mirror of
https://github.com/mamedev/mame.git
synced 2024-11-16 07:48:32 +01:00
5671484fc8
* render/bgfx: Improved clearing and blending. Added prescale support. Fixes MT07586, MT07587, MT08084. * render/bgfx: Fixed blend and tint handling. (Fixes Github #1953). * render/bgfx/blendreader.cpp: Support non-separated blend mode specification for BGFX effects. * render/bgfx: Reworked how horizontally-padded screen textures are handled. Likely fixes MT08512 and MT08505. * render/bgfx: Ensure that a texture's width margin is updated in all cases. * render/d3d/d3dhlsl.cpp: Fixed tinting in HLSL post-processing mode. * render/d3d/d3dhlsl.cpp: Avoid most redundant state-setting calls. Reduces D3D API calls by about 90% on fruit machine drivers. * render/d3d/d3dhlsl.cpp: Assign SourceDims and QuadDims uniforms to only those effects that use them. * machine/laserdsc.cpp: Always add video quad to screen container, adjust tint based on m_videoenable instead.
50 lines
2.6 KiB
JSON
50 lines
2.6 KiB
JSON
// license:BSD-3-Clause
|
|
// copyright-holders:Ryan Holtz,ImJezze
|
|
//============================================================
|
|
//
|
|
// post.json: Hum-bar, shadow-mask, and final
|
|
// color convolution shader for CRT simulation.
|
|
//
|
|
//============================================================
|
|
{
|
|
"blend": {
|
|
"equation": "add",
|
|
"srcColor": "srcalpha",
|
|
"dstColor": "1-srcalpha",
|
|
"srcAlpha": "srcalpha",
|
|
"dstAlpha": "1-srcalpha"
|
|
},
|
|
"depth": {
|
|
"function": "always"
|
|
},
|
|
"cull": { "mode": "none" },
|
|
"write": {
|
|
"rgb": true,
|
|
"alpha": true
|
|
},
|
|
"vertex": "chains/hlsl/vs_post",
|
|
"fragment": "chains/hlsl/fs_post",
|
|
"uniforms": [
|
|
{ "name": "s_tex", "type": "int", "values": [ 0.0 ] },
|
|
{ "name": "s_shadow", "type": "int", "values": [ 1.0 ] },
|
|
{ "name": "u_swap_xy", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
|
|
{ "name": "u_source_dims", "type": "vec4", "values": [ 256.0, 256.0, 0.0, 0.0 ] },
|
|
{ "name": "u_target_dims", "type": "vec4", "values": [ 256.0, 256.0, 0.0, 0.0 ] },
|
|
{ "name": "u_target_scale", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] },
|
|
{ "name": "u_humbar_hertz_rate", "type": "vec4", "values": [ 0.001, 0.0, 0.0, 0.0 ] },
|
|
{ "name": "u_humbar_alpha", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
|
|
{ "name": "u_time", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
|
|
{ "name": "u_screen_scale", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] },
|
|
{ "name": "u_screen_offset", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
|
|
{ "name": "u_shadow_tile_mode", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
|
|
{ "name": "u_shadow_alpha", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
|
|
{ "name": "u_shadow_count", "type": "vec4", "values": [ 12.0, 12.0, 0.0, 0.0 ] },
|
|
{ "name": "u_shadow_uv", "type": "vec4", "values": [ 0.25, 0.25, 0.0, 0.0 ] },
|
|
{ "name": "u_shadow_uv_offset", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
|
|
{ "name": "u_power", "type": "vec4", "values": [ 1.0, 1.0, 1.0, 0.0 ] },
|
|
{ "name": "u_floor", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
|
|
{ "name": "u_chroma_mode", "type": "vec4", "values": [ 3.0, 0.0, 0.0, 0.0 ] },
|
|
{ "name": "u_conversion_gain", "type": "vec4", "values": [ 0.299, 0.587, 0.114, 0.0 ] },
|
|
{ "name": "u_inv_view_dims", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] }
|
|
]
|
|
}
|