mirror of
https://github.com/mamedev/mame.git
synced 2024-11-16 07:48:32 +01:00
c2d4e3c018
- options are reset to loaded preset when game is closed - changed default values of options to result in no effects activated - init_slider_list() does not returns but sets g_slider_list directly - removed unnecessary oriented_vector_texcoords
118 lines
8.7 KiB
Text
118 lines
8.7 KiB
Text
HLSL-Related Enable Switches
|
|
----------------------------
|
|
|
|
Name Values Description
|
|
hlsl_enable 0/1 Enables HLSL post-processing in Direct3D 9 modes.
|
|
yiq_enable 0/1 Enables YIQ-colorspace post-processing. Causes a
|
|
performance drop but gives a much more authentic
|
|
NTSC TV appearance on TV-based systems when configured
|
|
properly.
|
|
hlslpath [path] Path to the .fx files that are in use. (default: hlsl)
|
|
hlsl_write [filename] Enables HLSL AVI writing. (huge disk bandwidth suggested)
|
|
hlsl_snap_width [width] HLSL upscaled-snapshot width. (default: 2048)
|
|
hlsl_snap_height [height] HLSL upscaled-snapshot height. (default: 1536)
|
|
|
|
|
|
Surface/Color Processing Parameters
|
|
-----------------------------------
|
|
|
|
Name Values Description
|
|
shadow_mask_tile_mode 0 or 1 0 for screen based tile mode or 1 for source based tile mode.
|
|
shadow_mask_alpha 0.0 to 1.0 The ovearll darkness of each shadow mask pixel.
|
|
shadow_mask_texture [filename] A PNG that defines the shadow mask for each pixel.
|
|
shadow_mask_x_count 1+ The number of pixels one shadow mask tile uses on screen.
|
|
shadow_mask_y_count 1+ This stretches the shadow mask tiles on X and Y axis.
|
|
shadow_mask_usize 0.0 to 1.0 The size of one shadow mask tile in U/V coordinate.
|
|
shadow_mask_vsize 0.0 to 1.0 The shadow mask textures always has a size of power-of-two.
|
|
shadow_mask_voffset -1.0 to 1.0 The offset of the shadow mask texture in U/V coordinates.
|
|
shadow_mask_voffset -1.0 to 1.0 An offset of 1.0 repressents one pixel on screen.
|
|
curvature 0.0 to 1.0 Curvature amount of the screen.
|
|
round_corner 0.0 to 1.0 Rounded corners amount of the screen.
|
|
smooth_border 0.0 to 1.0 Smooth borders amount of the screen.
|
|
reflection 0.0 to 1.0 Refelection amount of the screen highlight.
|
|
vignetting 0.0 to 1.0 Vignetting amount of the image.
|
|
scanline_alpha 0.0 to 1.0 The overall darkness of each scanline furrow.
|
|
scanline_size 0.0 to 4.0 The overall height of each scanline.
|
|
scanline_height [height] Individual height scaling value for scanlines.
|
|
scanline_bright_scale 0.0 to 2.0 The overall brightness multiplier for each scanline.
|
|
scanline_bright_offset 0.0 to 1.0 The overall brightness additive value for each scanline.
|
|
scanline_jitter 0.0 to 1.0 The relative scanline movement per field.
|
|
hum_bar_alpha 0.0 to 1.0 The maximum darkness of the hum bar gradient.
|
|
defocus [xval,yval] This defines the overall defocus radius for the three
|
|
post-converged beams. Values allowed range from 0.0 to
|
|
10.0.
|
|
converge_x [r,g,b] Convergence in screen-relative X direction.
|
|
converge_y [r,g,b] Convergence in screen-relative Y direction.
|
|
radial_converge_x [r,g,b] Radial convergence in screen-relative X direction.
|
|
radial_converge_y [r,g,b] Radial convergence in screen-relative Y direction.
|
|
Allowed values for convergence: -10.0 to 10.0 for each color.
|
|
red_ratio [r,g,b] These parameters define a 3x3 matrix which is multiplied
|
|
grn_ratio [r,g,b] by the incoming RGB signal. This can be used for any
|
|
blu_ratio [r,g,b] standard matrix convolution, including H/S/V or simply
|
|
affecting the TV-style tint.
|
|
saturation 0.0 to 4.0 This parameter defines the amount each color channel is
|
|
raised above said channel's baseline grayscale value.
|
|
A value of 0.0 gives a gamma-correct grayscale image,
|
|
whereas 1.0 is full saturation, with each channel being
|
|
oversaturated equally beyond that.
|
|
offset [r,g,b] These parameters define a value for each color channel
|
|
that is added to said channel after scaling and after
|
|
matrix convolution. (-2.0 to 2.0)
|
|
scale [r,g,b] These parameters define a value for each color channel
|
|
that is multiplied with said channel after matrix
|
|
convolution. (-2.0 to 2.0)
|
|
power [r,g,b] These parameters define the exponent for each color
|
|
channel that is applied after scaling, offsetting,
|
|
saturation and matrix convolution. (-4.0 to 4.0)
|
|
floor [r,g,b] These parameters define the lower limit of each final
|
|
color channel value; 0.05, for example, raises the
|
|
minimum to 0.05 but re-scales to leave the max at 1.0.
|
|
phosphor_life [r,g,b] These parameters define the phosphor lifetime for each
|
|
channel, with 0.0 representing no phosphorescence and
|
|
1.0 leaving the channel on indefinitely. Values allowed
|
|
range from 0.0 to 1.0.
|
|
|
|
|
|
NTSC Processing Parameters
|
|
--------------------------
|
|
|
|
Name Default Values Description
|
|
yiq_jitter 0.0 Jitter for the NTSC signal processing. (0.0 to 1.0)
|
|
yiq_cc 3.57954545 Color Carrier frequency for NTSC signal processing. (0.0 to 6.0)
|
|
yiq_a 0.5 A value for NTSC signal processing. (-1.0 to 1.0)
|
|
yiq_b 0.5 B value for NTSC signal processing. (-1.0 to 1.0)
|
|
yiq_o 0.0 Outgoing Color Carrier phase offset for NTSC signal processing. (-3.0 to 3.0)
|
|
yiq_p 1.0 Incoming Pixel Clock scaling value for NTSC signal processing. (-3.0 to 3.0)
|
|
yiq_n 1.0 Y filter notch width for NTSC signal processing. (0.0 to 6.0)
|
|
yiq_y 6.0 Y filter cutoff frequency for NTSC signal processing. (0.0 to 6.0)
|
|
yiq_i 1.2 I filter cutoff frequency for NTSC signal processing. (0.0 to 6.0)
|
|
yiq_q 0.6 Q filter cutoff frequency for NTSC signal processing. (0.0 to 6.0)
|
|
yiq_scan_time 52.6 Horizontal scanline duration for NTSC signal processing. (usec)
|
|
yiq_phase_count 2 Phase Count value for NTSC signal processing. (3 for NES, else 2)
|
|
|
|
|
|
Vector Post-Processing Options
|
|
------------------------------
|
|
Name Default Values Description
|
|
vector_length_scale 0.8 How much length affects vector fade. (0.00-1.00)
|
|
vector_length_ratio 500.0 Vector fade length (4.0 - vectors fade the most at and above 4
|
|
pixels, etc.) (0.000 - 1000.000)
|
|
|
|
|
|
Bloom Post-Processing Options
|
|
-----------------------------
|
|
Name Default Values Description
|
|
bloom_blend_mode 0 or 1 0 for brighten blend mode or 1 for darken blend mode.
|
|
bloom_scale 0.0 Bloom intensity factor. (0.000-2.000)
|
|
bloom_overdrive 0.0,0.0,0.0 Bloom overdrive factor to bright full saturated colors. (0.000-2.000)
|
|
bloom_lvl0_weight 1.00 Bloom level 0 (full-size target) weight. (0.00-1.00)
|
|
bloom_lvl1_weight 0.64 Bloom level 1 (1/2-size target) weight. (0.00-1.00)
|
|
bloom_lvl2_weight 0.32 Bloom level 2 (1/4-size target) weight. (0.00-1.00)
|
|
bloom_lvl3_weight 0.16 Bloom level 3 (1/8-size target) weight. (0.00-1.00)
|
|
bloom_lvl4_weight 0.08 Bloom level 4 (1/16-size target) weight. (0.00-1.00)
|
|
bloom_lvl5_weight 0.04 Bloom level 5 (1/32-size target) weight. (0.00-1.00)
|
|
bloom_lvl6_weight 0.04 Bloom level 6 (1/64-size target) weight. (0.00-1.00)
|
|
bloom_lvl7_weight 0.02 Bloom level 7 (1/128-size target) weight. (0.00-1.00)
|
|
bloom_lvl8_weight 0.02 Bloom level 8 (1/256-size target) weight. (0.00-1.00)
|
|
bloom_lvl9_weight 0.01 Bloom level 9 (1/512-size target) weight. (0.00-1.00)
|
|
bloom_lvl10_weight 0.01 Bloom level 10 (1/1024-size target) weight. (0.00-1.00)
|