mame/makefile
2014-10-23 09:58:45 +02:00

1000 lines
22 KiB
Makefile

###########################################################################
#
# makefile
#
# Core makefile for building MAME and derivatives
#
# Copyright (c) Nicola Salmoria and the MAME Team.
# Visit http://mamedev.org for licensing and usage restrictions.
#
###########################################################################
###########################################################################
################# BEGIN USER-CONFIGURABLE OPTIONS #####################
###########################################################################
#-------------------------------------------------
# specify core target: mame, mess, etc.
# specify subtarget: mame, mess, tiny, etc.
# build rules will be included from
# src/$(TARGET)/$(SUBTARGET).mak
#-------------------------------------------------
ifndef TARGET
TARGET = mame
endif
ifndef SUBTARGET
SUBTARGET = $(TARGET)
endif
#-------------------------------------------------
# specify OSD layer: windows, sdl, etc.
# build rules will be included from
# src/osd/$(OSD)/$(OSD).mak
#-------------------------------------------------
ifndef OSD
ifeq ($(OS),Windows_NT)
OSD = windows
TARGETOS = win32
else
OSD = sdl
endif
endif
ifndef CROSS_BUILD_OSD
CROSS_BUILD_OSD = $(OSD)
endif
#-------------------------------------------------
# specify OS target, which further differentiates
# the underlying OS; supported values are:
# win32, unix, macosx, os2
#-------------------------------------------------
ifndef TARGETOS
ifeq ($(OS),Windows_NT)
TARGETOS = win32
else
ifneq ($(CROSS_BUILD),1)
ifneq ($(OS2_SHELL),)
TARGETOS = os2
else
UNAME = $(shell uname -mps)
ifeq ($(firstword $(filter Linux,$(UNAME))),Linux)
TARGETOS = linux
endif
ifeq ($(firstword $(filter Solaris,$(UNAME))),Solaris)
TARGETOS = solaris
endif
ifeq ($(firstword $(filter FreeBSD,$(UNAME))),FreeBSD)
TARGETOS = freebsd
endif
ifeq ($(firstword $(filter GNU/kFreeBSD,$(UNAME))),GNU/kFreeBSD)
TARGETOS = freebsd
endif
ifeq ($(firstword $(filter NetBSD,$(UNAME))),NetBSD)
TARGETOS = netbsd
endif
ifeq ($(firstword $(filter OpenBSD,$(UNAME))),OpenBSD)
TARGETOS = openbsd
endif
ifeq ($(firstword $(filter Darwin,$(UNAME))),Darwin)
TARGETOS = macosx
endif
ifeq ($(firstword $(filter Haiku,$(UNAME))),Haiku)
TARGETOS = haiku
endif
ifndef TARGETOS
$(error Unable to detect TARGETOS from uname -a: $(UNAME))
endif
# Autodetect PTR64
ifndef PTR64
ifeq ($(firstword $(filter x86_64,$(UNAME))),x86_64)
PTR64 = 1
endif
ifeq ($(firstword $(filter amd64,$(UNAME))),amd64)
PTR64 = 1
endif
ifeq ($(firstword $(filter ppc64,$(UNAME))),ppc64)
PTR64 = 1
endif
endif
# Autodetect BIGENDIAN
# MacOSX
ifndef BIGENDIAN
ifneq (,$(findstring Power,$(UNAME)))
BIGENDIAN=1
endif
# Linux
ifneq (,$(findstring ppc,$(UNAME)))
BIGENDIAN=1
endif
endif # BIGENDIAN
endif # OS/2
endif # CROSS_BUILD
endif # Windows_NT
endif # TARGET_OS
ifeq ($(TARGETOS),win32)
# Autodetect PTR64
ifndef PTR64
ifneq (,$(findstring mingw64-w64,$(PATH)))
PTR64=1
endif
endif
endif
#-------------------------------------------------
# configure name of final executable
#-------------------------------------------------
# uncomment and specify prefix to be added to the name
# PREFIX =
# uncomment and specify suffix to be added to the name
# SUFFIX =
#-------------------------------------------------
# specify architecture-specific optimizations
#-------------------------------------------------
# uncomment and specify architecture-specific optimizations here
# some examples:
# ARCHOPTS = -march=pentiumpro # optimize for I686
# ARCHOPTS = -march=core2 # optimize for Core 2
# ARCHOPTS = -march=native # optimize for local machine (auto detect)
# ARCHOPTS = -mcpu=G4 # optimize for G4
# note that we leave this commented by default so that you can
# configure this in your environment and never have to think about it
# ARCHOPTS =
#-------------------------------------------------
# specify program options; see each option below
# for details
#-------------------------------------------------
# uncomment next line to build a debug version
# DEBUG = 1
# uncomment next line to disable some debug-related hotspots/slowdowns (e.g. for profiling)
# FASTDEBUG = 1
# uncomment next line to include the internal profiler
# PROFILER = 1
# uncomment the force the universal DRC to always use the C backend
# you may need to do this if your target architecture does not have
# a native backend
# FORCE_DRC_C_BACKEND = 1
# uncomment next line to build using unix-style libsdl on Mac OS X
# (vs. the native framework port). Normal users should not enable this.
# MACOSX_USE_LIBSDL = 1
# uncomment and specify path to cppcheck executable to perform
# static code analysis during compilation
# CPPCHECK =
#-------------------------------------------------
# specify build options; see each option below
# for details
#-------------------------------------------------
# uncomment next line if you are building for a 64-bit target
# PTR64 = 1
# uncomment next line if you are building for a big-endian target
# BIGENDIAN = 1
# uncomment next line to build expat as part of MAME build
BUILD_EXPAT = 1
# uncomment next line to build zlib as part of MAME build
BUILD_ZLIB = 1
# uncomment next line to build libflac as part of MAME build
BUILD_FLAC = 1
# uncomment next line to build jpeglib as part of MAME build
BUILD_JPEGLIB = 1
# uncomment next line to build libsqlite3 as part of MAME/MESS build
BUILD_SQLITE3 = 1
# uncomment next line to build PortMidi as part of MAME/MESS build
BUILD_MIDILIB = 1
# uncomment next line to include the symbols
# SYMBOLS = 1
# specify symbols level or leave commented to use the default
# (default is SYMLEVEL = 2 normally; use 1 if you only need backtrace)
# SYMLEVEL = 2
# uncomment next line to dump the symbols to a .sym file
# DUMPSYM = 1
# uncomment next line to include profiling information from the compiler
# PROFILE = 1
# uncomment next line to generate a link map for exception handling in windows
# MAP = 1
# uncomment next line to generate verbose build information
# VERBOSE = 1
# uncomment next line to generate deprecation warnings during compilation
# DEPRECATED = 1
# specify the sanitizer to use or leave empty to use none
# SANITIZE =
# uncomment next line to enable LTO (link-time optimizations)
# LTO = 1
# uncomment next line to disable networking
# DONT_USE_NETWORK = 1
# uncomment to enable SSE2 optimized code and SSE2 code generation (implicitly enabled by 64-bit compilers)
# SSE2 = 1
# uncomment to enable OpenMP optimized code
# OPENMP = 1
# specify optimization level or leave commented to use the default
# (default is OPTIMIZE = 3 normally, or OPTIMIZE = 0 with symbols)
# OPTIMIZE = 3
###########################################################################
################## END USER-CONFIGURABLE OPTIONS ######################
###########################################################################
#-------------------------------------------------
# sanity check the configuration
#-------------------------------------------------
# enable symbols as it is useless without them
ifdef SANITIZE
SYMBOLS = 1
endif
# specify a default optimization level if none explicitly stated
ifndef OPTIMIZE
ifndef SYMBOLS
OPTIMIZE = 3
else
OPTIMIZE = 0
endif
endif
# profiler defaults to on for DEBUG builds
ifdef DEBUG
ifndef PROFILER
PROFILER = 1
endif
endif
# TODO: also move it up, so it isn't optimized by default?
# allow gprof profiling as well, which overrides the internal PROFILER
# also enable symbols as it is useless without them
ifdef PROFILE
PROFILER =
SYMBOLS = 1
ifndef SYMLEVEL
SYMLEVEL = 1
endif
endif
# set the symbols level
ifdef SYMBOLS
ifndef SYMLEVEL
SYMLEVEL = 2
endif
endif
#-------------------------------------------------
# platform-specific definitions
#-------------------------------------------------
# extension for executables
EXE =
ifeq ($(TARGETOS),win32)
EXE = .exe
endif
ifeq ($(TARGETOS),os2)
EXE = .exe
endif
ifndef BUILD_EXE
BUILD_EXE = $(EXE)
endif
# compiler, linker and utilities
ifneq ($(TARGETOS),emscripten)
AR = @ar
CC = @gcc
LD = @g++
endif
MD = -mkdir$(EXE)
RM = @rm -f
OBJDUMP = @objdump
PYTHON = @python
#-------------------------------------------------
# form the name of the executable
#-------------------------------------------------
# reset all internal prefixes/suffixes
PREFIXSDL =
SUFFIX64 =
SUFFIXDEBUG =
SUFFIXPROFILE =
# Windows SDL builds get an SDL prefix
ifeq ($(OSD),sdl)
ifeq ($(TARGETOS),win32)
PREFIXSDL = sdl
endif
endif
ifeq ($(OSD),osdmini)
PREFIXSDL = mini
endif
# 64-bit builds get a '64' suffix
ifeq ($(PTR64),1)
SUFFIX64 = 64
endif
# debug builds just get the 'd' suffix and nothing more
ifdef DEBUG
SUFFIXDEBUG = d
endif
# gprof builds get an addition 'p' suffix
ifdef PROFILE
SUFFIXPROFILE = p
endif
# the name is just 'target' if no subtarget; otherwise it is
# the concatenation of the two (e.g., mametiny)
ifeq ($(TARGET),$(SUBTARGET))
NAME = $(TARGET)
else
NAME = $(TARGET)$(SUBTARGET)
endif
# fullname is prefix+name+suffix+suffix64+suffixdebug
FULLNAME ?= $(PREFIX)$(PREFIXSDL)$(NAME)$(SUFFIX)$(SUFFIX64)$(SUFFIXDEBUG)$(SUFFIXPROFILE)
# add an EXE suffix to get the final emulator name
EMULATOR = $(FULLNAME)$(EXE)
#-------------------------------------------------
# source and object locations
#-------------------------------------------------
# all sources are under the src/ directory
SRC = src
# build the targets in different object dirs, so they can co-exist
OBJ = obj/$(PREFIX)$(OSD)$(SUFFIX)$(SUFFIX64)$(SUFFIXDEBUG)$(SUFFIXPROFILE)
ifeq ($(CROSS_BUILD),1)
ifndef NATIVE_OBJ
NATIVE_OBJ = OBJ
endif # NATIVE_OBJ
endif # CROSS_BUILD
#-------------------------------------------------
# compile-time definitions
#-------------------------------------------------
# CR/LF setup: use both on win32/os2, CR only on everything else
DEFS = -DCRLF=2
ifeq ($(TARGETOS),win32)
DEFS = -DCRLF=3
endif
ifeq ($(TARGETOS),os2)
DEFS = -DCRLF=3
endif
# map the INLINE to something digestible by GCC
DEFS += -DINLINE="static inline"
# define LSB_FIRST if we are a little-endian target
ifndef BIGENDIAN
DEFS += -DLSB_FIRST
endif
# define PTR64 if we are a 64-bit target
ifeq ($(PTR64),1)
DEFS += -DPTR64
endif
# define MAME_DEBUG if we are a debugging build
ifdef DEBUG
DEFS += -DMAME_DEBUG
else
DEFS += -DNDEBUG
endif
# define MAME_PROFILER if we are a profiling build
ifdef PROFILER
DEFS += -DMAME_PROFILER
endif
# dine USE_NETWORK if networking is enabled (not OS/2 and hasn't been disabled)
ifneq ($(TARGETOS),os2)
ifndef DONT_USE_NETWORK
DEFS += -DUSE_NETWORK
endif
endif
# need to ensure FLAC functions are statically linked
ifeq ($(BUILD_FLAC),1)
DEFS += -DFLAC__NO_DLL
endif
# define USE_SYSTEM_JPEGLIB if library shipped with MAME is not used
ifneq ($(BUILD_JPEGLIB),1)
DEFS += -DUSE_SYSTEM_JPEGLIB
endif
ifdef FASTDEBUG
DEFS += -DMAME_DEBUG_FAST
endif
#-------------------------------------------------
# compile flags
# CCOMFLAGS are common flags
# CONLYFLAGS are flags only used when compiling for C
# CPPONLYFLAGS are flags only used when compiling for C++
# COBJFLAGS are flags only used when compiling for Objective-C(++)
#-------------------------------------------------
# start with empties for everything
CCOMFLAGS =
CONLYFLAGS =
COBJFLAGS =
CPPONLYFLAGS =
# CFLAGS is defined based on C or C++ targets
# (remember, expansion only happens when used, so doing it here is ok)
CFLAGS = $(CCOMFLAGS) $(CPPONLYFLAGS)
# we compile C-only to C89 standard with GNU extensions
# we compile C++ code to C++98 standard with GNU extensions
CONLYFLAGS += -std=gnu89
CPPONLYFLAGS += -x c++ -std=gnu++98
COBJFLAGS += -x objective-c++
# this speeds it up a bit by piping between the preprocessor/compiler/assembler
CCOMFLAGS += -pipe
# add -g if we need symbols, and ensure we have frame pointers
ifdef SYMBOLS
CCOMFLAGS += -g$(SYMLEVEL) -fno-omit-frame-pointer -fno-optimize-sibling-calls
endif
# add -v if we need verbose build information
ifdef VERBOSE
CCOMFLAGS += -v
endif
# only show deprecation warnings when enabled
ifndef DEPRECATED
CCOMFLAGS += \
-Wno-deprecated-declarations
endif
# add profiling information for the compiler
ifdef PROFILE
CCOMFLAGS += -pg
endif
# add the optimization flag
CCOMFLAGS += -O$(OPTIMIZE)
# add the error warning flag
ifndef NOWERROR
CCOMFLAGS += -Werror
endif
# if we are optimizing, include optimization options
ifneq ($(OPTIMIZE),0)
CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
ifdef LTO
CCOMFLAGS += -flto
endif
endif
ifdef SSE2
CCOMFLAGS += -msse2
endif
ifdef OPENMP
CCOMFLAGS += -fopenmp
else
CCOMFLAGS += -Wno-unknown-pragmas
endif
# add a basic set of warnings
CCOMFLAGS += \
-Wall \
-Wcast-align \
-Wundef \
-Wformat-security \
-Wwrite-strings \
-Wno-sign-compare \
-Wno-conversion
# warnings only applicable to C compiles
CONLYFLAGS += \
-Wpointer-arith \
-Wbad-function-cast \
-Wstrict-prototypes
# warnings only applicable to OBJ-C compiles
COBJFLAGS += \
-Wpointer-arith
# warnings only applicable to C++ compiles
CPPONLYFLAGS += \
-Woverloaded-virtual
include $(SRC)/build/cc_detection.mak
ifdef SANITIZE
CCOMFLAGS += -fsanitize=$(SANITIZE)
ifneq (,$(findstring thread,$(SANITIZE)))
CCOMFLAGS += -fPIE
endif
ifneq (,$(findstring memory,$(SANITIZE)))
ifneq (,$(findstring clang,$(CC)))
CCOMFLAGS += -fsanitize-memory-track-origins -fPIE
endif
endif
ifneq (,$(findstring undefined,$(SANITIZE)))
ifneq (,$(findstring clang,$(CC)))
# TODO: check if linker is clang++
CCOMFLAGS += -fno-sanitize=alignment -fno-sanitize=function -fno-sanitize=shift -fno-sanitize=null -fno-sanitize=vptr -fno-sanitize=object-size
# clang takes forever to compile src/emu/cpu/tms57002/tms57002.c when this isn't disabled
CCOMFLAGS += -fno-sanitize=signed-integer-overflow
endif
endif
endif
#-------------------------------------------------
# include paths
#-------------------------------------------------
# add core include paths
INCPATH += \
-I$(SRC)/$(TARGET) \
-I$(OBJ)/$(TARGET)/layout \
-I$(SRC)/emu \
-I$(OBJ)/emu \
-I$(OBJ)/emu/layout \
-I$(SRC)/lib/util \
-I$(SRC)/lib \
-I$(SRC)/osd \
-I$(SRC)/osd/$(OSD) \
#-------------------------------------------------
# archiving flags
#-------------------------------------------------
# Default to something reasonable for all platforms
ARFLAGS = -cr
# Deal with macosx brain damage if COMMAND_MODE is in
# the luser's environment:
ifeq ($(TARGETOS),macosx)
ifeq ($(COMMAND_MODE),"legacy")
ARFLAGS = -crs
endif
endif
ifeq ($(TARGETOS),emscripten)
ARFLAGS = cr
endif
#-------------------------------------------------
# linking flags
#-------------------------------------------------
# LDFLAGS are used generally; LDFLAGSEMULATOR are additional
# flags only used when linking the core emulator
LDFLAGS =
ifneq ($(TARGETOS),macosx)
ifneq ($(TARGETOS),os2)
ifneq ($(TARGETOS),solaris)
LDFLAGS = -Wl,--warn-common
endif
endif
endif
LDFLAGSEMULATOR =
# add profiling information for the linker
ifdef PROFILE
LDFLAGS += -pg
endif
# strip symbols and other metadata in non-symbols and non profiling builds
ifndef SYMBOLS
ifneq ($(TARGETOS),macosx)
LDFLAGS += -s
endif
endif
ifneq ($(OPTIMIZE),0)
ifdef LTO
LDFLAGS += -flto
endif
endif
# output a map file (emulator only)
ifdef MAP
LDFLAGSEMULATOR += -Wl,-Map,$(FULLNAME).map
endif
ifdef SANITIZE
LDFLAGS += -fsanitize=$(SANITIZE)
ifneq (,$(findstring thread,$(SANITIZE)))
LDFLAGS += -pie
endif
ifneq (,$(findstring memory,$(SANITIZE)))
LDFLAGS += -pie
endif
endif
#-------------------------------------------------
# define the standard object directory; other
# projects can add their object directories to
# this variable
#-------------------------------------------------
OBJDIRS = $(OBJ) $(OBJ)/$(TARGET)/$(SUBTARGET)
#-------------------------------------------------
# define standard libraries for CPU and sounds
#-------------------------------------------------
LIBEMU = $(OBJ)/libemu.a
LIBOPTIONAL = $(OBJ)/$(TARGET)/$(SUBTARGET)/liboptional.a
LIBBUS = $(OBJ)/$(TARGET)/$(SUBTARGET)/libbus.a
LIBDASM = $(OBJ)/$(TARGET)/$(SUBTARGET)/libdasm.a
LIBUTIL = $(OBJ)/libutil.a
LIBOCORE = $(OBJ)/libocore.a
LIBOSD = $(OBJ)/libosd.a
VERSIONOBJ = $(OBJ)/version.o
EMUINFOOBJ = $(OBJ)/$(TARGET)/$(TARGET).o
DRIVLISTSRC = $(OBJ)/$(TARGET)/$(SUBTARGET)/drivlist.c
DRIVLISTOBJ = $(OBJ)/$(TARGET)/$(SUBTARGET)/drivlist.o
#-------------------------------------------------
# either build or link against the included
# libraries
#-------------------------------------------------
# start with an empty set of libs
LIBS =
# add expat XML library
ifeq ($(BUILD_EXPAT),1)
INCPATH += -I$(SRC)/lib/expat
EXPAT = $(OBJ)/libexpat.a
else
LIBS += -lexpat
EXPAT =
endif
# add ZLIB compression library
ifeq ($(BUILD_ZLIB),1)
INCPATH += -I$(SRC)/lib/zlib
ZLIB = $(OBJ)/libz.a
else
LIBS += -lz
ZLIB =
endif
# add flac library
ifeq ($(BUILD_FLAC),1)
INCPATH += -I$(SRC)/lib/util
FLAC_LIB = $(OBJ)/libflac.a
# $(OBJ)/libflac++.a
else
LIBS += -lFLAC
FLAC_LIB =
endif
# add jpeglib image library
ifeq ($(BUILD_JPEGLIB),1)
INCPATH += -I$(SRC)/lib/libjpeg
JPEG_LIB = $(OBJ)/libjpeg.a
else
LIBS += -ljpeg
JPEG_LIB =
endif
# add SoftFloat floating point emulation library
SOFTFLOAT = $(OBJ)/libsoftfloat.a
# add formats emulation library
FORMATS_LIB = $(OBJ)/libformats.a
# add LUA library
LUA_LIB = $(OBJ)/liblua.a
# add web library
WEB_LIB = $(OBJ)/libweb.a
# add SQLite3 library
ifeq ($(BUILD_SQLITE3),1)
SQLITE3_LIB = $(OBJ)/libsqlite3.a
else
LIBS += -lsqlite3
SQLITE3_LIB =
endif
# add PortMidi MIDI library
ifeq ($(BUILD_MIDILIB),1)
INCPATH += -I$(SRC)/lib/portmidi
MIDI_LIB = $(OBJ)/libportmidi.a
else
LIBS += -lportmidi
MIDI_LIB =
endif
ifneq (,$(findstring clang,$(CC)))
LIBS += -lstdc++ -lpthread
endif
#-------------------------------------------------
# 'default' target needs to go here, before the
# include files which define additional targets
#-------------------------------------------------
default: maketree buildtools emulator
all: default tools
7Z_LIB = $(OBJ)/lib7z.a
#-------------------------------------------------
# defines needed by multiple make files
#-------------------------------------------------
BUILDSRC = $(SRC)/build
BUILDOBJ = $(OBJ)/build
BUILDOUT = $(BUILDOBJ)
ifdef NATIVE_OBJ
BUILDOUT = $(NATIVE_OBJ)/build
endif # NATIVE_OBJ
#-------------------------------------------------
# include the various .mak files
#-------------------------------------------------
# include OSD-specific rules first
include $(SRC)/osd/$(OSD)/$(OSD).mak
# then the various core pieces
include $(SRC)/build/build.mak
include $(SRC)/$(TARGET)/$(SUBTARGET).mak
-include $(SRC)/$(TARGET)/osd/$(OSD)/$(OSD).mak
include $(SRC)/emu/emu.mak
include $(SRC)/lib/lib.mak
-include $(SRC)/osd/$(CROSS_BUILD_OSD)/build.mak
include $(SRC)/tools/tools.mak
include $(SRC)/regtests/regtests.mak
# combine the various definitions to one
CCOMFLAGS += $(INCPATH)
CDEFS = $(DEFS)
# TODO: -x c++ should not be hard-coded
CPPCHECKFLAGS = $(CDEFS) $(INCPATH) -x c++ --enable=style
#-------------------------------------------------
# primary targets
#-------------------------------------------------
emulator: maketree $(BUILD) $(EMULATOR)
buildtools: maketree $(BUILD)
tools: maketree $(TOOLS)
maketree: $(sort $(OBJDIRS))
clean: $(OSDCLEAN)
@echo Deleting object tree $(OBJ)...
$(RM) -r $(OBJ)
@echo Deleting $(EMULATOR)...
$(RM) $(EMULATOR)
@echo Deleting $(TOOLS)...
$(RM) $(TOOLS)
@echo Deleting dependencies...
$(RM) depend_emu.mak
$(RM) depend_mame.mak
$(RM) depend_mess.mak
$(RM) depend_ume.mak
ifdef MAP
@echo Deleting $(FULLNAME).map...
$(RM) $(FULLNAME).map
endif
ifdef SYMBOLS
@echo Deleting $(FULLNAME).sym...
$(RM) $(FULLNAME).sym
endif
checkautodetect:
@echo TARGETOS=$(TARGETOS)
@echo PTR64=$(PTR64)
@echo BIGENDIAN=$(BIGENDIAN)
@echo UNAME="$(UNAME)"
tests: $(REGTESTS)
mak: maketree $(MAKEMAK_TARGET)
@echo Rebuilding $(SUBTARGET).mak...
$(MAKEMAK) $(SRC)/targets/$(SUBTARGET).lst -I. -I$(SRC)/emu -I$(SRC)/mame -I$(SRC)/mame/layout -I$(SRC)/mess -I$(SRC)/mess/layout $(SRC) > $(SUBTARGET).mak
$(MAKEMAK) $(SRC)/targets/$(SUBTARGET).lst > $(SUBTARGET).lst
#-------------------------------------------------
# directory targets
#-------------------------------------------------
$(sort $(OBJDIRS)):
$(MD) -p $@
#-------------------------------------------------
# executable targets and dependencies
#-------------------------------------------------
ifndef EXECUTABLE_DEFINED
$(EMULATOR): $(EMUINFOOBJ) $(DRIVLISTOBJ) $(DRVLIBS) $(LIBOSD) $(LIBBUS) $(LIBOPTIONAL) $(LIBEMU) $(LIBDASM) $(LIBUTIL) $(EXPAT) $(SOFTFLOAT) $(JPEG_LIB) $(FLAC_LIB) $(7Z_LIB) $(FORMATS_LIB) $(LUA_LIB) $(SQLITE3_LIB) $(WEB_LIB) $(ZLIB) $(LIBOCORE) $(MIDI_LIB) $(RESFILE)
$(CC) $(CDEFS) $(CFLAGS) -c $(SRC)/version.c -o $(VERSIONOBJ)
@echo Linking $@...
ifeq ($(TARGETOS),emscripten)
# Emscripten's linker seems to be stricter about the ordering of .a files
$(LD) $(LDFLAGS) $(LDFLAGSEMULATOR) $(VERSIONOBJ) -Wl,--start-group $^ -Wl,--end-group $(LIBS) -o $@
else
$(LD) $(LDFLAGS) $(LDFLAGSEMULATOR) $(VERSIONOBJ) $^ $(LIBS) -o $@
endif
ifeq ($(TARGETOS),win32)
ifdef SYMBOLS
ifndef MSVC_BUILD
$(OBJDUMP) --section=.text --line-numbers --syms --demangle $@ >$(FULLNAME).sym
endif
endif
endif
endif
#-------------------------------------------------
# generic rules
#-------------------------------------------------
$(OBJ)/%.o: $(SRC)/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
ifdef CPPCHECK
@$(CPPCHECK) $(CPPCHECKFLAGS) $<
endif
$(OBJ)/%.o: $(OBJ)/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
ifdef CPPCHECK
@$(CPPCHECK) $(CPPCHECKFLAGS) $<
endif
$(OBJ)/%.pp: $(SRC)/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -E $< -o $@
ifdef CPPCHECK
@$(CPPCHECK) $(CPPCHECKFLAGS) $<
endif
$(OBJ)/%.s: $(SRC)/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -S $< -o $@
ifdef CPPCHECK
@$(CPPCHECK) $(CPPCHECKFLAGS) $<
endif
$(OBJ)/%.lh: $(SRC)/%.lay $(FILE2STR_TARGET)
@echo Converting $<...
@$(FILE2STR) $< $@ layout_$(basename $(notdir $<))
$(OBJ)/%.fh: $(SRC)/%.png $(PNG2BDC_TARGET) $(FILE2STR_TARGET)
@echo Converting $<...
@$(PNG2BDC) $< $(OBJ)/temp.bdc
@$(FILE2STR) $(OBJ)/temp.bdc $@ font_$(basename $(notdir $<)) UINT8
$(DRIVLISTOBJ): $(DRIVLISTSRC)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
ifdef CPPCHECK
@$(CPPCHECK) $(CPPCHECKFLAGS) $<
endif
$(DRIVLISTSRC): $(SRC)/$(TARGET)/$(SUBTARGET).lst $(MAKELIST_TARGET)
@echo Building driver list $<...
@$(MAKELIST) $< >$@
$(OBJ)/%.a:
@echo Archiving $@...
$(RM) $@
$(AR) $(ARFLAGS) $@ $^
ifeq ($(TARGETOS),macosx)
$(OBJ)/%.o: $(SRC)/%.m | $(OSPREBUILD)
@echo Objective-C compiling $<...
$(CC) $(CDEFS) $(COBJFLAGS) $(CCOMFLAGS) -c $< -o $@
endif
#-------------------------------------------------
# optional dependencies file
#-------------------------------------------------
-include depend_emu.mak
-include depend_$(TARGET).mak