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b5a54b761c
* Remove broken scanline uniform from post_pass * Add 3D LUT to HLSL * Allow individual LUTs for screen and UI * WIP: Port 3D LUT to BGFX * Finish porting LUT to BGFX * Add individual phosphor color conversion for HLSL new file: hlsl/chroma.fx Shader for converting xyY3 to sRGB modified: hlsl/phosphor.fx Minor changes to emphasize idea that phosphors are color agnostic modified: hlsl/post.fx Conversion from signal RGB to xyY3 modified: src/osd/modules/render/d3d/d3dhlsl.cpp modified: src/osd/modules/render/d3d/d3dhlsl.h modified: src/osd/windows/winmain.cpp modified: src/osd/windows/winmain.h * Add phosphor examples and update presets * Port phosphor color shaders to BGFX * Fix missing newlines at EOF
16 lines
456 B
INI
16 lines
456 B
INI
# Example for BT.709 Color Space
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#
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# BT.709 was standardized in 1990 for HD television. The color space for
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# BT.709 would later be used for sRGB, the color space used for modern
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# operating systems.
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#
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# This color space should be used for post-1995 computer systems and HD game
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# systems.
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#
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# DIRECT3D POST-PROCESSING OPTIONS
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#
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chroma_mode 3
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chroma_a 0.64,0.33
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chroma_b 0.30,0.60
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chroma_c 0.15,0.06
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chroma_y_gain 0.2126,0.7152,0.0722
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