mame/ini/examples/p7.ini
Westley M. Martinez b5a54b761c HLSL Color Transforms and 3D LUT (#4043)
* Remove broken scanline uniform from post_pass

* Add 3D LUT to HLSL

* Allow individual LUTs for screen and UI

* WIP: Port 3D LUT to BGFX

* Finish porting LUT to BGFX

* Add individual phosphor color conversion for HLSL
	new file:   hlsl/chroma.fx
		Shader for converting xyY3 to sRGB
	modified:   hlsl/phosphor.fx
		Minor changes to emphasize idea that phosphors are color
agnostic
	modified:   hlsl/post.fx
		Conversion from signal RGB to xyY3
	modified:   src/osd/modules/render/d3d/d3dhlsl.cpp
	modified:   src/osd/modules/render/d3d/d3dhlsl.h
	modified:   src/osd/windows/winmain.cpp
	modified:   src/osd/windows/winmain.h

* Add phosphor examples and update presets

* Port phosphor color shaders to BGFX

* Fix missing newlines at EOF
2018-10-07 11:42:30 -04:00

15 lines
400 B
INI

# P7 Phosphor
#
# Dual-color phosphor for military RADAR
#
# Red channel should be set to medium-short persistence. Green
# channel should be set to long.
#
# DIRECT3D POST-PROCESSING OPTIONS
#
phosphor_life 0.2,0.8,0.0
chroma_mode 1
chroma_a 0.151,0.032
chroma_b 0.357,0.537
chroma_conversion_gain 0.30,0.59,0.11
chroma_y_gain 0.50,0.50,0.0