mame/hash/vboy.xml
Angelo Salese d8f4411f39
v810/v810.cpp: separate irqs into individual lines as a PoC (#11088)
Allows pcfx to detect a CD as Audio (needs TOC/Mode Select (10) fixes for actual PC-FX detection, uses t10mmc.cpp under the hood).

- v810/v810.cpp: fix device_reset behaviour;
- v810/v810.cpp: fix MPYHW opcode, makes redalert/redalertj not to crash on attract/gameplay;
- nintendo/vboy.cpp: fix screen type to LCD until we have an actual LED class;
- nintendo/vboy.cpp: fix spaceinv gameplay shots display;
- nintendo/vboy.cpp: fix bg page offsets for hyperfgt;
- video/huc6272.cpp: hookup SCSI cmd readback;
2023-04-20 16:24:11 +02:00

585 lines
23 KiB
XML

<?xml version="1.0"?>
<!DOCTYPE softwarelist SYSTEM "softwarelist.dtd">
<!--
license:CC0-1.0
According to Planet Virtual Boy, the following undumped protos exist
- Dragon Hopper,
- Mansion of Insmouse (USA),
- Polygo Block,
- Virtual Block,
- Virtual Fishing (USA),
- Zero Racers
- Entries with a supported="partial" with no notes field attached are
to be intended as working with generic system issues
(namely sprite wraparound not working on screen edges and imperfect sound)
-->
<softwarelist name="vboy" description="Nintendo Virtual Boy cartridges">
<software name="3dtetris" supported="no">
<description>3-D Tetris (USA)</description>
<year>1996</year>
<publisher>Nintendo</publisher>
<notes><![CDATA[
Missing intro and gameplay graphics, uses [VIP] framebuffer
]]></notes>
<info name="developer" value="T&amp;E Soft"/>
<info name="serial" value="VUE-VPBE-USA"/>
<info name="release" value="19960322"/>
<part name="cart" interface="vboy_cart">
<feature name="pcb" value="VUE-AA3A-01" />
<feature name="u1" value="U1 PRG" />
<feature name="u2" value="U2" />
<feature name="u3" value="U3" />
<feature name="battery" value="BT1" />
<dataarea name="rom" size="0x100000" width="32">
<rom name="vue-vpbe-0.u1" size="0x100000" crc="bb71b522" sha1="5177015a91442e56bd76af39447bca365e06c272" />
</dataarea>
<dataarea name="sram" size="0x2000" width="8" />
</part>
</software>
<!-- This was built from the final source code using the official compiler VUCC and converted from ISX to ROM. -->
<!-- (Planned) Releases: 1996-02-23 (JPN), 1996-08-26 (USA), but the game never got actually released -->
<software name="boundh" supported="no">
<description>Bound High! (Japan, USA, prototype)</description>
<year>1996</year>
<publisher>Nintendo</publisher>
<notes><![CDATA[
Runs way too fast
]]></notes>
<info name="developer" value="Japan System Supply"/>
<info name="serial" value="VUE-VBHE-JPN, VUE-VBHE-USA"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x200000" width="32">
<rom name="bound high (ju).bin" size="0x200000" crc="e81a3703" sha1="1196ef8b9a96a0ff2f3634f8eb1c4865c0fb6b01" />
</dataarea>
</part>
</software>
<software name="galactic" supported="partial">
<description>Galactic Pinball (Japan, USA)</description>
<year>1995</year>
<publisher>Nintendo</publisher>
<notes><![CDATA[
Ball goes out of bounds sometimes on gameplay (verify)
]]></notes>
<info name="developer" value="Intelligent Systems"/>
<info name="serial" value="VUE-VGPJ-JPN, VUE-VGPJ-USA"/>
<info name="release" value="19950701 (JPN), 19950814 (USA)"/>
<info name="alt_title" value="ギャラクティック・ピンボール"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x100000" width="32">
<rom name="vue-vgpj-0.u1" size="0x100000" crc="c9710a36" sha1="93a25abf4f86e71a49c1c3a470140bb40cb693d6" />
</dataarea>
<dataarea name="sram" size="0x2000" width="8" />
</part>
</software>
<software name="golf" supported="no">
<description>Golf (USA)</description>
<year>1995</year>
<publisher>Nintendo</publisher>
<notes><![CDATA[
Missing attract and gameplay graphics, uses [VIP] framebuffer
Missing [cart] SRAM
]]></notes>
<info name="developer" value="T&amp;E Soft"/>
<info name="serial" value="VUE-VVGE-USA"/>
<info name="release" value="199511xx"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x200000" width="32">
<rom name="vue-vvge-0.u1" size="0x200000" crc="2199af41" sha1="23ce3c174789cdd306497d86cb2c4e76ba8b06e5" />
</dataarea>
</part>
</software>
<software name="hyperfgt" supported="partial">
<description>Hyper Fighting (pirate)</description>
<year>2013?</year>
<publisher>&lt;unknown&gt;</publisher>
<notes><![CDATA[
Glitchy [VIP] backgrounds during gameplay (fixed)
[VIP] palette ramps are pretty dim even on max brightness
bp 7020fea,1,{R10=1;g} in Versus Mode to force serial to master mode (and be able to select stage)
]]></notes>
<info name="developer" value="Mr. Anon"/>
<info name="serial" value="VUE ANON"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x400000" width="32">
<rom name="hyper fighting.bin" size="0x400000" crc="3f2a6ba2" sha1="578355de83822ce67522033dd7545631124a71ab" />
</dataarea>
<dataarea name="sram" size="0x2000" width="8" />
</part>
</software>
<software name="insmouse" supported="partial">
<!-- Alt name "Innsmouth no Yakata" -->
<description>Insmouse no Yakata (Japan)</description>
<year>1995</year>
<publisher>I'Max</publisher>
<info name="developer" value="Betop (I'Max)"/>
<info name="serial" value="VUE-VIMJ-JPN"/>
<info name="release" value="19951013"/>
<info name="alt_title" value="インスマウスの館"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x100000" width="32">
<rom name="insmouse no yakata (japan).bin" size="0x100000" crc="83cb6a00" sha1="37e06e53ce2810e870835c48decdd6c72079bfda" />
</dataarea>
</part>
</software>
<software name="jackbros" supported="partial">
<description>Jack Bros. (USA)</description>
<year>1995</year>
<publisher>Atlus</publisher>
<info name="developer" value="Atlus"/>
<info name="serial" value="VUE-VJBE-USA"/>
<info name="release" value="19951020"/>
<part name="cart" interface="vboy_cart">
<feature name="pcb" value="VUE-AA-01(K)" />
<feature name="u1" value="U1 PRG" />
<dataarea name="rom" size="0x100000" width="32">
<rom name="vue-vjbe-0.u1" size="0x100000" crc="a44de03c" sha1="0e086d7ef2bd8b97315196943fd0b71da07aa8f1" />
</dataarea>
</part>
</software>
<software name="jackbrosj" cloneof="jackbros" supported="partial">
<description>Jack Bros. no Meiro de Hiihoo! (Japan)</description>
<year>1995</year>
<publisher>Atlus</publisher>
<info name="developer" value="Atlus"/>
<info name="serial" value="VUE-VJBJ-JPN"/>
<info name="release" value="19950929"/>
<info name="alt_title" value="ジャック・ブラザースの迷路でヒーホー!"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x100000" width="32">
<rom name="jack bros. no meiro de hiihoo (japan).bin" size="0x100000" crc="cab61e8b" sha1="a973406590382ee503037271330d68d2834b79db" />
</dataarea>
</part>
</software>
<software name="mariocla" supported="partial">
<description>Mario Clash (Japan, USA)</description>
<year>1995</year>
<publisher>Nintendo</publisher>
<info name="developer" value="Nintendo R&amp;D1"/>
<info name="serial" value="VUE-VMCJ-JPN, VUE-VMCJ-USA"/>
<info name="release" value="19950928 (JPN), 199510xx (USA)"/>
<info name="alt_title" value="マリオクラッシュ"/>
<part name="cart" interface="vboy_cart">
<feature name="pcb" value="VUE-AA-01" />
<feature name="u1" value="U1 PRG" />
<dataarea name="rom" size="0x100000" width="32">
<rom name="vue-vmcj-0.u1" size="0x100000" crc="a47de78c" sha1="7556a778b60490bdb81774bcbaa7413fc84cb985" />
</dataarea>
</part>
</software>
<software name="marioten" supported="partial">
<description>Mario's Tennis (Japan, USA)</description>
<year>1995</year>
<publisher>Nintendo</publisher>
<notes><![CDATA[
Title screen logo is misplaced if intro isn't skipped, uses [V810] CMPF, CVTS, ADDF, SUBF.
Mario also shots in fault, which definitely indicates bad maths
[VIP] palette ramps are particularly bad, cfr. ROZ layer
]]></notes>
<info name="developer" value="Nintendo R&amp;D1, Tose Software"/>
<info name="serial" value="VUE-VMTJ-JPN, VUE-VMTJ-USA"/>
<info name="release" value="19950721 (JPN), 19950814 (USA)"/>
<info name="alt_title" value="マリオズテニス"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x80000" width="32">
<rom name="vue-vmtj-0.u1" size="0x80000" crc="7ce7460d" sha1="5162f7fa9e3eae4338c53ccba641ba080c768754" />
</dataarea>
</part>
</software>
<software name="nesterfb" supported="partial">
<description>Nester's Funky Bowling (USA)</description>
<year>1996</year>
<publisher>Nintendo</publisher>
<notes><![CDATA[
Once that you hit the pins, animation phase takes a while to start (can't repro, assume fixed)
]]></notes>
<info name="developer" value="Nintendo IRD"/>
<info name="serial" value="VUE-VNFE-USA"/>
<info name="release" value="19960226"/>
<part name="cart" interface="vboy_cart">
<feature name="pcb" value="VUE-AA-01" />
<feature name="u1" value="U1 PRG" />
<dataarea name="rom" size="0x200000" width="32">
<rom name="vue-vnfe-0.u1" size="0x200000" crc="df4d56b4" sha1="f4a4c7928f15102cf14c90c5f044e5f7cc7c32f9" />
</dataarea>
</part>
</software>
<software name="nikochan" supported="no">
<description>Niko-chan Battle (Japan, prototype)</description>
<year>1996</year>
<publisher>Bullet-Proof Software</publisher>
<notes><![CDATA[
Gameplay [VIP] flickers too much, framebuffer?
]]></notes>
<info name="alt_title" value="ニコちゃんバトル"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x100000" width="32">
<rom name="nikochan battle (j)(prototype).bin" size="0x100000" crc="f3cd40dd" sha1="217ca062f65d4e8b2848085918af5ac4b33b12d4" />
</dataarea>
</part>
</software>
<software name="panicbom" supported="partial">
<description>Panic Bomber (USA)</description>
<year>1995</year>
<publisher>Nintendo</publisher>
<info name="developer" value="Raizing"/>
<info name="serial" value="VUE-VH2E-USA"/>
<info name="release" value="199512xx"/>
<part name="cart" interface="vboy_cart">
<feature name="pcb" value="VUE-AA-01" />
<feature name="u1" value="U1 PRG" />
<dataarea name="rom" size="0x80000" width="32">
<rom name="vue-vh2e-0.u1" size="0x80000" crc="19bb2dfb" sha1="80216b2874cf162f301d571bb8aebc98d80b4f3e" />
</dataarea>
</part>
</software>
<software name="redalarm" supported="no">
<description>Red Alarm (USA)</description>
<year>1995</year>
<publisher>Nintendo</publisher>
<notes><![CDATA[
Missing graphics, uses [VIP] framebuffer
]]></notes>
<info name="developer" value="T&amp;E Soft"/>
<info name="serial" value="VUE-VREE-USA"/>
<info name="release" value="19950814"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x100000" width="32">
<rom name="vue-vree-0.u1" size="0x100000" crc="aa10a7b4" sha1="494fa60cb8997880b4e8cd3270b21d6c2768a48a" />
</dataarea>
</part>
</software>
<software name="redalarmj" cloneof="redalarm" supported="no">
<description>Red Alarm (Japan)</description>
<year>1995</year>
<publisher>T&amp;E Soft</publisher>
<notes><![CDATA[
Missing graphics, uses [VIP] framebuffer
]]></notes>
<info name="developer" value="T&amp;E Soft"/>
<info name="serial" value="VUE-VREJ-JPN"/>
<info name="release" value="19950721"/>
<info name="alt_title" value="レッドアラーム"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x100000" width="32">
<rom name="red alarm (japan).bin" size="0x100000" crc="7e85c45d" sha1="f5057fa9bfd9d60b9dcfc004cfdd12aa8eb1cb4a" />
</dataarea>
</part>
</software>
<software name="sdgundam" supported="partial">
<description>SD Gundam - Dimension War (Japan)</description>
<year>1995</year>
<publisher>Bandai</publisher>
<notes><![CDATA[
Overdriven [sound] samples when moving outside the allocated space
]]></notes>
<info name="developer" value="Locomotive"/>
<info name="serial" value="VUE-VSDJ-JPN"/>
<info name="release" value="19951222"/>
<info name="alt_title" value="SDガンダム ディメンション ウォー"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x100000" width="32">
<rom name="sd gundam - dimension war (japan).bin" size="0x100000" crc="44788197" sha1="1a67f6bdb45db46e22b8aadea754a68ad379ae29" />
</dataarea>
<dataarea name="sram" size="0x2000" width="8" />
</part>
</software>
<software name="spaceinv" supported="no">
<description>Space Invaders - Virtual Collection (Japan)</description>
<year>1995</year>
<publisher>Taito</publisher>
<notes><![CDATA[
No FMV during attract mode (two of them), [VIP] framebuffer
No shots during gameplay, [VIP] affine GP out of bounds (fixed)
Spams lots of "error reading INTCLR" in error.log
]]></notes>
<info name="developer" value="Taito"/>
<info name="serial" value="VUE-VSPJ-JPN"/>
<info name="release" value="19951201"/>
<info name="alt_title" value="スペースインベーダー バーチャルコレクション"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x80000" width="32">
<rom name="space invaders - virtual collection (japan).bin" size="0x80000" crc="fa44402d" sha1="16ad904faafd24642dfd056d10a768e81f0d9bfa" />
</dataarea>
</part>
</software>
<software name="spacepin" cloneof="galactic" supported="no">
<description>Space Pinball (Japan, prototype)</description>
<year>1995</year>
<publisher>Nintendo</publisher>
<notes><![CDATA[
I/O access (regression)
]]></notes>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x200000" width="32">
<rom name="space pinball prototype (j).bin" size="0x200000" crc="44c2b723" sha1="dc182360c7c8d26323db8921f09db76638e81ced" />
</dataarea>
</part>
</software>
<software name="ssquash" supported="partial">
<description>Space Squash (Japan)</description>
<year>1995</year>
<publisher>Coconuts Japan Entertainment</publisher>
<info name="developer" value="Tomcat System"/>
<info name="serial" value="VUE-VSSJ-JPN"/>
<info name="release" value="19950929"/>
<info name="alt_title" value="スペーススカッシュ"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="524288" width="32">
<rom name="space squash (japan).bin" size="524288" crc="60895693" sha1="3f08cae2b6f9e386529949ff954220860db1af64" />
</dataarea>
</part>
</software>
<software name="telerobo" supported="partial">
<description>Teleroboxer (Japan, USA)</description>
<year>1995</year>
<publisher>Nintendo</publisher>
<notes><![CDATA[
Verify player KO [VIP] graphics
]]></notes>
<info name="developer" value="Nintendo R&amp;D1"/>
<info name="serial" value="VUE-VTBJ-JPN, VUE-VTBJ-USA"/>
<info name="release" value="19950721 (JPN), 19950814 (USA)"/>
<info name="alt_title" value="テレロボクサー"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x100000" width="32">
<rom name="vue-vtbj-0.u1" size="0x100000" crc="36103000" sha1="c59e020f9674774c5cbc022317ebba0eb1d744f7" />
</dataarea>
<dataarea name="sram" size="0x2000" width="8" />
</part>
</software>
<software name="tobidase" cloneof="panicbom" supported="partial">
<description>Tobidase! Panibon (Japan)</description>
<year>1995</year>
<publisher>Hudson</publisher>
<info name="developer" value="Raizing"/>
<info name="serial" value="VUE-VH2J-JPN"/>
<info name="release" value="19950721"/>
<info name="alt_title" value="とびだせ! ぱにボン"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x80000" width="32">
<rom name="tobidase panibon (japan).bin" size="0x80000" crc="40498f5e" sha1="b8a12a9677afa5cbce6ed43eb0effb5a02875534" />
</dataarea>
</part>
</software>
<software name="vbowling" supported="partial">
<description>Virtual Bowling (Japan)</description>
<year>1995</year>
<publisher>Athena</publisher>
<info name="developer" value="Athena"/>
<info name="serial" value="VUE-VVBJ-JPN"/>
<info name="release" value="19951222"/>
<info name="alt_title" value="バーチャルボウリング"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x100000" width="32">
<rom name="virtual bowling (japan).bin" size="0x100000" crc="20688279" sha1="a5be7654037050f0a781e70efea0191f43d26f06" />
</dataarea>
</part>
</software>
<software name="vfishing" supported="partial">
<description>Virtual Fishing (Japan)</description>
<year>1995</year>
<publisher>Pack-In-Video</publisher>
<notes><![CDATA[
Missing GFXs for gender select in name entry, [VIP] palette ramps
]]></notes>
<info name="developer" value="Pack-In-Video"/>
<info name="serial" value="VUE-VVFJ-JPN"/>
<info name="release" value="19951016"/>
<info name="alt_title" value="バーチャルフィッシング"/>
<part name="cart" interface="vboy_cart">
<feature name="pcb" value="VUE-AA3A-01" />
<feature name="u1" value="U1 PRG" />
<feature name="u2" value="U2 [HY6264ALLJ-10]" />
<feature name="u3" value="U3 [??]" />
<feature name="battery" value="BT1" />
<dataarea name="rom" size="0x100000" width="32">
<rom name="vue-vvfj-0.u1" size="0x100000" crc="526cc969" sha1="583b409b7215159219d08e789db46140062095f2" />
</dataarea>
<dataarea name="sram" size="0x2000" width="8" />
</part>
</software>
<software name="vforce" supported="partial">
<description>Vertical Force (USA)</description>
<year>1995</year>
<publisher>Nintendo</publisher>
<info name="developer" value="Hudson"/>
<info name="serial" value="VUE-VH3E-USA"/>
<info name="release" value="19951201"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x100000" width="32">
<rom name="vue-vh3e-0.u1" size="0x100000" crc="4c32ba5e" sha1="38f9008f60b09deef1151d46b905b090a0338200" />
</dataarea>
</part>
</software>
<software name="vforcej" cloneof="vforce" supported="partial">
<description>Vertical Force (Japan)</description>
<year>1995</year>
<publisher>Hudson</publisher>
<info name="developer" value="Hudson"/>
<info name="serial" value="VUE-VH3J-JPN"/>
<info name="release" value="19950812"/>
<info name="alt_title" value="バーティカルフォース"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x100000" width="32">
<rom name="vertical force (japan).bin" size="0x100000" crc="9e9b8b92" sha1="c7204ba5cfe7d26394b5e22badc580c8ed8c0b37" />
</dataarea>
</part>
</software>
<software name="vgolf" cloneof="golf" supported="no">
<description>T&amp;E Virtual Golf (Japan)</description>
<year>1995</year>
<publisher>T&amp;E Soft</publisher>
<notes><![CDATA[
Missing attract and gameplay graphics, uses [VIP] framebuffer
Missing [cart] SRAM
]]></notes>
<info name="developer" value="T&amp;E Soft"/>
<info name="serial" value="VUE-VVGJ-JPN"/>
<info name="release" value="19950811"/>
<info name="alt_title" value="T&amp;Eヴァーチャルゴルフ"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x200000" width="32">
<rom name="t&amp;e virtual golf (japan).bin" size="0x200000" crc="6ba07915" sha1="c595285d42c69f14b2b418c1edfbe4a7f9a624b6" />
</dataarea>
</part>
</software>
<software name="vlab" supported="no">
<description>Virtual Lab (Japan)</description>
<year>1995</year>
<publisher>J-Wing</publisher>
<notes><![CDATA[
Crashes on boot, [V810] stack gets corrupted on spurious irqs, boots on overclock
Unresponsive [pad] inputs on gameplay
]]></notes>
<info name="developer" value="J-Wing"/>
<info name="serial" value="VUE-VJVJ-JPN"/>
<info name="release" value="19951208"/>
<info name="alt_title" value="バーチャルラボ"/>
<part name="cart" interface="vboy_cart">
<feature name="pcb" value="VUE-AA-01" />
<feature name="u1" value="U1 PRG" />
<dataarea name="rom" size="0x100000" width="32">
<rom name="vue-vjvj-0.u1" size="0x100000" crc="8989fe0a" sha1="d96c9f8aac5b4ea012a8fe659bb68fb1159a9c6d" />
</dataarea>
</part>
</software>
<software name="vleague" supported="partial">
<description>Virtual League Baseball (USA)</description>
<year>1995</year>
<publisher>Kemco</publisher>
<notes><![CDATA[
[sound] is too much uptempo during gameplay
]]></notes>
<info name="developer" value="Kemco"/>
<info name="serial" value="VUE-VVPE-USA"/>
<info name="release" value="19950911"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x100000" width="32">
<rom name="vue-vvpe-0.u1" size="0x100000" crc="736b40d6" sha1="266fe615ee3df1160a20b456824699f16810fa28" />
</dataarea>
</part>
</software>
<software name="vproyak" cloneof="vleague" supported="partial">
<description>Virtual Pro Yakyuu '95 (Japan)</description>
<year>1995</year>
<publisher>Kemco</publisher>
<info name="developer" value="Kemco"/>
<info name="serial" value="VUE-VVPJ-JPN"/>
<info name="release" value="19950811"/>
<info name="alt_title" value="バーチャルプロ野球'95"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x100000" width="32">
<rom name="virtual pro yakyuu '95 (japan).bin" size="0x100000" crc="9ba8bb5e" sha1="ab8fa82b79512eefefccdccea6768078a374c4aa" />
</dataarea>
</part>
</software>
<software name="vtetris" supported="partial">
<description>V-Tetris (Japan)</description>
<year>1995</year>
<publisher>Bullet-Proof Software</publisher>
<notes><![CDATA[
Slightly overdriven [sound] samples during gameplay
]]></notes>
<info name="developer" value="Locomotive"/>
<info name="serial" value="VUE-VTRJ-JPN"/>
<info name="release" value="19950825"/>
<info name="alt_title" value="V・テトリス"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x80000" width="32">
<rom name="vue-vtrj-0.u1" size="0x80000" crc="3ccb67ae" sha1="ff7d4dfc467e6e0d3fe8517102132a65a9d17589" />
</dataarea>
</part>
</software>
<software name="wariolnd" supported="partial">
<description>Virtual Boy Wario Land (USA) ~ Virtual Boy Wario Land - Awazon no Hihou (Japan)</description>
<year>1995</year>
<publisher>Nintendo</publisher>
<notes><![CDATA[
[VIP] brightness dips during intro, [V810] core bug?
Dash doesn't produce any [sound]
[VIP] palette ramps are ugly on default brightness
]]></notes>
<info name="developer" value="Nintendo R&amp;D1"/>
<info name="serial" value="VUE-VWCJ-JPN, VUE-VWCJ-USA"/>
<info name="release" value="19951201 (JPN), 199511xx (USA)"/>
<info name="alt_title" value="バーチャルボーイ ワリオランド アワゾンの秘宝"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x200000" width="32">
<rom name="vue-vwcj-0.u1" size="0x200000" crc="133e9372" sha1="274c328fbd904f20e69172ab826bf8f94ced1bdb" />
</dataarea>
<dataarea name="sram" size="0x2000" width="8" />
</part>
</software>
<software name="waterwld" supported="no">
<description>Waterworld (USA)</description>
<year>1995</year>
<publisher>Ocean</publisher>
<notes><![CDATA[
Erratic [VIP] graphics including ghost enemy sprites, move camera left or right at start to reproduce
]]></notes>
<info name="developer" value="Ocean"/>
<info name="serial" value="VUE-VWEE-USA"/>
<info name="release" value="19951221"/>
<part name="cart" interface="vboy_cart">
<dataarea name="rom" size="0x200000" width="32">
<rom name="vue-vwee-0.u1" size="0x200000" crc="82a95e51" sha1="dcc46484bd0acab0ac1ea178f425a0f5ccfb8dc2" />
</dataarea>
</part>
</software>
</softwarelist>