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ecf1e166fc
* fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask) * added target_scale and screen_count uniforms * rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only) |
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.. | ||
blurs | ||
crt-geom | ||
default | ||
eagle | ||
hlsl | ||
hqx | ||
misc | ||
pillarbox_left_horizontal | ||
pillarbox_left_vertical | ||
pillarbox_right_horizontal | ||
pillarbox_right_vertical | ||
unfiltered | ||
warp | ||
xbr | ||
gui_add.json | ||
gui_blend.json | ||
gui_multiply.json | ||
gui_opaque.json | ||
LICENSE | ||
README.md | ||
screen_add.json | ||
screen_blend.json | ||
screen_multiply.json | ||
screen_opaque.json |
BGFX shader effects
Cointains definitions for BGFX shader effects
Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team