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for Laserdisc overlays. This is a change in behaviour, and it means that games like Golly! Ghost! will need an explicit blend mode specified in the XML. I'm not entirely happy with the situation, but a better, more general solution than this would require some serious refactoring to MAME's renderer. |
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swlist | ||
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CONTRIBUTING.md | ||
LICENSE | ||
Makefile | ||
README.md | ||
update.sh |
MAME Documentation
This contains the source for docs.mamedev.org.