mame/bgfx/chains
Westley M. Martinez b5a54b761c HLSL Color Transforms and 3D LUT (#4043)
* Remove broken scanline uniform from post_pass

* Add 3D LUT to HLSL

* Allow individual LUTs for screen and UI

* WIP: Port 3D LUT to BGFX

* Finish porting LUT to BGFX

* Add individual phosphor color conversion for HLSL
	new file:   hlsl/chroma.fx
		Shader for converting xyY3 to sRGB
	modified:   hlsl/phosphor.fx
		Minor changes to emphasize idea that phosphors are color
agnostic
	modified:   hlsl/post.fx
		Conversion from signal RGB to xyY3
	modified:   src/osd/modules/render/d3d/d3dhlsl.cpp
	modified:   src/osd/modules/render/d3d/d3dhlsl.h
	modified:   src/osd/windows/winmain.cpp
	modified:   src/osd/windows/winmain.h

* Add phosphor examples and update presets

* Port phosphor color shaders to BGFX

* Fix missing newlines at EOF
2018-10-07 11:42:30 -04:00
..
eagle
hqx
xbr
crt-geom-deluxe.json
crt-geom.json
default.json
hlsl.json HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
LICENSE
lut.json HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
pillarbox_left_horizontal.json
pillarbox_left_vertical.json
pillarbox_right_horizontal.json
pillarbox_right_vertical.json
README.md
unfiltered.json

BGFX shader chains

Contains definitions for BGFX shader chains

Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team