mame/plugins/cheat/init.lua
npwoods 13910382a5
osd/modules/file: Don't magically substitute environment variables when opening files. (#9859)
* util/options.cpp: Added option types for single and multiple paths.
* util/options.cpp: Substitute environment variables in values from defaults and INI files.
* ui/dirmenu.cpp: Removed hard-coded list of multi-path options.
* plugins: Don't substitute environment variables in path options.
2022-12-17 06:03:59 +11:00

982 lines
26 KiB
Lua

-- license:BSD-3-Clause
-- copyright-holders:Carl
--
-- json cheat file format
-- [{
-- "desc": "text",
-- "parameter": {
-- "min": "minval(0)",
-- "max": "maxval(numitems)",
-- "step": "stepval(1)",
-- "item" [{
-- "value": "itemval(index*stepval+minval)",
-- "text": "text"
-- },
-- ... ]
-- },
-- "cpu": {
-- "varname": "tag"
-- ...
-- }
-- "space": {
-- "varname": {
-- "tag": "tag",
-- "type": "program|data|io"
-- },
-- ...
-- },
-- "screen": {
-- "varname": "tag",
-- ...
-- },
-- "region": {
-- "varname": "tag",
-- ...
-- },
-- "ram": {
-- "varname": "tag",
-- ...
-- },
-- "share": {
-- "varname": "tag",
-- ...
-- },
-- "script": {
-- "on|off|run|change": "script",
-- ...
-- },
-- "comment": "text"
-- },
-- ... ]
--
-- Scripts are lua scripts with a limited api. Most library functions are unavailable.
-- Like the XML cheats, param is the current parameter value and variables are shared between scripts within a cheat
-- Differences from XML cheats:
-- - actions are only one line which include the entire script
-- - "condexpr" is replaced with lua control statements (if-then-else-end)
-- - variables are only limited by the limits of the lua interperter, you can have strings and tables
-- - the address spaces in the "space" blocks are accessible to the script if included,
-- same with regions (the "m" space in debug expr)
-- - frame is replaced by screen:frame_number() so if you use frame a screen needs to be in the device section
-- - output is a function and argindex isn't supported, output args need to be explicit and a screen device
-- must be provided
-- - cpu is only used for break and watch points, if it is defined and the debugger is not enabled (-debugger none is enough)
-- it will disable the cheat only if a point is set, check var for nil first
-- - watch points require the address space that you want to set the watch on, wptype is "r"-read, "w"-write or "rw"-both
local exports = {}
exports.name = "cheat"
exports.version = "0.0.1"
exports.description = "Cheat plugin"
exports.license = "BSD-3-Clause"
exports.author = { name = "Carl" }
local cheat = exports
function cheat.set_folder(path)
cheat.path = path
end
function cheat.startplugin()
local cheats = {}
local output = {}
local line = 0
local start_time = 0
local stop = true
local cheatname = ""
local consolelog = nil
local consolelast = 0
local perodicset = false
local watches = {}
local breaks = {}
local inputs = {}
local function load_cheats()
local filename = emu.romname()
local newcheats = {}
local file = emu.file(manager.machine.options.entries.cheatpath:value():gsub("([^;]+)", "%1;%1/cheat") , 1)
for name, image in pairs(manager.machine.images) do
if image.exists and image.software_list_name ~= "" then
filename = image.software_list_name .. "/" .. image.filename
end
end
cheatname = filename
local function add(addcheats)
if not next(newcheats) then
newcheats = addcheats
else
for num, cheat in pairs(addcheats) do
newcheats[#newcheats + 1] = cheat
end
end
end
for scrfile in lfs.dir(cheat.path) do
local name = string.match(scrfile, "^(cheat_.*).lua$")
if name then
local conv = require("cheat/" .. name)
if conv then
local ret = file:open(conv.filename(filename))
while not ret do
add(conv.conv_cheat(file:read(file:size())))
ret = file:open_next()
end
end
end
end
return newcheats
end
local function load_hotkeys()
local json = require("json")
local file = io.open(manager.machine.options.entries.cheatpath:value():match("([^;]+)") .. "/" .. cheatname .. "_hotkeys.json", "r")
if not file then
return
end
local hotkeys = json.parse(file:read("a"))
for num, val in ipairs(hotkeys) do
for num, cheat in pairs(cheats) do
if val.desc == cheat.desc then
cheat.hotkeys = {pressed = false, keys = manager.machine.input:seq_from_tokens(val.keys)}
end
end
end
end
local function save_hotkeys()
local hotkeys = {}
for num, cheat in ipairs(cheats) do
if cheat.hotkeys then
local hotkey = {desc = cheat.desc, keys = manager.machine.input:seq_to_tokens(cheat.hotkeys.keys)}
if hotkey.keys ~= "" then
hotkeys[#hotkeys + 1] = hotkey
end
end
end
local path = manager.machine.options.entries.cheatpath:value():match("([^;]+)")
local filepath = path .. "/" .. cheatname .. "_hotkeys.json"
if #hotkeys > 0 then
local json = require("json")
local attr = lfs.attributes(path)
if not attr then
lfs.mkdir(path)
elseif attr.mode ~= "directory" then -- uhhh?
return
end
if cheatname:find("/", 1, true) then
local softpath = path .. "/" .. cheatname:match("([^/]+)")
attr = lfs.attributes(softpath)
if not attr then
lfs.mkdir(softpath)
elseif attr.mode ~= "directory" then -- uhhh?
return
end
end
local file = io.open(filepath, "w+")
if file then
file:write(json.stringify(hotkeys, {indent = true}))
file:close()
end
else
local attr = lfs.attributes(filepath)
if attr and (attr.mode == "file") then
local json = require("json")
local file = io.open(filepath, "w+")
if file then
file:write(json.stringify(hotkeys, {indent = true}))
file:close()
end
end
end
end
local function cheat_error(cheat, msg)
emu.print_error("error cheat script error: \"" .. cheat.desc .. "\" " .. msg)
cheat.desc = cheat.desc .. " error"
cheat.script = nil
cheat.enabled = nil
return
end
local function run_if(cheat, func)
if func then
local stat, err = pcall(func)
if not stat then
cheat_error(cheat, err)
end
return func
end
return false
end
local function draw_text(screen, x, y, color, form, ...)
local str = form:format(...)
if y == "auto" then
y = line
line = line + 1
end
if not screen then
emu.print_verbose("draw_text: invalid screen")
return
end
if type(x) == "string" then
y = y * mame_manager.ui.line_height
end
output[#output + 1] = { type = "text", scr = screen, x = x, y = y, str = str, color = color }
end
local function draw_line(screen, x1, y1, x2, y2, color)
if not screen then
emu.print_verbose("draw_line: invalid screen")
return
end
output[#output + 1] = { type = "line", scr = screen, x1 = x1, x2 = x2, y1 = y1, y2 = y2, color = color }
end
local function draw_box(screen, x1, y1, x2, y2, bgcolor, linecolor)
if not screen then
emu.print_verbose("draw_box: invalid screen")
return
end
output[#output + 1] = { type = "box", scr = screen, x1 = x1, x2 = x2, y1 = y1, y2 = y2, bgcolor = bgcolor, linecolor = linecolor }
end
local function tobcd(val)
local result = 0
local shift = 0
while val ~= 0 do
result = result + ((val % 10) << shift)
val = val / 10
shift = shift + 4
end
return result
end
local function frombcd(val)
local result = 0
local mul = 1
while val ~= 0 do
result = result + ((val % 16) * mul)
val = val >> 4
mul = mul * 10
end
return result
end
local function time()
return emu.time() - start_time
end
local function periodiccb()
local last = consolelast
local msg = consolelog[#consolelog]
consolelast = #consolelog
if #consolelog > last and msg:find("Stopped at", 1, true) then
local point = tonumber(msg:match("Stopped at breakpoint ([0-9]+)"))
if not point then
point = tonumber(msg:match("Stopped at watchpoint ([0-9]+"))
if not point then
return -- ??
end
local wp = watches[point]
if wp then
run_if(wp.cheat, wp.func)
-- go in case a debugger other than "none" is enabled
-- don't use an b/wpset action because that will supress the b/wp index
manager.machine.debugger.execution_state = "run"
end
else
local bp = breaks[point]
if bp then
run_if(bp.cheat, bp.func)
manager.machine.debugger.execution_state = "run"
end
end
end
end
local function bpset(cheat, dev, addr, func)
if cheat.is_oneshot then
error("bpset not permitted in oneshot cheat")
return
end
local idx = dev.debug:bpset(addr)
breaks[idx] = {cheat = cheat, func = func, dev = dev}
end
local function wpset(cheat, dev, space, wptype, addr, len, func)
if cheat.is_oneshot then
error("wpset not permitted in oneshot cheat")
return
end
if not space.name then
error("bad space in wpset")
return
end
local idx = dev.debug:wpset(space, wptype, addr, len)
watches[idx] = {cheat = cheat, func = func, dev = dev}
end
local function bwpclr(cheat)
if not manager.machine.debugger then
return
end
for num, bp in pairs(breaks) do
if cheat == bp.cheat then
bp.dev.debug:bpclr(num)
end
end
for num, wp in pairs(watches) do
if cheat == wp.cheat then
wp.dev.debug:wpclr(num)
end
end
end
local function input_trans(list)
local xlate = { start = {}, stop = {}, last = 0 }
local function errout(port, field)
cheat:set_enabled(false)
error(port .. field .. " not found")
return
end
for num, entry in ipairs(list) do
if entry.port:sub(1, 1) ~= ":" then
entry.port = ":" .. entry.port
end
local port = manager.machine.ioport.ports[entry.port]
if not port then
errout(entry.port, entry.field)
end
local field = port.fields[entry.field]
if not field then
errout(entry.port, entry.field)
end
if not xlate.start[entry.start] then
xlate.start[entry.start] = {}
end
if not xlate.stop[entry.stop] then
xlate.stop[entry.stop] = {}
end
local start = xlate.start[entry.start]
local stop = xlate.stop[entry.stop]
local ent = { port = port, field = field }
stop[#stop + 1] = ent
start[#start + 1] = ent
if entry.stop > xlate.last then
xlate.last = entry.stop
end
end
return xlate
end
local function input_run(cheat, list)
if not cheat.is_oneshot then
cheat.enabled = false
error("input_run only allowed in one shot cheats")
return
end
local _, screen = next(manager.machine.screens)
list.begin = screen:frame_number()
inputs[#inputs + 1] = list
end
local function param_calc(param)
if param.item then
if not param.item[param.index] then -- uh oh
param.index = 1
end
param.value = param.item[param.index].value
return
end
param.value = param.min + (param.step * (param.index - 1))
if param.value > param.max then
param.value = param.max
end
end
-- return is current state, ui change
local function set_enabled(cheat, state)
if cheat.is_oneshot then
if state then
if cheat.parameter and cheat.script.change and cheat.parameter.index ~= 0 then
param_calc(cheat.parameter)
cheat.cheat_env.param = cheat.parameter.value
cheat.script.change()
elseif not cheat.parameter and cheat.script.on then
cheat.script.on()
end
end
return false, false
end
if cheat.enabled == state then
return state, false
end
if not state then
cheat.enabled = false
run_if(cheat, cheat.script.off)
bwpclr(cheat)
else
cheat.enabled = true
run_if(cheat, cheat.script.on)
end
return state, true
end
-- return is current index, ui change
local function set_index(cheat, index)
local param = cheat.parameter
local oldindex = param.index
if (index < 0) or (index > param.last) or (param.index == index) then
return param.index, false
end
param.index = index
if index == 0 then
cheat.cheat_env.param = param.min
cheat:set_enabled(false)
else
if oldindex == 0 then
cheat:set_enabled(true)
end
param_calc(param)
cheat.cheat_env.param = param.value
if not cheat.is_oneshot then
run_if(cheat, cheat.script.change)
end
end
return index, true
end
local function parse_cheat(cheat)
cheat.cheat_env = { draw_text = draw_text,
draw_line = draw_line,
draw_box = draw_box,
tobcd = tobcd,
frombcd = frombcd,
pairs = pairs,
ipairs = ipairs,
outputs = manager.machine.output,
time = time,
input_trans = input_trans,
input_run = function(list) input_run(cheat, list) end,
os = { time = os.time, date = os.date, difftime = os.difftime },
table =
{ insert = table.insert,
remove = table.remove } }
cheat.enabled = false
cheat.set_enabled = set_enabled;
cheat.get_enabled = function(cheat) return cheat.enabled end
cheat.is_oneshot = cheat.script and not cheat.script.run and not cheat.script.off
-- verify scripts are valid first
if not cheat.script then
return
end
for name, script in pairs(cheat.script) do
script, err = load(script, cheat.desc .. name, "t", cheat.cheat_env)
if not script then
cheat_error(cheat, err)
return
end
cheat.script[name] = script
end
-- initialize temp[0-9] for backward compatbility reasons
for i = 0, 9 do
cheat.cheat_env["temp" .. i] = 0
end
if cheat.cpu then
cheat.cpudev = {}
for name, tag in pairs(cheat.cpu) do
if manager.machine.debugger then
local dev = manager.machine.devices[tag]
if not dev or not dev.debug then
cheat_error(cheat, "missing or invalid device " .. tag)
return
end
cheat.cheat_env[name] = {
bpset = function(addr, func) bpset(cheat, dev, addr, func) end,
wpset = function(space, wptype, addr, len, func) wpset(cheat, dev, space, wptype, addr, len, func) end,
regs = dev.state }
cheat.bp = {}
cheat.wp = {}
if not periodicset then
emu.register_periodic(periodic_cb)
periodicset = true
end
end
end
end
if cheat.space then
for name, space in pairs(cheat.space) do
local cpu, mem
cpu = manager.machine.devices[space.tag]
if not cpu then
cheat_error(cheat, "missing device " .. space.tag)
return
end
if space.type then
mem = cpu.spaces[space.type]
else
space.type = "program"
mem = cpu.spaces["program"]
end
if not mem then
cheat_error(cheat, "missing space " .. space.type)
return
end
cheat.cheat_env[name] = mem
end
end
if cheat.screen then
for name, screen in pairs(cheat.screen) do
local scr = manager.machine.screens[screen]
if screen == "ui" then
scr = manager.machine.render.ui_container
elseif not scr then
local tag
local nxt, coll = manager.machine.screens:pairs()
tag, scr = nxt(coll) -- get any screen
end
cheat.cheat_env[name] = scr
end
end
if cheat.region then
for name, region in pairs(cheat.region) do
local mem = manager.machine.memory.regions[region]
if not mem then
cheat_error(cheat, "missing region " .. region)
return
end
cheat.cheat_env[name] = mem
end
end
if cheat.ram then
for name, tag in pairs(cheat.ram) do
local ram = manager.machine.devices[tag]
if not ram then
cheat_error(cheat, "missing ram device " .. tag)
return
end
cheat.cheat_env[name] = emu.item(ram.items["0/m_pointer"])
end
end
if cheat.share then
for name, tag in pairs(cheat.share) do
local share = manager.machine.memory.shares[tag]
if not share then
cheat_error(cheat, "missing share " .. share)
return
end
cheat.cheat_env[name] = share
end
end
local param = cheat.parameter
if not param then
return
end
cheat.set_index = set_index;
cheat.set_value = function(cheat, value)
local idx = ((value - cheat.parameter.min) / cheat.parameter.step) + 1
local chg = false
if math.integer(idx) == idx then
idx, chg = cheat:set_index(idx)
end
return cheat.parameter.value, chg
end
cheat.get_index = function(cheat) return cheat.parameter.index end
cheat.get_value = function(cheat) return cheat.parameter.value end
param.min = tonumber(param.min) or 0
param.max = tonumber(param.max) or #param.item
param.step = tonumber(param.step) or 1
if param.item then
for count, item in pairs(param.item) do
if not item.value then
item.value = (count * param.step) + param.min
else
item.value = tonumber(item.value)
end
end
param.last = #param.item
else
param.last = ((param.max - param.min) / param.step) + 1
end
param.index = 0
param.value = param.min
cheat.cheat_env.param = param.min
end
local hotkeymenu = false
local hotkeylist = {}
local commonui
local poller
local function menu_populate()
local menu = {}
if hotkeymenu then
local ioport = manager.machine.ioport
local input = manager.machine.input
menu[1] = {_("Select cheat to set hotkey"), "", "off"}
menu[2] = {string.format(_("Press %s to clear hotkey"), manager.ui:get_general_input_setting(ioport:token_to_input_type("UI_CLEAR"))), "", "off"}
menu[3] = {"---", "", "off"}
hotkeylist = {}
local function hkcbfunc(cheat, event)
if poller then
if poller:poll() then
if poller.sequence then
cheat.hotkeys = { pressed = false, keys = poller.sequence }
end
poller = nil
return true
end
elseif event == "clear" then
cheat.hotkeys = nil
return true
elseif event == "select" then
if not commonui then
commonui = require('commonui')
end
poller = commonui.switch_polling_helper()
return true
end
return false
end
for num, cheat in ipairs(cheats) do
if cheat.script then
local setting = cheat.hotkeys and input:seq_name(cheat.hotkeys.keys) or _("None")
menu[#menu + 1] = {cheat.desc, setting, ""}
hotkeylist[#hotkeylist + 1] = function(event) return hkcbfunc(cheat, event) end
end
end
menu[#menu + 1] = {"---", "", ""}
menu[#menu + 1] = {_("Done"), "", ""}
if poller then
return poller:overlay(menu)
else
return menu
end
end
for num, cheat in ipairs(cheats) do
menu[num] = {}
menu[num][1] = cheat.desc
if not cheat.parameter then
if not cheat.script then
if cheat.desc == "" then
menu[num][1] = "---"
end
menu[num][2] = ""
menu[num][3] = "off"
elseif cheat.is_oneshot then
menu[num][2] = _("Set")
menu[num][3] = ""
else
if cheat.enabled then
menu[num][2] = _("On")
menu[num][3] = "l"
else
menu[num][2] = _("Off")
menu[num][3] = "r"
end
end
else
if cheat.parameter.index == 0 then
if cheat.is_oneshot then
menu[num][2] = _("Set")
else
menu[num][2] = _("Off")
end
menu[num][3] = "r"
else
if cheat.parameter.item then
menu[num][2] = cheat.parameter.item[cheat.parameter.index].text
else
menu[num][2] = cheat.parameter.value
end
menu[num][3] = "l"
if cheat.parameter.index < cheat.parameter.last then
menu[num][3] = "lr"
end
end
end
end
menu[#menu + 1] = {"---", "", ""}
menu[#menu + 1] = {_("Set hotkeys"), "", ""}
menu[#menu + 1] = {_("Reset All"), "", ""}
menu[#menu + 1] = {_("Reload All"), "", ""}
return menu
end
local function menu_callback(index, event)
manager.machine:popmessage()
if hotkeymenu then
if event == "cancel" then
hotkeymenu = false
return true
else
index = index - 3
if index >= 1 and index <= #hotkeylist then
hotkeylist[index](event)
return true
elseif index == #hotkeylist + 2 and event == "select" then
hotkeymenu = false
return true
end
end
return false
end
if index > #cheats and event == "select" then
index = index - #cheats
if index == 2 then
hotkeymenu = true
elseif index == 3 then
for num, cheat in pairs(cheats) do
cheat:set_enabled(false)
if cheat.parameter then
cheat:set_index(0)
end
end
elseif index == 4 then
for num, cheat in pairs(cheats) do
cheat:set_enabled(false)
end
cheats = load_cheats()
for num, cheat in pairs(cheats) do
parse_cheat(cheat)
end
load_hotkeys()
end
return true
end
local cheat = cheats[index]
if not cheat then
return false
end
if event == "up" or event == "down" or event == "comment" then
if cheat.comment then
manager.machine:popmessage(string.format(_("Cheat Comment:\n%s"), cheat.comment))
end
elseif event == "left" then
if cheat.parameter then
local idx, chg = cheat:set_index(cheat:get_index() - 1)
return chg
else
if not cheat.is_oneshot then
local state, chg = cheat:set_enabled(false)
return chg
end
return false
end
elseif event == "right" then
if cheat.parameter then
local idx, chg = cheat:set_index(cheat:get_index() + 1)
return chg
else
if not cheat.is_oneshot then
local state, chg = cheat:set_enabled(true)
return chg
end
return false
end
elseif event == "select" then
if cheat.is_oneshot then
cheat:set_enabled(true)
if cheat.parameter and cheat.script.change and cheat:get_index() ~= 0 then
local itemtext
if cheat.parameter.item then
itemtext = cheat.parameter.item[cheat.parameter.index].text
else
itemtext = cheat.parameter.value
end
manager.machine:popmessage(string.format(_("Activated: %s = %s"), cheat.desc, itemtext))
elseif not cheat.parameter and cheat.script.on then
manager.machine:popmessage(string.format(_("Activated: %s"), cheat.desc))
end
end
end
return false
end
emu.register_menu(function(index, event)
return menu_callback(index, event)
end,
function()
return menu_populate()
end, _("Cheat"))
emu.register_start(function()
if not stop then
return
end
stop = false
start_time = emu.time()
cheats = load_cheats()
local json = require("json")
local file = io.open(manager.machine.options.entries.cheatpath:value():match("([^;]+)") .. "/output.json", "w")
if file then
file:write(json.stringify(cheats, {indent = true}))
file:close()
end
for num, cheat in pairs(cheats) do
parse_cheat(cheat)
end
load_hotkeys()
if manager.machine.debugger then
consolelog = manager.machine.debugger.consolelog
consolelast = 0
end
end)
emu.register_stop(function()
stop = true
consolelog = nil
save_hotkeys()
end)
emu.register_frame(function()
if stop then
return
end
for num, cheat in pairs(cheats) do
if cheat.enabled then
run_if(cheat, cheat.script.run)
end
if cheat.hotkeys and cheat.hotkeys.keys then
if manager.machine.input:seq_pressed(cheat.hotkeys.keys) then
if not cheat.hotkeys.pressed then
if cheat.is_oneshot then
if not run_if(cheat, cheat.script.change) then
run_if(cheat, cheat.script.on)
end
manager.machine:popmessage(string.format(_("Activated: %s"), cheat.desc))
elseif not cheat.enabled then
cheat.enabled = true
run_if(cheat, cheat.script.on)
manager.machine:popmessage(string.format(_("Enabled: %s"), cheat.desc))
else
cheat.enabled = false
run_if(cheat, cheat.script.off)
bwpclr(cheat)
manager.machine:popmessage(string.format(_("Disabled: %s"), cheat.desc))
end
end
cheat.hotkeys.pressed = true
else
cheat.hotkeys.pressed = false
end
end
end
for num, input in pairs(inputs) do
local _, screen = next(manager.machine.screens)
local framenum = screen:frame_number() - input.begin
local enttab = input.start[framenum]
if enttab then
for num, entry in pairs(enttab) do
entry.field:set_value(1)
end
end
enttab = input.stop[framenum]
if enttab then
for num, entry in pairs(enttab) do
entry.field:set_value(0)
end
end
if framenum >= input.last then
table.remove(inputs, num)
end
end
end)
emu.register_frame_done(function()
if stop then
return
end
line = 0
for num, draw in pairs(output) do
if draw.type == "text" then
if not draw.color then
draw.scr:draw_text(draw.x, draw.y, draw.str)
else
draw.scr:draw_text(draw.x, draw.y, draw.str, draw.color)
end
elseif draw.type == "line" then
draw.scr:draw_line(draw.x1, draw.y1, draw.x2, draw.y2, draw.color)
elseif draw.type == "box" then
draw.scr:draw_box(draw.x1, draw.y1, draw.x2, draw.y2, draw.linecolor, draw.bgcolor)
end
end
output = {}
end)
local ce = {}
-- interface to script cheat engine
function ce.inject(newcheat)
cheats[#cheats + 1] = newcheat
parse_cheat(newcheat)
manager.machine:popmessage(string.format(_("%s added"), newcheat.desc))
end
function ce.get(index)
local cheat = cheats[index]
if not cheat then
return nil
end
local intf = {
get_enabled = function() return cheat:get_enabled() end,
set_enabled = function(status) return cheat:set_enabled(status) end,
desc = cheat.desc,
is_oneshot = cheat.is_oneshot,
comment = cheat.comment,
get_hotkeys = function() if cheat.hotkeys then return cheat.hotkeys.keys end return nil end,
set_hotkeys = function(seq) cheat.hotkeys = { pressed = false, keys = manager.machine.input:seq_clean(seq) } end
}
if cheat.script then
intf.script = {}
if cheat.script.on then intf.script.on = true end
if cheat.script.off then intf.script.off = true end
if cheat.script.run then intf.script.run = true end
if cheat.script.change then intf.script.change = true end
end
if cheat.parameter then
intf.parameter = {}
intf.get_value = function() return cheat:get_value() end
intf.set_value = function(value) return cheat:set_value(value) end
intf.get_index = function() return cheat:get_index() end
intf.set_index = function(index) return cheat:set_index(index) end
intf.parameter.min = cheat.parameter.min
intf.parameter.max = cheat.parameter.max
intf.parameter.step = cheat.parameter.step
if cheat.parameter.item then
intf.parameter.item = {}
for idx, item in pairs(cheat.parameter.item) do
intf.parameter.item[idx] = {}
intf.parameter.item[idx].text = cheat.parameter.item[idx].text
intf.parameter.item[idx].value = cheat.parameter.item[idx].value
end
end
end
return intf
end
function ce.list()
local list = {}
for num, cheat in pairs(cheats) do
list[num] = cheat.desc
end
return list
end
_G.emu.plugin.cheat = ce
end
return exports