mame/hlsl
ImJezze 6ea15072a7 Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness
* added optional -vector_beam_smooth option
* removed -antialias option, antialiasing is now always applied, except for plain D3D
2016-06-05 23:50:44 +02:00
..
bloom.fx Removed hacks for vector screens from shaders (nw) 2016-04-13 19:21:57 +02:00
color.fx Cleanup (nw) 2015-12-31 16:32:35 +01:00
deconverge.fx Refactoring of render targes and vector texture coordinates 2016-03-12 16:03:28 +01:00
distortion.fx Procedural texture for vectors in HLSL 2016-06-05 23:50:44 +02:00
downsample.fx Removed hacks for vector screens from shaders (nw) 2016-04-13 19:21:57 +02:00
focus.fx Refactoring of render targes and vector texture coordinates 2016-03-12 16:03:28 +01:00
ntsc.fx Get NTSC working in both bgfx and d3d, nw 2016-03-29 01:56:37 +02:00
phosphor.fx Refactoring of render targes and vector texture coordinates 2016-03-12 16:03:28 +01:00
post.fx Fixed half texel offset of 'source' shadow mask tile mode 2016-05-05 22:46:56 +02:00
prescale.fx Refactoring of render targes and vector texture coordinates 2016-03-12 16:03:28 +01:00
primary.fx Removed hacks for vector screens from shaders (nw) 2016-04-13 19:21:57 +02:00
vector.fx Procedural texture for vectors in HLSL 2016-06-05 23:50:44 +02:00