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438a497c37
Get rid of a couple of copies of the CC0 text. Add header comment to CC0 files to remind people editing them what the terms are. Also add some missing XML headers. The header comments in layouts won't bloat the binary - they get stripped out before compressing, same as any other comments.
28 lines
1.1 KiB
XML
28 lines
1.1 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE softwarelist SYSTEM "softwarelist.dtd">
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<!--
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license:CC0
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-->
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<softwarelist name="jakks_gamekey_sw" description="JAKKS Pacific 'SW' Game Keys">
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<!-- This list is for the 'SW' coded Game Keys, for Star Wars base systems -->
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<!-- There are 4 pads on the PCB labeled A0 A1 A2 and A3. A1 and A2 are connected to VCC.
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The gamekey PCB had the same silkscreened boxes as the Disney Games, with A1 H and A3 H marked. -->
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<software name="tdyoda">
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<description>Turret Defense & Yoda's Escape</description>
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<year>2005</year>
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<publisher>JAKKS Pacific / Griptonite Games</publisher>
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<part name="cart" interface="jakks_gamekey">
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<feature name="slot" value="rom_24lc04"/>
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<dataarea name="rom" size="0x800000">
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<rom name="jakksswgkyodaturret.bin" size="0x200000" crc="78f663f6" sha1="375763e6b6ccf290d9a37f0d849f72bea7b25722" offset="0" />
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<rom size="0x200000" offset="0x200000" loadflag="reload" />
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<rom size="0x200000" offset="0x400000" loadflag="reload" />
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<rom size="0x200000" offset="0x600000" loadflag="reload" />
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</dataarea>
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</part>
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</software>
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</softwarelist>
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