MAME
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Curt Coder 99ba45ff75 newbrain: Dumped the COP internal ROM. [Chris Despinidis]
newbrain: Rewrote the driver to modern standards. [Curt Coder]
cop400: Implemented the MICROBUS interface. [Curt Coder]
2016-03-02 20:54:32 +02:00
3rdparty make possible to select if bundled SDL2 is used, made mingw and vs compile so far (nw) 2016-02-27 18:48:03 +01:00
artwork NTSC Refactoring and Options 2016-01-25 22:02:24 +01:00
benchmarks Added Google Benchmark library (nw) 2016-01-29 11:47:40 +01:00
bgfx Fix up a few things in chain JSON loading, nw 2016-02-27 16:11:01 +01:00
docs lua api: cleanup options handling and fix cheat state return value (nw) 2016-02-16 15:28:46 -06:00
doxygen Added new doxygen templates and limited basic to core (nw) 2015-11-16 10:32:27 +01:00
hash tweak naming (nw) 2016-03-02 17:56:48 +00:00
hlsl Fixed missing const (nw) 2016-01-26 22:24:47 +01:00
keymaps
language Make translation will now remove fuzzy translations and will not merge those as well (nw) 2016-03-02 08:01:22 +01:00
nl_examples Increase performance from 53% to 69% for matrix size around 30x30. These 2015-08-21 01:35:30 +02:00
plugins Added plugin info json files and made system automatically load available plugins and start them if flagged so (nw) 2016-02-14 19:48:44 +01:00
regtests Adding regression tests for the AMPAL18P8 2016-02-13 15:12:36 -05:00
samples fix power switch, kb beep and fdd sounds 2015-10-09 23:43:23 +03:00
scripts newbrain: Dumped the COP internal ROM. [Chris Despinidis] 2016-03-02 20:54:32 +02:00
shaders Fix up a few things in chain JSON loading, nw 2016-02-27 16:11:01 +01:00
src newbrain: Dumped the COP internal ROM. [Chris Despinidis] 2016-03-02 20:54:32 +02:00
tests c -> cpp for test (nw) 2015-11-08 16:06:28 +01:00
.gitattributes fix line endings for po files (nw) 2016-02-20 21:51:52 +01:00
.gitignore removed created mo, in order to make it part of build process (nw) 2016-02-21 11:34:22 +01:00
.travis.yml 6 is too many 3 is better, lets see about 4 (nw) 2015-12-12 14:50:03 -06:00
makefile added IGNORE_BAD_LOCALISATION flag (nw) 2016-03-02 08:21:13 +01:00
README.md Update README.md 2015-09-28 10:47:56 +02:00

MAME

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What is MAME?

MAME stands for Multiple Arcade Machine Emulator.

MAME's purpose is to preserve decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the games are playable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?).

What is MESS?

MESS (Multi Emulator Super System) is the sister project of MAME. MESS documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators, as MAME does for arcade games.

The MESS and MAME projects live in the same source repository and share much of the same code, but are different build targets.

License

MAME is in the process of becoming a Free and Open Source project. We are still in the process of contacting all developers who have contributed in the past. We have received approval for the vast majority of contributions.

Going forward, we will be using the 3-Clause BSD license for the core, and the LGPL version 2.1 or later, and the GPL version 2.0 or later, for certain drivers. As a whole, MAME will be delivered under the GPL version 2.0 or later. As we are still contacting developers, MAME is still distributed under the MAME license as of this time. If you have not been contacted yet, and believe you have contributed code to MAME in the past, please contact us.

How to compile?

If you're on a *nix system, it could be as easy as typing

make

for a MAME build,

make SUBTARGET=arcade

for an arcade-only build, or

make SUBTARGET=mess

for a MESS build (provided you have all the prerequisites).

For Windows users, we provide a ready-made build environment based on MinGW-w64. Visual Studio builds are also possible.

Where can I find out more?

Contributing

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow GNU style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer GNU style, so if you don't care much, use that.

All contributors need to either add standard header for license info (on new files) or send us their wish under which of licenses they would like their code to be published under :BSD-3-Clause, or for new files in mame/ or mess/, either the BSD-3-Clause license, the LGPL-2.1+, or the GPL-2.0+.