mame/3rdparty/nanosvg/premake4.lua
Olivier Galibert cdc04a9b7c screen: POC||GTFO of svg rendering from inside the rom. [O. Galibert]
It's damn slow, ~50ms/frame on cdkong.  Caching and/or hw accel will
solve that easily.  It doesn't look very good, nanosvg need better
anti-aliasing.  It also doesn't do texturing very well and images not
at all, so some of our current svgs won't look good.  But all that's
fixable.
2016-04-04 11:33:34 +02:00

56 lines
1.4 KiB
Lua

local action = _ACTION or ""
solution "nanosvg"
location ( "build" )
configurations { "Debug", "Release" }
platforms {"native", "x64", "x32"}
project "example1"
kind "ConsoleApp"
language "C++"
files { "example/example1.c", "example/*.h", "src/*.h" }
includedirs { "example", "src" }
targetdir("build")
configuration { "linux" }
links { "X11","Xrandr", "rt", "GL", "GLU", "pthread" }
configuration { "windows" }
links { "glu32","opengl32", "gdi32", "winmm", "user32" }
configuration { "macosx" }
links { "glfw3" }
linkoptions { "-framework OpenGL", "-framework Cocoa", "-framework IOKit", "-framework CoreVideo" }
configuration "Debug"
defines { "DEBUG" }
flags { "Symbols", "ExtraWarnings"}
configuration "Release"
defines { "NDEBUG" }
flags { "Optimize", "ExtraWarnings"}
project "example2"
kind "ConsoleApp"
language "C++"
files { "example/example2.c", "example/*.h", "src/*.h" }
includedirs { "example", "src" }
targetdir("build")
configuration { "linux" }
links { "X11","Xrandr", "rt", "pthread" }
configuration { "windows" }
links { "winmm", "user32" }
configuration { "macosx" }
linkoptions { "-framework Cocoa", "-framework IOKit" }
configuration "Debug"
defines { "DEBUG" }
flags { "Symbols", "ExtraWarnings"}
configuration "Release"
defines { "NDEBUG" }
flags { "Optimize", "ExtraWarnings"}