mame/hlsl
Westley M. Martinez 91172125de Add LCD ghosting shader for Direct3D
hlsl/ghosting.fx: Add LCD ghosting shader

	hlsl/phosphor.fx: Remove LCD logic

	ini/presets/gameboy.ini, ini/presets/gba.ini,
ini/presets/lcd-matrix.ini, ini/presets/lcd.ini, ini/presets/raster.ini,
ini/presets/vector.ini: Update presets

	src/osd/modules/render/d3d/d3dhlsl.cpp,
src/osd/modules/render/d3d/d3dhlsl.h: Add LCD shader and sliders.  Allow
sliders to be adjusted for R, G, and B components.

	src/osd/windows/winmain.cpp, src/osd/windows/winmain.h: Add LCD
ghosting options.# Please enter the commit message for your changes. Lines starting
2017-01-02 15:42:33 -08:00
..
bloom.fx - already fixed scanline issue also applied for swapped orientation (nw) 2016-08-13 20:30:56 +02:00
color.fx
deconverge.fx
distortion.fx Disabled clearing of render targets in several passes (HLSL) 2016-10-22 22:56:16 +02:00
downsample.fx Removed hacks for vector screens from shaders (nw) 2016-04-13 19:21:57 +02:00
focus.fx Reduced defocus effect to one pass (HLSL/BGFX) 2016-10-22 22:56:16 +02:00
ghosting.fx Add LCD ghosting shader for Direct3D 2017-01-02 15:42:33 -08:00
ntsc.fx Get NTSC working in both bgfx and d3d, nw 2016-03-29 01:56:37 +02:00
phosphor.fx Add LCD ghosting shader for Direct3D 2017-01-02 15:42:33 -08:00
post.fx Disabled clearing of render targets in several passes (HLSL) 2016-10-22 22:56:16 +02:00
prescale.fx Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
primary.fx Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
vector.fx Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00