mame/3rdparty/bimg/.travis.yml
Julian Sikorski 0837e7451a WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6

* Sync with bx upstream revision d60912b

* Sync with bimg upstream revision bd81f60

* Add astc-codec decoder

* Rename VertexDecl to VertexLayout

* Rename UniformType enum Int1 to Sampler.

* Add NVN stub

* Fix unused-const-variable error on macOS

* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.

* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning

* Build bgfx as Objective-C++ on macOS
It is needed due to included headers

* Enable Direct3D12 and Vulkan bgfx rendering backends

* Enable building of spirv shaders

* Properly escape /c in cmd call

* Comment out dx12 bgfx renderer

* Honor VERBOSE setting during shaders build

* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl

* Add spirv shaders

* OpenGL ES needs transposed matrix too

* Metal needs transposed matrix as well
2019-10-13 07:50:38 -04:00

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YAML

language: cpp
matrix:
include:
- compiler: gcc
os: linux
- compiler: clang
os: osx
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- gcc-8
- g++-8
- clang
before_script:
git clone https://github.com/bkaradzic/bx ../bx
script:
- if [ "$TRAVIS_OS_NAME" == "linux" ]; then make build CXX="g++-8" CC="gcc-8"; fi
- if [ "$TRAVIS_OS_NAME" == "osx" ]; then make build; fi
branches:
only:
- master
notifications:
email: false
osx_image: xcode9.3