "name": "saturation", "text": "Color Saturation", "default": 1.20, "max": 4.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "raster" },
{ "type": "vec2", "name": "converge_red", "text": "Red Linear Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
{ "type": "vec2", "name": "converge_green", "text": "Green Linear Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
{ "type": "vec2", "name": "converge_blue", "text": "Blue Linear Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
{ "type": "vec2", "name": "radial_converge_red", "text": "Red Radial Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
{ "type": "vec2", "name": "radial_converge_green", "text": "Green Radial Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
{ "type": "vec2", "name": "radial_converge_blue", "text": "Blue Radial Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
{ "type": "vec2", "name": "defocus", "text": "Defocus, ", "default": [ 0.5, 0.5 ], "max": [ 2.0, 2.0 ], "min": [ 0.0, 0.0 ], "step": 0.1, "format": "%1.1f", "screen": "crt" },
{ "type": "float", "name": "scanline_alpha", "text": "Scanline Amount", "default": 0.50, "max": 1.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "float", "name": "scanline_scale", "text": "Overall Scanline Scale", "default": 1.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "float", "name": "scanline_height", "text": "Individual Scanline Scale", "default": 1.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "float", "name": "scanline_variation", "text": "Scanline Variation", "default": 1.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "float", "name": "scanline_bright_scale", "text": "Scanline Brightness Scale", "default": 2.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "float", "name": "scanline_bright_offset", "text": "Scanline Brightness Offset", "default": 1.50, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "float", "name": "scanline_jitter_amount", "text": "Scanline Jitter Amount", "default": 0.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "float", "name": "scanline_variation", "text": "Scanline Variation", "default": 1.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "intenum", "name": "shadow_tile_mode", "text": "Shadow Mask Tile Mode", "default": 0, "max": 1, "min": 0, "step": 1, "format": "%s", "screen": "any", "strings": [ "Screen", "Source" ] },
{ "type": "float", "name": "shadow_alpha", "text": "Shadow Mask Amount", "default": 0.50, "max": 1.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "vec2", "name": "shadow_uv_count", "text": "Shadow Mask Pixel Count ", "default": [ 12, 12 ], "max": [ 128, 128 ], "min": [ 1, 1 ], "step": 1, "format": "%3f", "screen": "crt" },
{ "type": "vec2", "name": "shadow_uv_size", "text": "Shadow Mask UV Size ", "default": [ 0.500, 0.500 ], "max": [ 1.000, 1.000 ], "min": [ 0.000, 0.000 ], "step": 0.001, "format": "%1.3f", "screen": "crt" },
{ "type": "vec2", "name": "shadow_uv_offset", "text": "Shadow Mask UV Offset ", "default": [ 0.000, 0.000 ], "max": [ 1.000, 1.000 ], "min": [ 0.000, 0.000 ], "step": 0.001, "format": "%1.3f", "screen": "crt" },
{ "type": "float", "name": "humbar_alpha", "text": "Hum Bar Amount", "default": 0.0, "max": 1.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "float", "name": "humbar_hertz_rate", "text": "Hum Bar Frequency", "default": 0.001, "max": 1.000, "min": 0.000, "step": 0.00001, "format": "%1.5f", "screen": "crt" },
{ "type": "color", "name": "floor", "text": "Signal Floor, ", "default": [ 0.05, 0.05, 0.05 ], "max": [ 1.00, 1.00, 1.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "color", "name": "power", "text": "Signal Exponent, ", "default": [ 1.00, 1.00, 1.00 ], "max": [ 4.00, 4.00, 4.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "intenum", "name": "chroma_mode", "text": "Color Mode", "default": 3, "max": 3, "min": 1, "step": 1, "format": "%s", "screen": "any", "strings": [ " ", "Monochrome", "Dichrome", "Trichrome" ] },
{ "type": "color", "name": "chroma_conversion_gain", "text": "Chroma Conversion Gain, ", "default": [ 0.299, 0.587, 0.114 ], "max": [ 1.0, 1.0, 1.0 ], "min": [ 0.0, 0.0, 0.0 ], "step": 0.0001, "format": "%1.4f", "screen": "any" },
{ "type": "vec2", "name": "chroma_a", "text": "Phosphor A Chromaticity ", "default": [ 0.630, 0.340 ], "max": [ 1.0, 1.0 ], "min": [ 0.0, 0.0 ], "step": 0.001, "format": "%1.3f", "screen": "any" },
{ "type": "vec2", "name": "chroma_b", "text": "Phosphor B Chromaticity ", "default": [ 0.310, 0.595 ], "max": [ 1.0, 1.0 ], "min": [ 0.0, 0.0 ], "step": 0.001, "format": "%1.3f", "screen": "any" },
{ "type": "vec2", "name": "chroma_c", "text": "Phosphor C Chromaticity ", "default": [ 0.155, 0.070 ], "max": [ 1.0, 1.0 ], "min": [ 0.0, 0.0 ], "step": 0.001, "format": "%1.3f", "screen": "any" },
{ "type": "color", "name": "chroma_y_gain", "text": "Phosphor Gain, ", "default": [ 0.2124, 0.7011, 0.0866 ], "max": [ 1.0, 1.0, 1.0 ], "min": [ 0.0, 0.0, 0.0 ], "step": 0.0001, "format": "%1.4f", "screen": "any" },
{ "type": "color", "name": "phosphor", "text": "Phosphor Persistence, ", "default": [ 0.45, 0.45, 0.45 ], "max": [ 1.00, 1.00, 1.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "float", "name": "distortion", "text": "Quadric Distortion Amount", "default": 0.05, "max": 2.00, "min": -2.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "float", "name": "cubic_distortion", "text": "Cubic Distortion Amount", "default": 0.00, "max": 2.00, "min": -2.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "float", "name": "distort_corner", "text": "Distorted Corner Amount", "default": 0.05, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "float", "name": "round_corner", "text": "Rounded Corner Amount", "default": 0.05, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "float", "name": "smooth_border", "text": "Smooth Border Amount", "default": 0.03, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "float", "name": "vignetting", "text": "Vignetting Amount", "default": 0.08, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "float", "name": "reflection", "text": "Reflection Amount", "default": 0.05, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "intenum", "name": "lut_enable", "text": "3D LUT", "default": 0, "max": 1, "min": 0, "step": 1, "format": "%s", "screen": "any", "strings": [ "Off", "On" ] }
],
// parameters (optional): A list of procedurally-generated parameters that can be bound to entry uniforms.
"parameters": [
// name (required): The internal name of the parameter that will be used when binding to an entry uniform.
// value: Any valid ASCII string.
//
// type (required): The type of the parameter.
// values:
// "frame": Increment by 1 for each rendered frame. Limited to a given value range. Can be use for A/B field jitter and such.
// "window": Contains the index of the window to which this screen belongs.
// "time": The current time, in milliseconds. Can be limited to a given value range.
//
// period (required by type "frame"): The range of frames across which to count. A value of 20 will make the value loop from 0-19.
// value: Any integer value.
//
// limit (required by type "time"): The range of time across which to loop. 0.0 means run indefinitely.
// value: Any numeric value.
{ "name": "jitter", "type": "frame", "period": 2 },
{ "name": "time", "type": "time", "limit": 0.0 }
],
// targets (optional): A list of all render targets that will be used by the chain entries in this chain.
"targets": [
// name (required): The name of the target. Will be used to bind it as a texture and as an output in chain entries.
// value: Any valid ASCII string.
//
// mode (required): The mode of the target. Can be used for different implicit and explicit sizing options.
// values:
// "guest": Use the size of the emulated screen that is being processed (e.g. 256x256 when running "targ")
// "native": Use the size of the displayed screen inside the window that is being displayed (the same size as the window size, for single-screen games with no artwork)
// "custom": Use a custom size.
//
// bilinear (optional): Whether or not to apply bilinear filtering to this render target.
// values: true, false
// default: true
//
// doublebuffer (optional): Whether or not this render target will be needed as a source texture. If you don't know what this means, omit it or set it to true.
// values: true, false
// default: true
//
// scale (optional): Multiply the internal size of this render target by this amount. Certain effects benefit from operating at a higher internal resolution. If you're not sure, omit it.
// values: Any integer value
// default: 1
{
"name": "ntsc",
"mode": "guest",
"doublebuffer": true
},
{
"name": "guest",
"mode": "guest",
"bilinear": false,
"doublebuffer": true
},
{ "name": "internal",
"mode": "native",
"scale": 2,
"doublebuffer": true
},
{ "name": "previous",
"mode": "native",
"scale": 2,
"doublebuffer": true
}
],
// passes (required): The list of individual shaders to invoke, and any dynamic input parameters they need.
"passes": [
{ "effect": "misc/blit",
"name": "Blit to filterable surface for NTSC",
"disablewhen": [
{ "type": "slider", "condition": "equal", "combine": "and", "name": "adjustments", "value": 0 },
{ "type": "slider", "condition": "equal", "combine": "and", "name": "ntsc", "value": 0 }
],
"input": [
{ "sampler": "s_tex", "texture": "screen" }
],
"output": "ntsc"
},
{
// effect (required): The name of the effect JSON file to load for this pass.
// value: Any valid JSON filename included in your shader chain, without the extension.
"effect": "hlsl/ntsc_encode",
// name (required): A verbal name for the effect. It is only used internally, but is required nonetheless.
// value: Any valid ASCII string.
"name": "NTSC Encode",
// clear (optional): How to clear the output target for this particular entry.
"clear": {
// clearcolor (optional): An array containing an RGBA quadruplet to which to clear the output target.
// value: An array of four numeric values of the range 0.0 to 1.0.
"clearcolor": [ 0.0, 0.0, 0.0, 0.0 ],
// cleardepth (optional): A numeric value containing the depth value to which to clear the output target.
// value: Any numeric value.
"cleardepth": 1.0,
// clearstencil (optional): A numeric value containing the stencil value to which to clear the output target.
// value: An integer value.
"clearstencil": 0
},
// disablewhen (optional): An array of conditions that can be used to disable this pass.
"disablewhen": [
// type (optional): Reserved for future expansion. Currently only "slider" is supported.
// value: "slider"
//
// condition (optional): The disabler is active when the named slider is either equal or not equal to the reference value.
// values: "equal", "notequal"
// default: "equal"
//
// combine (optional): All "and" conditions are ANDed together, all "or" conditions are OR'd together, then these two
// values are OR'd together to finally determine whether this pass should run or not.
// values: "or", "and"
// default: "or"
//
// name (required): The name of the slider to use for this condition.
// value: Any valid ASCII string.
//
// value (required): The value against which we are comparing to determine whether this disabler is active.
// type: Either a single integer value or an array of integer values corresponding to the size of the slider's type:
// "intenum": Single integer value
// "int": Single integer value
// "float": Single integer value
// "vec2": Array of two integer values
// "color": Array of three integer values
{ "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 },
{ "type": "slider", "condition": "equal", "combine": "or", "name": "ntsc", "value": 0 }
],
// uniforms (optional): Non-sampler uniform bindings for this chain entry.
"uniforms": [
// uniform (required): The name of the uniform, as it is referenced in the shader source code itself.
// value: Any valid ASCII string.
//
// The remaining options can be one of either "slider", "parameter", or "value":
//
// slider (optional): The name of the slider to bind to this uniform.
// value: Any valid ASCII string that corresponds to the name of a slider.
//
// parameter (optional): The name of the dynamic parameter to bind to this uniform.
// value: Any valid ASCII string that corresponds to the name of a parameter.
//
// value (optional): An array of numeric values that should be loaded into this uniform.
// values: Should be an array containing anywhere from 1-16 numeric values, corresponding to the size of the uniform's type.
{ "uniform": "u_a_value", "slider": "a_value" },
{ "uniform": "u_b_value", "slider": "b_value" },
{ "uniform": "u_cc_value", "slider": "cc_value" },
{ "uniform": "u_p_value", "slider": "p_value" },
{ "uniform": "u_scan_time", "slider": "scan_time" },
{ "uniform": "u_jitter_offset", "slider": "jitter_offset" },
{ "uniform": "u_jitter_amount", "parameter": "jitter" }
],
// inputs (optional): A list of samplers used by this entry, and their corresponding bindings.
"input": [
// sampler (required): The name of the sampler, as it is referenced in the shader source code itself.
// value: Any valid ASCII string.
//
// The remaining options can be one of either "texture", "target", or "option".
//
// texture (optional): Either "screen" for the texture that MAME provided for this chain's screen, or the name of a texture file in the artwork directory.
// value: Any valid ASCII string.
//
// target (optioanl): Any target from the "targets" list, or "previous" or "output" for two native-sized automatically-generated targets.
// value: Any valid ASCII string that names a target.
//
// option (optional): The name of any MAME option, which will have its value fetched and used as the name of a PNG to load from the artwork directory.
// value: Any valid MAME INI option name.
//
// bilinear (optional, texture and target only): Whether to apply bilinear filtering to the sampler.
// values: true, false
// default: true
//
// selection (optional, option and texture only): Determines the name of the selection and alowes to select other textures in the same directory as the specified texture file.
// values: Any valid ASCII string.
{ "sampler": "s_tex", "target": "ntsc" }
],
// output (required): The target to use as the output for this pass. Can be one of the named targets in "targets", or "output"
// or "previous" for one of two automatically-generated targets.
// value: Any valid ASCII string that names a target.
"output": "ntsc"
},
{ "effect": "hlsl/ntsc_decode",
"name": "NTSC Decode",
"disablewhen": [
{ "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 },
{ "type": "slider", "condition": "equal", "combine": "or", "name": "ntsc", "value": 0 }
],
"uniforms": [
{ "uniform": "u_a_value", "slider": "a_value" },
{ "uniform": "u_b_value", "slider": "b_value" },
{ "uniform": "u_cc_value", "slider": "cc_value" },
{ "uniform": "u_o_value", "slider": "o_value" },
{ "uniform": "u_scan_time", "slider": "scan_time" },
{ "uniform": "u_notch_width", "slider": "notch_width" },
{ "uniform": "u_y_freq_response", "slider": "y_freq_response" },
{ "uniform": "u_i_freq_response", "slider": "i_freq_response" },
{ "uniform": "u_q_freq_response", "slider": "q_freq_response" },
{ "uniform": "u_q_freq_response", "slider": "q_freq_response" },
{ "uniform": "u_jitter_offset", "slider": "jitter_offset" },
{ "uniform": "u_jitter_amount", "parameter": "jitter" }
],
"input": [
{ "sampler": "s_tex", "target": "ntsc" },
{ "sampler": "s_screen", "texture": "screen" }
],
"output": "guest"
},
{ "effect": "misc/blit",
"name": "NTSC Skip",
"disablewhen": [
{ "type": "slider", "condition": "notequal", "combine": "and", "name": "adjustments", "value": 0 },
{ "type": "slider", "condition": "notequal", "combine": "and", "name": "ntsc", "value": 0 }
],
"input": [
{ "sampler": "s_tex", "texture": "screen" }
],
"output": "guest"
},
{ "effect": "hlsl/color",
"name": "Color Convolution",
"disablewhen": [
{ "type": "slider", "condition": "equal", "name": "adjustments", "value": 0 }
],
"uniforms": [
{ "uniform": "u_red_ratios", "slider": "red_ratios" },
{ "uniform": "u_grn_ratios", "slider": "grn_ratios" },
{ "uniform": "u_blu_ratios", "slider": "blu_ratios" },
{ "uniform": "u_offset", "slider": "offset" },
{ "uniform": "u_scale", "slider": "scale" },
{ "uniform": "u_saturation", "slider": "saturation" }
],
"input": [
{ "sampler": "s_tex", "target": "guest" }
],
"output": "guest"
},
{ "effect": "hlsl/prescale",
"name": "Prescale",
"input": [
{ "sampler": "s_tex", "target": "guest" }
],
"output": "internal"
},
{ "effect": "hlsl/deconverge",
"name": "Deconvergence",
"disablewhen": [
{ "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 },
{ "type": "slider", "condition": "equal", "combine": "and", "name": "converge_red", "value": [ 0, 0 ] },
{ "type": "slider", "condition": "equal", "combine": "and", "name": "converge_green", "value": [ 0, 0 ] },
{ "type": "slider", "condition": "equal", "combine": "and", "name": "converge_blue", "value": [ 0, 0 ] },
{ "type": "slider", "condition": "equal", "combine": "and", "name": "radial_converge_red", "value": [ 0, 0 ] },
{ "type": "slider", "condition": "equal", "combine": "and", "name": "radial_converge_green", "value": [ 0, 0 ] },
{ "type": "slider", "condition": "equal", "combine": "and", "name": "radial_converge_blue", "value": [ 0, 0 ] }
],
"uniforms": [
{ "uniform": "u_converge_red", "slider": "converge_red" },
{ "uniform": "u_converge_green", "slider": "converge_green" },
{ "uniform": "u_converge_blue", "slider": "converge_blue" },
{ "uniform": "u_radial_converge_red", "slider": "radial_converge_red" },
{ "uniform": "u_radial_converge_green", "slider": "radial_converge_green" },
{ "uniform": "u_radial_converge_blue", "slider": "radial_converge_blue" }
],
"input": [
{ "sampler": "s_tex", "target": "internal" }
],
"output": "internal"
},
{
"effect": "hlsl/scanline",
"name": "Scanline Pass",
"disablewhen": [
{ "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 },
{ "type": "slider", "condition": "equal", "combine": "or", "name": "scanline_alpha", "value": 0 }
],
"uniforms": [
{ "uniform": "u_scanline_alpha", "slider": "scanline_alpha" },
{ "uniform": "u_scanline_scale", "slider": "scanline_scale" },
{ "uniform": "u_scanline_bright_scale", "slider": "scanline_bright_scale" },
{ "uniform": "u_scanline_bright_offset", "slider": "scanline_bright_offset" },
{ "uniform": "u_scanline_height", "slider": "scanline_height" },
{ "uniform": "u_scanline_variation", "slider": "scanline_variation" },
{ "uniform": "u_scanline_jitter", "slider": "scanline_jitter_amount" },
{ "uniform": "u_jitter_amount", "parameter": "jitter" },
{ "uniform": "u_time", "parameter": "time" }
],
"input": [
{ "sampler": "s_tex", "target": "internal" }
],
"output": "internal"
},
{ "effect": "hlsl/defocus",
"name": "Defocus Pass",
"disablewhen": [
{ "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 },
{ "type": "slider", "condition": "equal", "combine": "or", "name": "defocus", "value": [ 0, 0 ] }
],
"uniforms": [
{ "uniform": "u_defocus", "slider": "defocus" }
],
"input": [
{ "sampler": "s_tex", "target": "internal" }
],
"output": "internal"
},
{ "effect": "hlsl/post",
"name": "Non-Bloom Post Pass",
"disablewhen": [
{ "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 },
{ "type": "slider", "condition": "equal", "combine": "and", "name": "shadow_alpha", "value": 0.0 },
{ "type": "slider", "condition": "equal", "combine": "and", "name": "humbar_alpha", "value": 0.0 },
{ "type": "slider", "condition": "equal", "combine": "and", "name": "floor", "value": [ 0, 0, 0 ] },
{ "type": "slider", "condition": "equal", "combine": "and", "name": "power", "value": [ 0, 0, 0 ] },
{ "type": "slider", "condition": "equal", "combine": "and", "name": "chroma_mode", "value": 3 }
],
"uniforms": [
{ "uniform": "u_shadow_tile_mode", "slider": "shadow_tile_mode" },
{ "uniform": "u_shadow_alpha", "slider": "shadow_alpha" },
{ "uniform": "u_shadow_count", "slider": "shadow_uv_count" },
{ "uniform": "u_shadow_uv", "slider": "shadow_uv_size" },
{ "uniform": "u_shadow_uv_offset", "slider": "shadow_uv_offset" },
{ "uniform": "u_humbar_alpha", "slider": "humbar_alpha" },
{ "uniform": "u_humbar_hertz_rate", "slider": "humbar_hertz_rate" },
{ "uniform": "u_floor", "slider": "floor" },
{ "uniform": "u_power", "slider": "power" },
{ "uniform": "u_chroma_mode", "slider": "chroma_mode" },
{ "uniform": "u_conversion_gain", "slider": "chroma_conversion_gain" },
{ "uniform": "u_time", "parameter": "time" }
],
"input": [
{ "sampler": "s_tex", "target": "internal" },
{ "sampler": "s_shadow", "option": "bgfx_shadow_mask", "selection": "Shadow Mask" }
],
"output": "internal"
},
{ "effect": "hlsl/phosphor",
"name": "Phosphor Decay",
"disablewhen": [
{ "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 },
{ "type": "slider", "condition": "equal", "combine": "or", "name": "phosphor", "value": [ 0, 0, 0 ] }
],
"uniforms": [
{ "uniform": "u_passthrough", "value": [ 0 ] },
{ "uniform": "u_phosphor", "slider": "phosphor" }
],
"input": [
{ "sampler": "s_tex", "target": "internal" },
{ "sampler": "s_prev", "target": "previous" }
],
"output": "internal"
},
{ "effect": "hlsl/phosphor",
"name": "Phosphor Store",
"disablewhen": [
{ "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 },
{ "type": "slider", "condition": "equal", "combine": "or", "name": "phosphor", "value": [ 0, 0, 0 ] }
],
"uniforms": [
{ "uniform": "u_passthrough", "value": [ 1 ] },
{ "uniform": "u_phosphor", "slider": "phosphor" }
],
"input": [
{ "sampler": "s_tex", "target": "internal" },
{ "sampler": "s_prev", "target": "internal" }
],
"output": "previous"
},
{
"effect": "hlsl/chroma",
"name": "Phosphor Chromaticity Conversion",
"disablewhen": [
{ "type": "slider", "condition": "equal", "name": "adjustments", "value": 0 }
],
"uniforms": [
{ "uniform": "u_y_gain", "slider": "chroma_y_gain" },
{ "uniform": "u_chroma_a", "slider": "chroma_a" },
{ "uniform": "u_chroma_b", "slider": "chroma_b" },
{ "uniform": "u_chroma_c", "slider": "chroma_c" }
],
"input": [
{ "sampler": "s_tex", "target": "internal" }
],
"output": "internal"
},
{ "effect": "hlsl/distortion",
"name": "Distortion Pass",
"disablewhen": [
{ "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 },
{ "type": "slider", "condition": "equal", "combine": "and", "name": "distortion", "value": 0.0 },
{ "type": "slider", "condition": "equal", "combine": "and", "name": "cubic_distortion", "value": 0.0 },
{ "type": "slider", "condition": "equal", "combine": "and", "name": "distort_corner", "value": 0.0 },
{ "type": "slider", "condition": "equal", "combine": "and", "name": "round_corner", "value": 0.0 },
{ "type": "slider", "condition": "equal", "combine": "and", "name": "smooth_border", "value": 0.0 },
{ "type": "slider", "condition": "equal", "combine": "and", "name": "vignetting", "value": 0.0 },
{ "type": "slider", "condition": "equal", "combine": "and", "name": "reflection", "value": 0.0 }
],
"uniforms": [
{ "uniform": "u_distortion", "slider": "distortion" },
{ "uniform": "u_cubic_distortion", "slider": "cubic_distortion" },
{ "uniform": "u_distort_corner", "slider": "distort_corner" },
{ "uniform": "u_round_corner", "slider": "round_corner" },
{ "uniform": "u_smooth_border", "slider": "smooth_border" },
{ "uniform": "u_vignetting", "slider": "vignetting" },
{ "uniform": "u_reflection", "slider": "reflection" }
],
"input": [
{ "sampler": "s_tex", "target": "internal" }
],
"output": "internal"
},
{
"effect": "misc/lut",
"name": "Apply LUT",
"disablewhen": [
{
"type": "slider",
"condition": "equal",
"combine": "or",
"name": "adjustments",
"value": 0
},
{
"type": "slider",
"condition": "equal",
"combine": "or",
"name": "lut_enable",
"value": 0
}
],
"input": [
{
"sampler": "s_tex",
"target": "internal"
},
{
"sampler": "s_3dlut",
"option": "bgfx_lut",
"bilinear": false,
"clamp": true,
"selection": "LUT Texture"
}
],
"output": "internal"
},
{ "effect": "misc/blit",
"name": "Final Blit",
"input": [
{ "sampler": "s_tex", "target": "internal" }
],
"output": "output"
}
]
}