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https://github.com/mamedev/mame.git
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0837e7451a
* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
39 lines
634 B
Lua
39 lines
634 B
Lua
--
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-- Copyright 2010-2019 Branimir Karadzic. All rights reserved.
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-- License: https://github.com/bkaradzic/bimg#license-bsd-2-clause
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--
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project "texturec"
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kind "ConsoleApp"
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includedirs {
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path.join(BX_DIR, "include"),
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path.join(BIMG_DIR, "include"),
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}
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files {
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path.join(BIMG_DIR, "tools/texturec/**.cpp"),
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path.join(BIMG_DIR, "tools/texturec/**.h"),
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}
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links {
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"bimg_decode",
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"bimg_encode",
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"bimg",
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"bx",
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}
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configuration { "mingw-*" }
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targetextension ".exe"
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configuration { "osx" }
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links {
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"Cocoa.framework",
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}
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configuration { "vs20* or mingw*" }
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links {
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"psapi",
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}
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configuration {}
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