mirror of
https://github.com/mamedev/mame.git
synced 2024-11-16 07:48:32 +01:00
aa16ee779d
a new compile-time define (ENABLE_DEBUGGER). This means that MAME_DEBUG no longer means "enable debugger", it simply enables debugging features such as assertions and debug code in drivers. Also removed the various levels of opbase protection in memory.h and always just turned on full bounds checking. Fixed build break due to missing ampoker.lay -> ampoker2.lay renaming.
551 lines
12 KiB
Makefile
551 lines
12 KiB
Makefile
###########################################################################
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#
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# makefile
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#
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# Core makefile for building MAME and derivatives
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#
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# Copyright (c) Nicola Salmoria and the MAME Team.
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# Visit http://mamedev.org for licensing and usage restrictions.
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#
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###########################################################################
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###########################################################################
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################# BEGIN USER-CONFIGURABLE OPTIONS #####################
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###########################################################################
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#-------------------------------------------------
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# specify core target: mame, mess, etc.
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# specify subtarget: mame, mess, tiny, etc.
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# build rules will be included from
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# src/$(TARGET)/$(SUBTARGET).mak
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#-------------------------------------------------
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ifndef TARGET
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TARGET = mame
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endif
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ifndef SUBTARGET
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SUBTARGET = $(TARGET)
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endif
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#-------------------------------------------------
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# specify OSD layer: windows, sdl, etc.
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# build rules will be included from
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# src/osd/$(OSD)/$(OSD).mak
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#-------------------------------------------------
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ifndef OSD
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OSD = windows
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endif
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#-------------------------------------------------
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# specify OS target, which further differentiates
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# the underlying OS; supported values are:
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# win32, unix, macosx, os2
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#-------------------------------------------------
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ifndef TARGETOS
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ifeq ($(OSD),windows)
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TARGETOS = win32
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else
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TARGETOS = unix
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endif
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endif
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#-------------------------------------------------
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# configure name of final executable
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#-------------------------------------------------
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# uncomment and specify prefix to be added to the name
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# PREFIX =
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# uncomment and specify suffix to be added to the name
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# SUFFIX =
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#-------------------------------------------------
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# specify architecture-specific optimizations
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#-------------------------------------------------
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# uncomment and specify architecture-specific optimizations here
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# some examples:
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# optimize for I686: ARCHOPTS = -march=pentiumpro
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# optimize for Core 2: ARCHOPTS = -march=pentium-m -msse3
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# optimize for G4: ARCHOPTS = -mcpu=G4
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# note that we leave this commented by default so that you can
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# configure this in your environment and never have to think about it
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# ARCHOPTS =
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#-------------------------------------------------
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# specify program options; see each option below
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# for details
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#-------------------------------------------------
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# uncomment next line to enable the debugger
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# DEBUGGER = 1
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# uncomment next line to build a debug version
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# DEBUG = 1
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# uncomment next line to include the internal profiler
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# PROFILER = 1
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# uncomment next line to use DRC MIPS3 engine
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X86_MIPS3_DRC = 1
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# uncomment next line to use DRC PowerPC engine
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X86_PPC_DRC = 1
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#-------------------------------------------------
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# specify build options; see each option below
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# for details
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#-------------------------------------------------
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# uncomment next line if you are building for a 64-bit target
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# PTR64 = 1
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# uncomment next line if you are building for a big-endian target
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# BIGENDIAN = 1
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# uncomment next line to build expat as part of MAME build
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BUILD_EXPAT = 1
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# uncomment next line to build zlib as part of MAME build
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BUILD_ZLIB = 1
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# uncomment next line to include the symbols
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# SYMBOLS = 1
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# uncomment next line to include profiling information from the compiler
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# PROFILE = 1
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# uncomment next line to generate a link map for exception handling in windows
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# MAP = 1
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# specify optimization level or leave commented to use the default
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# (default is OPTIMIZE = 3 normally, or OPTIMIZE = 0 with symbols)
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# OPTIMIZE = 3
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###########################################################################
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################## END USER-CONFIGURABLE OPTIONS ######################
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###########################################################################
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#-------------------------------------------------
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# sanity check the configuration
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#-------------------------------------------------
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# disable DRC cores for 64-bit builds
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ifdef PTR64
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X86_PPC_DRC =
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endif
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# specify a default optimization level if none explicitly stated
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ifndef OPTIMIZE
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ifndef SYMBOLS
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OPTIMIZE = 3
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else
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OPTIMIZE = 0
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endif
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endif
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# profiler defaults to on for DEBUG builds
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ifdef DEBUG
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ifndef PROFILER
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PROFILER = 1
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endif
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endif
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#-------------------------------------------------
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# platform-specific definitions
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#-------------------------------------------------
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# extension for executables
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EXE =
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ifeq ($(TARGETOS),win32)
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EXE = .exe
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endif
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ifeq ($(TARGETOS),os2)
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EXE = .exe
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endif
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# compiler, linker and utilities
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AR = @ar
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CC = @gcc
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LD = @gcc
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MD = -mkdir$(EXE)
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RM = @rm -f
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#-------------------------------------------------
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# form the name of the executable
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#-------------------------------------------------
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# debugger builds just get the 'd' suffix and nothing more
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ifdef DEBUGGER
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DEBUGSUFFIX = d
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endif
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# the name is just 'target' if no subtarget; otherwise it is
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# the concatenation of the two (e.g., mametiny)
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ifeq ($(TARGET),$(SUBTARGET))
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NAME = $(TARGET)
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else
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NAME = $(TARGET)$(SUBTARGET)
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endif
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# fullname is prefix+name+suffix+debugsuffix
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FULLNAME = $(PREFIX)$(NAME)$(SUFFIX)$(DEBUGSUFFIX)
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# add an EXE suffix to get the final emulator name
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EMULATOR = $(FULLNAME)$(EXE)
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#-------------------------------------------------
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# source and object locations
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#-------------------------------------------------
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# all sources are under the src/ directory
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SRC = src
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# build the targets in different object dirs, so they can co-exist
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OBJ = obj/$(OSD)/$(FULLNAME)
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#-------------------------------------------------
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# compile-time definitions
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#-------------------------------------------------
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# CR/LF setup: use both on win32/os2, CR only on everything else
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DEFS = -DCRLF=2
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ifeq ($(TARGETOS),win32)
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DEFS = -DCRLF=3
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endif
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ifeq ($(TARGETOS),os2)
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DEFS = -DCRLF=3
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endif
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# map the INLINE to something digestible by GCC
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DEFS += -DINLINE="static __inline__"
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# define LSB_FIRST if we are a little-endian target
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ifndef BIGENDIAN
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DEFS += -DLSB_FIRST
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endif
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# define PTR64 if we are a 64-bit target
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ifdef PTR64
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DEFS += -DPTR64
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endif
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# define ENABLE_DEBUGGER if we are a debugger-enabled build
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ifdef DEBUGGER
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DEFS += -DENABLE_DEBUGGER
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endif
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# define MAME_DEBUG if we are a debugging build
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ifdef DEBUG
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DEFS += -DMAME_DEBUG
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else
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DEFS += -DNDEBUG
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endif
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# define MAME_PROFILER if we are a profiling build
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ifdef PROFILER
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DEFS += -DMAME_PROFILER
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endif
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#-------------------------------------------------
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# compile flags
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#-------------------------------------------------
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# we compile to C89 standard with GNU extensions
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CFLAGS = -std=gnu89
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# this speeds it up a bit by piping between the preprocessor/compiler/assembler
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CFLAGS += -pipe
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# add -g if we need symbols
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ifdef SYMBOLS
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CFLAGS += -g
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endif
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# add a basic set of warnings
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CFLAGS += \
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-Wall \
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-Wpointer-arith \
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-Wbad-function-cast \
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-Wcast-align \
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-Wstrict-prototypes \
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-Wundef \
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-Wformat-security \
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-Wwrite-strings \
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# add profiling information for the compiler
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ifdef PROFILE
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CFLAGS += -pg
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endif
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# this warning is not supported on the os2 compilers
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ifneq ($(TARGETOS),os2)
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CFLAGS += -Wdeclaration-after-statement
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endif
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# add the optimization flag
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CFLAGS += -O$(OPTIMIZE)
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# if we are optimizing, include optimization options
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# and make all errors into warnings
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ifneq ($(OPTIMIZE),0)
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CFLAGS += -Werror $(ARCHOPTS) -fno-strict-aliasing
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endif
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# if symbols are on, make sure we have frame pointers
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ifdef SYMBOLS
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CFLAGS += -fno-omit-frame-pointer
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endif
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#-------------------------------------------------
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# include paths
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#-------------------------------------------------
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# add core include paths
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CFLAGS += \
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-I$(SRC)/$(TARGET) \
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-I$(SRC)/$(TARGET)/includes \
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-I$(OBJ)/$(TARGET)/layout \
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-I$(SRC)/emu \
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-I$(OBJ)/emu \
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-I$(OBJ)/emu/layout \
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-I$(SRC)/lib/util \
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-I$(SRC)/osd \
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-I$(SRC)/osd/$(OSD) \
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#-------------------------------------------------
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# linking flags
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#-------------------------------------------------
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# LDFLAGS are used generally; LDFLAGSEMULATOR are additional
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# flags only used when linking the core emulator
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LDFLAGS = -Wl,--warn-common
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LDFLAGSEMULATOR =
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# add profiling information for the linker
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ifdef PROFILE
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LDFLAGS += -pg
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endif
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# strip symbols and other metadata in non-symbols and non profiling builds
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ifndef SYMBOLS
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ifndef PROFILE
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LDFLAGS += -s
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endif
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endif
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# output a map file (emulator only)
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ifdef MAP
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LDFLAGSEMULATOR += -Wl,-Map,$(FULLNAME).map
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endif
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# any reason why this doesn't work for all cases?
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ifeq ($(TARGETOS),macosx)
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LDFLAGSEMULATOR += -Xlinker -all_load
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endif
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#-------------------------------------------------
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# define the standard object directory; other
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# projects can add their object directories to
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# this variable
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#-------------------------------------------------
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OBJDIRS = $(OBJ)
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#-------------------------------------------------
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# define standard libarires for CPU and sounds
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#-------------------------------------------------
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LIBEMU = $(OBJ)/libemu.a
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LIBCPU = $(OBJ)/libcpu.a
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LIBSOUND = $(OBJ)/libsound.a
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LIBUTIL = $(OBJ)/libutil.a
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LIBOCORE = $(OBJ)/libocore.a
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LIBOSD = $(OBJ)/libosd.a
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VERSIONOBJ = $(OBJ)/version.o
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#-------------------------------------------------
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# either build or link against the included
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# libraries
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#-------------------------------------------------
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# start with an empty set of libs
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LIBS =
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# add expat XML library
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ifdef BUILD_EXPAT
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CFLAGS += -I$(SRC)/lib/expat
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EXPAT = $(OBJ)/libexpat.a
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else
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LIBS += -lexpat
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EXPAT =
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endif
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# add ZLIB compression library
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ifdef BUILD_ZLIB
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CFLAGS += -I$(SRC)/lib/zlib
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ZLIB = $(OBJ)/libz.a
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else
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LIBS += -lz
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ZLIB =
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endif
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#-------------------------------------------------
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# 'all' target needs to go here, before the
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# include files which define additional targets
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#-------------------------------------------------
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all: maketree buildtools emulator tools
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#-------------------------------------------------
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# include the various .mak files
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#-------------------------------------------------
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# include OSD-specific rules first
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include $(SRC)/osd/$(OSD)/$(OSD).mak
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# then the various core pieces
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include $(SRC)/$(TARGET)/$(SUBTARGET).mak
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include $(SRC)/emu/emu.mak
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include $(SRC)/lib/lib.mak
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include $(SRC)/build/build.mak
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include $(SRC)/tools/tools.mak
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# combine the various definitions to one
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CDEFS = $(DEFS) $(COREDEFS) $(CPUDEFS) $(SOUNDDEFS)
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#-------------------------------------------------
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# primary targets
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#-------------------------------------------------
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emulator: maketree $(BUILD) $(EMULATOR)
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buildtools: maketree $(BUILD)
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tools: maketree $(TOOLS)
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maketree: $(sort $(OBJDIRS))
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clean:
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@echo Deleting object tree $(OBJ)...
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$(RM) -r $(OBJ)
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@echo Deleting $(EMULATOR)...
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$(RM) $(EMULATOR)
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@echo Deleting $(TOOLS)...
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$(RM) $(TOOLS)
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ifdef MAP
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@echo Deleting $(FULLNAME).map...
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$(RM) $(FULLNAME).map
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endif
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#-------------------------------------------------
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# directory targets
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#-------------------------------------------------
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$(sort $(OBJDIRS)):
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$(MD) -p $@
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#-------------------------------------------------
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# executable targets and dependencies
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#-------------------------------------------------
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ifndef EXECUTABLE_DEFINED
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$(EMULATOR): $(VERSIONOBJ) $(DRVLIBS) $(LIBOSD) $(LIBEMU) $(LIBCPU) $(LIBSOUND) $(LIBUTIL) $(EXPAT) $(ZLIB) $(LIBOCORE) $(RESFILE)
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# always recompile the version string
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$(CC) $(CDEFS) $(CFLAGS) -c $(SRC)/version.c -o $(VERSIONOBJ)
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@echo Linking $@...
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$(LD) $(LDFLAGS) $(LDFLAGSEMULATOR) $^ $(LIBS) -o $@
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endif
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#-------------------------------------------------
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# generic rules
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#-------------------------------------------------
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$(OBJ)/%.o: $(SRC)/%.c | $(OSPREBUILD)
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@echo Compiling $<...
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$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
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$(OBJ)/%.pp: $(SRC)/%.c | $(OSPREBUILD)
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@echo Compiling $<...
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$(CC) $(CDEFS) $(CFLAGS) -E $< -o $@
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$(OBJ)/%.s: $(SRC)/%.c | $(OSPREBUILD)
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@echo Compiling $<...
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$(CC) $(CDEFS) $(CFLAGS) -S $< -o $@
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$(OBJ)/%.lh: $(SRC)/%.lay $(FILE2STR)
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@echo Converting $<...
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@$(FILE2STR) $< $@ layout_$(basename $(notdir $<))
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$(OBJ)/%.fh: $(SRC)/%.png $(PNG2BDC) $(FILE2STR)
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@echo Converting $<...
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@$(PNG2BDC) $< $(OBJ)/temp.bdc
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@$(FILE2STR) $(OBJ)/temp.bdc $@ font_$(basename $(notdir $<)) UINT8
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$(OBJ)/%.a:
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@echo Archiving $@...
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$(RM) $@
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$(AR) -cr $@ $^
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ifeq ($(TARGETOS),macosx)
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$(OBJ)/%.o: $(SRC)/%.m | $(OSPREBUILD)
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@echo Objective-C compiling $<...
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$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
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endif
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