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5671484fc8
* render/bgfx: Improved clearing and blending. Added prescale support. Fixes MT07586, MT07587, MT08084. * render/bgfx: Fixed blend and tint handling. (Fixes Github #1953). * render/bgfx/blendreader.cpp: Support non-separated blend mode specification for BGFX effects. * render/bgfx: Reworked how horizontally-padded screen textures are handled. Likely fixes MT08512 and MT08505. * render/bgfx: Ensure that a texture's width margin is updated in all cases. * render/d3d/d3dhlsl.cpp: Fixed tinting in HLSL post-processing mode. * render/d3d/d3dhlsl.cpp: Avoid most redundant state-setting calls. Reduces D3D API calls by about 90% on fruit machine drivers. * render/d3d/d3dhlsl.cpp: Assign SourceDims and QuadDims uniforms to only those effects that use them. * machine/laserdsc.cpp: Always add video quad to screen container, adjust tint based on m_videoenable instead.
33 lines
876 B
JSON
33 lines
876 B
JSON
// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz
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//============================================================
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//
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// screen_multiply.json: Shader used when drawing a final
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// post-processed screen image to the output window with
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// multiply blending.
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//
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//============================================================
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{
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"blend": {
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"equation": "add",
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"srcColor": "dstcolor",
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"dstColor": "1-srcalpha",
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"srcAlpha": "1",
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"dstAlpha": "0"
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},
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"depth": {
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"function": "always"
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},
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"cull": { "mode": "none" },
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"write": {
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"rgb": true,
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"alpha": true
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},
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"vertex": "vs_screen",
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"fragment": "fs_screen",
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"uniforms": [
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{ "name": "s_tex", "type": "int", "values": [ 1.0 ] },
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{ "name": "u_tint", "type": "vec4", "values": [ 1.0, 1.0, 1.0, 1.0 ] },
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{ "name": "u_inv_view_dims", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] }
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]
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}
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