mame/bgfx
Jezze d9ae40b9fe Reduced defocus effect to one pass (HLSL/BGFX)
- removed second defocus pass
- limited defocus stength to a maximum of 2.0
2016-10-22 22:56:16 +02:00
..
chains Reduced defocus effect to one pass (HLSL/BGFX) 2016-10-22 22:56:16 +02:00
effects Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
layouts/sample Add pillarboxing shaders and layout for bgfx, nw 2016-04-16 15:30:40 +02:00
shaders Reduced defocus effect to one pass (HLSL/BGFX) 2016-10-22 22:56:16 +02:00
LICENSE
README.md Update text (nw) 2016-03-24 08:20:18 +01:00

BGFX shaders

Cointains definitions for BGFX shaders, shader chains and effects.

Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team