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https://github.com/mamedev/mame.git
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d64ea5331b
* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
33 lines
629 B
Lua
33 lines
629 B
Lua
local dat = {}
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local info, ver
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local datread = require("data/load_dat")
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do
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local buttonchar
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local function convert(str)
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if not buttonchar then buttonchar = require("data/button_char") end
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return buttonchar(str)
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end
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datread, ver = datread.open("command.dat", "#[^V]*Ver[^.:]*[.:]", convert)
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end
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function dat.check(set, softlist)
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if softlist or not datread then
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return nil
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end
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local status
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status, info = pcall(datread, "cmd", "info", set)
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if not status or not info then
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return nil
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end
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return _p("plugin-data", "Command")
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end
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function dat.get()
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return info
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end
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function dat.ver()
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return ver
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end
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return dat
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