mirror of
https://github.com/mamedev/mame.git
synced 2024-11-16 07:48:32 +01:00
b5a54b761c
* Remove broken scanline uniform from post_pass * Add 3D LUT to HLSL * Allow individual LUTs for screen and UI * WIP: Port 3D LUT to BGFX * Finish porting LUT to BGFX * Add individual phosphor color conversion for HLSL new file: hlsl/chroma.fx Shader for converting xyY3 to sRGB modified: hlsl/phosphor.fx Minor changes to emphasize idea that phosphors are color agnostic modified: hlsl/post.fx Conversion from signal RGB to xyY3 modified: src/osd/modules/render/d3d/d3dhlsl.cpp modified: src/osd/modules/render/d3d/d3dhlsl.h modified: src/osd/windows/winmain.cpp modified: src/osd/windows/winmain.h * Add phosphor examples and update presets * Port phosphor color shaders to BGFX * Fix missing newlines at EOF
13 lines
295 B
INI
13 lines
295 B
INI
# P55 Phosphor
|
|
#
|
|
# Trichromatic phosphors for CRT projectors
|
|
#
|
|
# Red and green have medium persistence, blue has medium-short.
|
|
#
|
|
# DIRECT3D POST-PROCESSING OPTIONS
|
|
#
|
|
chroma_mode 3
|
|
chroma_a 0.615,0.360
|
|
chroma_b 0.300,0.600
|
|
chroma_c 0.150,0.070
|
|
chroma_y_gain 0.2555,0.6582,0.0863
|