mame/bgfx/effects/misc/texconv_rgb32.json
MooglyGuy 5671484fc8
Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
* render/bgfx: Improved clearing and blending. Added prescale support. Fixes MT07586, MT07587, MT08084.
* render/bgfx: Fixed blend and tint handling. (Fixes Github #1953).
* render/bgfx/blendreader.cpp: Support non-separated blend mode specification for BGFX effects.
* render/bgfx: Reworked how horizontally-padded screen textures are handled. Likely fixes MT08512 and MT08505.
* render/bgfx: Ensure that a texture's width margin is updated in all cases.
* render/d3d/d3dhlsl.cpp: Fixed tinting in HLSL post-processing mode.
* render/d3d/d3dhlsl.cpp: Avoid most redundant state-setting calls. Reduces D3D API calls by about 90% on fruit machine drivers.
* render/d3d/d3dhlsl.cpp: Assign SourceDims and QuadDims uniforms to only those effects that use them.
* machine/laserdsc.cpp: Always add video quad to screen container, adjust tint based on m_videoenable instead.
2023-01-29 03:59:25 +11:00

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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//===============================================================
//
// texconv_rgb32.json: An opaque texture-to-target copy.
//
//===============================================================
{
"blend": {
"equation": "add",
"srcColor": "1",
"dstColor": "0",
"srcAlpha": "1",
"dstAlpha": "0"
},
"depth": { "function": "always", "writeenable": false },
"cull": { "mode": "none" },
"write": { "rgb": true, "alpha": true },
"vertex": "chains/misc/vs_resize_blit",
"fragment": "chains/misc/fs_blit_rgb32",
"uniforms": [
{ "name": "s_tex", "type": "int", "values": [ 1.0 ] },
{ "name": "s_pal", "type": "int", "values": [ 1.0 ] },
{ "name": "u_inv_view_dims", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] },
{ "name": "u_tex_bounds0", "type": "vec4", "values": [ 0.0, 0.0, 1.0, 1.0 ] }
]
}