mame/ini/examples/bt601-625.ini
Westley M. Martinez b5a54b761c HLSL Color Transforms and 3D LUT (#4043)
* Remove broken scanline uniform from post_pass

* Add 3D LUT to HLSL

* Allow individual LUTs for screen and UI

* WIP: Port 3D LUT to BGFX

* Finish porting LUT to BGFX

* Add individual phosphor color conversion for HLSL
	new file:   hlsl/chroma.fx
		Shader for converting xyY3 to sRGB
	modified:   hlsl/phosphor.fx
		Minor changes to emphasize idea that phosphors are color
agnostic
	modified:   hlsl/post.fx
		Conversion from signal RGB to xyY3
	modified:   src/osd/modules/render/d3d/d3dhlsl.cpp
	modified:   src/osd/modules/render/d3d/d3dhlsl.h
	modified:   src/osd/windows/winmain.cpp
	modified:   src/osd/windows/winmain.h

* Add phosphor examples and update presets

* Port phosphor color shaders to BGFX

* Fix missing newlines at EOF
2018-10-07 11:42:30 -04:00

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INI

# Example for BT.601 625-line Color Space
#
# BT.601 is a standard for converting analog video into the digital domain,
# and serves as a reference for the color space of analog video, but the color
# spaces defined existed before the standard.
#
# Due to historical differences, there are two color spaces in BT.601: one for
# 525-line television (developed in the U.S.), and one for 625-line television
# (developed in Europe). The color spaces, along with NTSC-J, converged upon
# the development of HD television with the BT.709 standard.
#
# This color space should be used for most 50 Hz arcade systems, consoles, and
# computer systems.
#
# DIRECT3D POST-PROCESSING OPTIONS
#
chroma_mode 3
chroma_a 0.64,0.33
chroma_b 0.29,0.60
chroma_c 0.15,0.06
chroma_y_gain 0.2220,0.7067,0.0713