mame/plugins/cheatfind/init.lua
Vas Crabb d4589e0b29 Input refactoring:
osd/modules/input, emu/inpttype.cpp: Made most default joystick
assignments supplied by input modules.  Input modules take available
controls into consideration when generating default assignments.

emu/inpttype.ipp: Added a separate "Back" UI input separate from Cancel.
You may want an easier to hit combination for moving to the previous
menu than for exiting or cancelling input.  They both default to Escape.

emu/inpttype.ipp: Added a UI Help control.  Currently only used by
analog inputs menu

emu/inpttype.h: Moved I/O port field type enum to its own header and
sorted UI controls so they appear in a more logical order.

ui: Don't use UI Select to restore defaults - people should be getting
used to the UI Clear input by now.  UI Select cycles multi-value items
instead.

ui/inputmap.cpp: Don't use immediate cancel to cycle between clearing
and restoring default assignment (use UI Clear instead).

osd: Reduced the number of files needing to include the dreaded emu.h.
Got some implementation out of headers.
2023-02-18 06:18:45 +11:00

1077 lines
34 KiB
Lua

-- license:BSD-3-Clause
-- copyright-holders:Carl
-- This includes a library of functions to be used at the Lua console as cf.getspaces() etc...
local exports = {}
exports.name = "cheatfind"
exports.version = "0.0.1"
exports.description = "Cheat finder helper library"
exports.license = "BSD-3-Clause"
exports.author = { name = "Carl" }
local cheatfind = exports
function cheatfind.startplugin()
local cheat = {}
-- return table of devices and spaces
function cheat.getspaces()
local spaces = {}
for tag, device in pairs(manager.machine.devices) do
if device.spaces then
spaces[tag] = {}
for name, space in pairs(device.spaces) do
spaces[tag][name] = space
end
end
end
return spaces
end
-- return table of ram devices
function cheat.getram()
local ram = {}
for tag, device in pairs(manager.machine.devices) do
if device.shortname == "ram" then
ram[tag] = {}
ram[tag].dev = device
ram[tag].size = emu.item(device.items["0/m_size"]):read(0)
end
end
return ram
end
-- return table of share regions
function cheat.getshares()
local shares = {}
for tag, share in pairs(manager.machine.memory.shares) do
shares[tag] = share
end
return shares
end
-- save data block
function cheat.save(space, start, size)
local data = { block = "", start = start, size = size, space = space, shift = 0 }
if getmetatable(space).__name:match("addr_space") then
data.shift = space.shift
end
if getmetatable(space).__name:match("device_t") then
if space.shortname == "ram" then
data.block = emu.item(space.items["0/m_pointer"]):read_block(start, size)
if not data.block then
return nil
end
end
else
local block = ""
local temp = {}
local j = 1
if data.shift >= 0 then -- region or byte wide space
for i = start, start + (size << data.shift), 1 << data.shift do
if j < 65536 then
temp[j] = string.pack("B", space:read_u8(i))
j = j + 1
else
block = block .. table.concat(temp) .. string.pack("B", space:read_u8(i))
temp = {}
j = 1
end
end
elseif data.shift < 0 then
local s = -data.shift
local read = (s == 1) and space.read_u16 or (s == 2) and space.read_u32 or (s == 3) and space.read_u64 or space.read_u8
local pack = (s == 1) and "<I2" or (s == 2) and "<I4" or (s == 3) and "<I8" or "B"
for i = start, start + (size >> s) do
if j < 65536 then
temp[j] = string.pack(pack, read(space, i))
j = j + 1
else
block = block .. table.concat(temp) .. string.pack(pack, read(space, i))
temp = {}
j = 1
end
end
end
block = block .. table.concat(temp)
data.block = block
end
return data
end
-- compare two data blocks, format is as lua string.unpack, bne and beq val is table of masks, step is address increment value
function cheat.comp(newdata, olddata, oper, format, val, bcd, step)
local ret = {}
local ref = {} -- this is a helper for comparing two match lists
local bitmask = nil
if not step or step <= 0 then
step = 1
end
if (olddata.shift < 0) and (step < (1 << -olddata.shift)) then
step = 1 << -olddata.shift;
end
local cfoper = {
lt = function(a, b, val) return (a < b and val == 0) or (val > 0 and (a + val) == b) end,
gt = function(a, b, val) return (a > b and val == 0) or (val > 0 and (a - val) == b) end,
eq = function(a, b, val) return a == b end,
ne = function(a, b, val) return (a ~= b and val == 0) or
(val > 0 and ((a - val) == b or (a + val) == b)) end,
ltv = function(a, b, val) return a < val end,
gtv = function(a, b, val) return a > val end,
eqv = function(a, b, val) return a == val end,
nev = function(a, b, val) return a ~= val end }
function cfoper.bne(a, b, val, addr)
if type(val) ~= "table" then
bitmask = a ~ b
return bitmask ~= 0
elseif not val[addr] then
return false
else
bitmask = (a ~ b) & val[addr]
return bitmask ~= 0
end
end
function cfoper.beq(a, b, val, addr)
if type(val) ~= "table" then
bitmask = ~a ~ b
return bitmask ~= 0
elseif not val[addr] then
return false
else
bitmask = (~a ~ b) & val[addr]
return bitmask ~= 0
end
end
local function check_bcd(val)
local a = val + 0x0666666666666666
a = a ~ val
return (a & 0x1111111111111110) == 0
end
local function frombcd(val)
local result = 0
local mul = 1
while val ~= 0 do
result = result + ((val % 16) * mul)
val = val >> 4
mul = mul * 10
end
return result
end
if not newdata and oper:sub(3, 3) == "v" then
newdata = olddata
end
if olddata.start ~= newdata.start or olddata.size ~= newdata.size or not cfoper[oper] then
return {}
end
if not val then
val = 0
end
for i = 1, olddata.size, step do
local oldstat, old = pcall(string.unpack, format, olddata.block, i)
local newstat, new = pcall(string.unpack, format, newdata.block, i)
if oldstat and newstat then
local oldc, newc = old, new
local comp = false
local addr = i - 1
if olddata.shift ~= 0 then
local s = olddata.shift
addr = (s < 0) and addr >> -s or (s > 0) and addr << s
end
addr = addr + olddata.start
if not bcd or (check_bcd(old) and check_bcd(new)) then
if bcd then
oldc = frombcd(old)
newc = frombcd(new)
end
if cfoper[oper](newc, oldc, val, addr) then
ret[#ret + 1] = { addr = addr,
oldval = old,
newval = new,
bitmask = bitmask }
ref[addr] = #ret
end
end
end
end
return ret, ref
end
local function check_val(oper, val, matches)
if oper ~= "beq" and oper ~= "bne" then
return val
elseif not matches or not matches[1].bitmask then
return nil
end
local masks = {}
for num, match in pairs(matches) do
masks[match.addr] = match.bitmask
end
return masks
end
-- compare two blocks and filter by table of previous matches
function cheat.compnext(newdata, olddata, oldmatch, oper, format, val, bcd, step)
local matches, refs = cheat.comp(newdata, olddata, oper, format, check_val(oper, val, oldmatch), bcd, step)
local nonmatch = {}
local oldrefs = {}
for num, match in pairs(oldmatch) do
oldrefs[match.addr] = num
end
for addr, ref in pairs(refs) do
if not oldrefs[addr] then
nonmatch[ref] = true
refs[addr] = nil
else
matches[ref].oldval = oldmatch[oldrefs[addr]].oldval
end
end
local resort = {}
for num, match in pairs(matches) do
if not nonmatch[num] then
resort[#resort + 1] = match
end
end
return resort
end
-- compare a data block to the current state
function cheat.compcur(olddata, oper, format, val, bcd, step)
local newdata = cheat.save(olddata.space, olddata.start, olddata.size, olddata.space)
return cheat.comp(newdata, olddata, oper, format, val, bcd, step)
end
-- compare a data block to the current state and filter
function cheat.compcurnext(olddata, oldmatch, oper, format, val, bcd, step)
local newdata = cheat.save(olddata.space, olddata.start, olddata.size, olddata.space)
return cheat.compnext(newdata, olddata, oldmatch, oper, format, val, bcd, step)
end
_G.emu.plugin.cheatfind = cheat
local devtable = {}
local devsel = 1
local devcur = 1
local formname = { "u8", "big u16", "big u32", "big u64", "little u16", "little u32",
"little u64", "s8", "big s16", "big s32", "big s64", "little s16", "little s32", "little s64", }
local formtable = { " I1", ">I2", ">I4", ">I8", "<I2", "<I4", "<I8", " i1", ">i2", ">i4", ">i8", "<i2", "<i4", "<i8", }
-- " <f", " >f", " <d", " >d" }
local width = 1
local bcd = 0
local align = 0
local optable = { "lt", "gt", "eq", "ne", "beq", "bne", "ltv", "gtv", "eqv", "nev" }
local opsel = 1
local value = 0
local leftop = 1
local rightop = 1
local value_text = ""
local pausesel = 1
local pokevalsel = 1
local matches = {}
local matchsel = 0
local matchpg = 0
local menu_blocks = {}
local watches = {}
local menu_func
local cheat_save
local name = 1
local name_player = 1
local name_type = 1
local name_other = ""
local function start()
devtable = {}
devsel = 1
devcur = 1
width = 1
bcd = 0
opsel = 1
value = 0
leftop = 1
rightop = 1
matches = {}
matchsel = 0
matchpg = 0
menu_blocks = {}
watches = {}
local space_table = cheat.getspaces()
for tag, list in pairs(space_table) do
for name, space in pairs(list) do
local ram = {}
for num, entry in pairs(space.map.entries) do
if entry.write.handlertype == "ram" then
ram[#ram + 1] = {
offset = entry.address_start & space.address_mask,
size = (entry.address_end & space.address_mask) - (entry.address_start & space.address_mask) }
if space.shift > 0 then
ram[#ram].size = ram[#ram].size >> space.shift
elseif space.shift < 0 then
ram[#ram].size = ram[#ram].size << -space.shift
end
end
end
if next(ram) then
if tag == ":maincpu" and name == "program" then
table.insert(devtable, 1, { name = tag .. ", " .. name, tag = tag, sname = name, space = space, ram = ram })
else
devtable[#devtable + 1] = { name = tag .. ", " .. name, tag = tag, sname = name, space = space, ram = ram }
end
end
end
end
space_table = cheat.getram()
for tag, ram in pairs(space_table) do
devtable[#devtable + 1] = { tag = tag, name = "ram", space = ram.dev, ram = {{ offset = 0, size = ram.size }} }
end
space_table = cheat.getshares()
for tag, share in pairs(space_table) do
devtable[#devtable + 1] = { tag = tag, name = tag, space = share, ram = {{ offset = 0, size = share.size }} }
end
end
emu.register_start(start)
local menu_is_showing = false
local tabbed_out = false
local function menu_populate()
if pausesel == 1 then
emu.pause()
menu_is_showing = true
end
local menu = {}
local function menu_prepare()
local menu_list = {}
menu_func = {}
for num, func in ipairs(menu) do
local item, f = func()
if item then
table.insert(menu_list, item)
menu_func[#menu_list] = f
end
end
return menu_list
end
local function menu_lim(val, min, max, menuitem)
if min == max then
menuitem[3] = "on"
elseif val == min then
menuitem[3] = "r"
elseif val == max then
menuitem[3] = "l"
else
menuitem[3] = "lr"
end
end
local function incdec(event, val, min, max)
local ret = false
if event == "left" and val ~= min then
val = val - 1
ret = true
elseif event == "right" and val ~= max then
val = val + 1
ret = true
end
return val, ret
end
if cheat_save then
local cplayer = { "All", "P1", "P2", "P3", "P4" }
local ctype = { "Infinite Credits", "Infinite Time", "Infinite Lives", "Infinite Energy", "Infinite Ammo", "Infinite Bombs", "Invincibility", _("Other: ") }
menu[#menu + 1] = function() return { _("Save Cheat"), "", "off" }, nil end
menu[#menu + 1] = function() return { "---", "", "off" }, nil end
menu[#menu + 1] = function()
local c = { _("Default"), _("Custom") }
local m = { _("Cheat Name"), c[name], "on" }
menu_lim(name, 1, #c, m)
local function f(event)
local r
name, r = incdec(event, name, 1, #c)
if (event == "select" or event == "comment") and name == 1 then
manager.machine:popmessage(string.format(_("Default name is %s"), cheat_save.name))
end
return r
end
return m, f
end
if name == 2 then
menu[#menu + 1] = function()
local m = { _("Player"), cplayer[name_player], "on" }
menu_lim(name_player, 1, #cplayer, m)
return m, function(event) local r name_player, r = incdec(event, name_player, 1, #cplayer) return r end
end
menu[#menu + 1] = function()
local m = { _("Type"), ctype[name_type] .. (name_type == #ctype and (#name_other ~= 0 and name_other or _("(empty)")) or ""), "on" }
menu_lim(name_type, 1, #ctype, m)
local function f(event)
local r
name_type, r = incdec(event, name_type, 1, #ctype)
if name_type == #ctype then
local char = tonumber(event)
if char then
if #name_other > 0 and (char == 8 or char == 0x7f) then
name_other = name_other:sub(1, utf8.offset(name_other, -1) - 1)
r = true
elseif char > 0x1f and (char & ~0x7f) ~= 0x80 and (char & ~0xf) ~= 0xfdd0 and (char & ~0xfffe) ~= 0xfffe then
name_other = name_other .. utf8.char(char)
r = true
end
elseif event == "select" or event == "comment" or event == "right" then
manager.machine:popmessage(_("You can enter any type name"))
end
end
return r
end
return m, f
end
end
menu[#menu + 1] = function()
local m = { _("Save"), "", "on" }
local function f(event)
if event == "select" then
local desc
local written = false
if name == 2 then
desc = name_type ~= #ctype and ctype[name_type] or name_other
if #desc == 0 then
manager.machine:popmessage(_("Type name is empty"))
return
end
if cplayer[name_player] ~= "All" then
desc = cplayer[name_player] .. " " .. desc
end
else
desc = cheat_save.name
end
local filename = cheat_save.filename .. "_" .. desc
local file = io.open(filename .. ".json", "w")
if file then
file:write(string.format(cheat_save.json, desc))
file:close()
-- xml or simple are program space only
if not getmetatable(devtable[devcur].space).__name:match("device_t") and devtable[devcur].sname == "program" then
file = io.open(filename .. ".xml", "w")
file:write(string.format(cheat_save.xml, desc))
file:close()
file = io.open(cheat_save.path .. "/cheat.simple", "a")
file:write(string.format(cheat_save.simple, desc))
-- old cheat .dat format, write support only (for cheat forum posting of new cheats if posted in simple format)
file:write(string.format(cheat_save.dat, desc))
file:close()
manager.machine:popmessage(string.format(_("Cheat written to %s and added to cheat.simple"), filename))
end
written = true
elseif not getmetatable(devtable[devcur].space).__name:match("device_t") and devtable[devcur].sname == "program" then
file = io.open(cheat_save.path .. "/cheat.simple", "a")
if file then
file:write(string.format(cheat_save.simple, desc))
-- old cheat .dat format, write support only (for cheat forum posting of new cheats if posted in simple format)
file:write(string.format(cheat_save.dat, desc))
file:close()
manager.machine:popmessage(_("Cheat added to cheat.simple"))
written = true
end
end
if not written then
manager.machine:popmessage(_("Unable to write file\nEnsure that cheatpath folder exists"))
end
cheat_save = nil
return true
end
return false
end
return m, f
end
menu[#menu + 1] = function() return { _("Cancel"), "", "on" }, function(event) if event == "select" then cheat_save = nil return true end end end
return menu_prepare()
end
menu[#menu + 1] = function()
local m = { _("CPU or RAM"), devtable[devsel].name, "on" }
menu_lim(devsel, 1, #devtable, m)
local function f(event)
if (event == "left" or event == "right") and #menu_blocks ~= 0 then
manager.machine:popmessage(_("Changes to this only take effect when \"Start new search\" is selected"))
end
local r
devsel, r = incdec(event, devsel, 1, #devtable)
return r
end
return m, f
end
menu[#menu + 1] = function()
local pausetable = { _("Automatic"), _("Manual") }
local m = { _("Pause Mode"), pausetable[pausesel], "on" }
menu_lim(pausesel, 1, pausetable, m)
local function f(event)
if (event == "left" or event == "right") then
if pausesel == 1 then
pausesel = 2
menu_is_showing = false
manager.machine:popmessage(_("Manually toggle pause when needed"))
else
pausesel = 1
manager.machine:popmessage(_("Automatically toggle pause with on-screen menus"))
emu.pause()
end
return true
end
return false
end
return m, f
end
menu[#menu + 1] = function()
local function f(event)
local ret = false
if event == "select" then
menu_blocks = {}
matches = {}
devcur = devsel
for num, region in ipairs(devtable[devcur].ram) do
menu_blocks[num] = {}
menu_blocks[num][1] = cheat.save(devtable[devcur].space, region.offset, region.size)
end
manager.machine:popmessage(_("All slots cleared and current state saved to Slot 1"))
watches = {}
opsel = 1
value = 0
leftop = 1
rightop = 1
value_text = ""
matchsel = 0
return true
end
end
local opsel = 1
return { _("Start new search"), "", "on" }, f
end
if #menu_blocks ~= 0 then
menu[#menu + 1] = function() return { "---", "", "off" }, nil end
menu[#menu + 1] = function()
local function f(event)
if event == "select" then
for num, region in ipairs(devtable[devcur].ram) do
menu_blocks[num][#menu_blocks[num] + 1] = cheat.save(devtable[devcur].space, region.offset, region.size)
end
manager.machine:popmessage(string.format(_("Memory state saved to Slot %d"), #menu_blocks[1]))
if (leftop == #menu_blocks[1] - 1 and rightop == #menu_blocks[1] - 2 ) then
leftop = #menu_blocks[1]
rightop = #menu_blocks[1]-1
elseif (leftop == #menu_blocks[1] - 2 and rightop == #menu_blocks[1] - 1 ) then
leftop = #menu_blocks[1]-1
rightop = #menu_blocks[1]
elseif (leftop == #menu_blocks[1] - 1 ) then
leftop = #menu_blocks[1]
elseif (rightop == #menu_blocks[1] - 1) then
rightop = #menu_blocks[1]
end
devsel = devcur
return true
end
return false
end
return { string.format(_("Save current memory state to Slot %d"), #menu_blocks[1] + 1), "", "on" }, f
end
menu[#menu + 1] = function() return { "---", "", "off" }, nil end
menu[#menu + 1] = function()
local function f(event)
if event == "select" then
local count = 0
local step = align == 1 and formtable[width]:sub(3, 3) or "1"
if step == "f" then
step = 4
elseif step == "d" then
step = 8
else
step = tonumber(step)
end
if #matches == 0 then
matches[1] = {}
for num = 1, #menu_blocks do
matches[1][num] = cheat.comp(menu_blocks[num][leftop], menu_blocks[num][rightop],
optable[opsel], formtable[width], value, bcd == 1, step)
count = count + #matches[1][num]
end
else
lastmatch = matches[#matches]
matches[#matches + 1] = {}
for num = 1, #menu_blocks do
matches[#matches][num] = cheat.compnext(menu_blocks[num][leftop], menu_blocks[num][rightop],
lastmatch[num], optable[opsel], formtable[width], value, bcd == 1, step)
count = count + #matches[#matches][num]
end
end
manager.machine:popmessage(string.format(_("%d total matches found"), count))
matches[#matches].count = count
matchpg = 0
devsel = devcur
return true
end
return false
end
local slot_slot_comp = _("Perform Compare : Slot %d %s Slot %d")
local slot_slot_val_comp = _("Perform Compare : Slot %d %s Slot %d %s %d")
local slot_slot_bit_comp = _("Perform Compare : Slot %d BITWISE%s Slot %d")
local slot_val_comp = _("Perform Compare : Slot %d %s %d")
local expression_text
if optable[opsel] == "lt" then
if (value == 0 ) then
expression_text = string.format(slot_slot_comp, leftop, "<", rightop)
else
expression_text = string.format(slot_slot_val_comp, leftop, "==", rightop, "-", value)
end
elseif optable[opsel] == "gt" then
if (value == 0 ) then
expression_text = string.format(slot_slot_comp, leftop, ">", rightop)
else
expression_text = string.format(slot_slot_val_comp, leftop, "==", rightop, "+", value)
end
elseif optable[opsel] == "eq" then
expression_text = string.format(slot_slot_comp, leftop, "==", rightop)
elseif optable[opsel] == "ne" then
if (value == 0 ) then
expression_text = string.format(slot_slot_comp, leftop, "!=", rightop)
else
expression_text = string.format(slot_slot_val_comp, leftop, "==", rightop, "+/-", value)
end
elseif optable[opsel] == "beq" then
expression_text = string.format(slot_slot_bit_comp, leftop, "==", rightop)
elseif optable[opsel] == "bne" then
expression_text = string.format(slot_slot_bit_comp, leftop, "!=", rightop)
elseif optable[opsel] == "ltv" then
expression_text = string.format(slot_val_comp, leftop, "<", value)
elseif optable[opsel] == "gtv" then
expression_text = string.format(slot_val_comp, leftop, ">", value)
elseif optable[opsel] == "eqv" then
expression_text = string.format(slot_val_comp, leftop, "==", value)
elseif optable[opsel] == "nev" then
expression_text = string.format(slot_val_comp, leftop, "!=", value)
end
return { expression_text, "", "on" }, f
end
menu[#menu + 1] = function() return { "---", "", "off" }, nil end
menu[#menu + 1] = function()
local m = { string.format("%d", leftop), "", "on" }
menu_lim(leftop, 1, #menu_blocks[1], m)
m[1] = string.format(_("Slot %d"), leftop)
return m, function(event) local r leftop, r = incdec(event, leftop, 1, #menu_blocks[1]) return r end
end
menu[#menu + 1] = function()
local m = { _(optable[opsel]), "", "on" }
menu_lim(opsel, 1, #optable, m)
local function f(event)
local r
opsel, r = incdec(event, opsel, 1, #optable)
if event == "left" or event == "right" or event == "comment" then
if optable[opsel] == "lt" then
manager.machine:popmessage(_("Left less than right"))
elseif optable[opsel] == "gt" then
manager.machine:popmessage(_("Left greater than right"))
elseif optable[opsel] == "eq" then
manager.machine:popmessage(_("Left equal to right"))
elseif optable[opsel] == "ne" then
manager.machine:popmessage(_("Left not equal to right"))
elseif optable[opsel] == "beq" then
manager.machine:popmessage(_("Left equal to right with bitmask"))
elseif optable[opsel] == "bne" then
manager.machine:popmessage(_("Left not equal to right with bitmask"))
elseif optable[opsel] == "ltv" then
manager.machine:popmessage(_("Left less than value"))
elseif optable[opsel] == "gtv" then
manager.machine:popmessage(_("Left greater than value"))
elseif optable[opsel] == "eqv" then
manager.machine:popmessage(_("Left equal to value"))
elseif optable[opsel] == "nev" then
manager.machine:popmessage(_("Left not equal to value"))
end
end
return r
end
return m, f
end
menu[#menu + 1] = function()
if optable[opsel]:sub(3, 3) == "v" then
return nil
end
local m = { string.format("%d", rightop), "", "on" }
menu_lim(rightop, 1, #menu_blocks[1], m)
m[1] = string.format(_("Slot %d"), rightop)
return m, function(event) local r rightop, r = incdec(event, rightop, 1, #menu_blocks[1]) return r end
end
menu[#menu + 1] = function()
if optable[opsel] == "bne" or optable[opsel] == "beq" or optable[opsel] == "eq" then
return nil
end
local m
if optable[opsel] == "ltv" or optable[opsel] == "gtv" or optable[opsel] == "eqv" or optable[opsel] == "nev" then
m = { _("Value"), tostring(value), "" }
else
m = { _("Difference"), tostring(value), "" }
end
local max = 100 -- max value?
menu_lim(value, 0, max, m)
if value == 0 and optable[opsel]:sub(3, 3) ~= "v" then
m[2] = _("Any")
end
return m, function(event) local r value, r = incdec(event, value, 0, max) return r end
end
menu[#menu + 1] = function() return { "---", "", "off" }, nil end
menu[#menu + 1] = function()
local m = { _("Data Format"), formname[width], "on" }
menu_lim(width, 1, #formtable, m)
return m, function(event) local r width, r = incdec(event, width, 1, #formtable) return r end
end
menu[#menu + 1] = function()
local pokevaltable = { _("Slot 1 Value"), _("Last Slot Value"), "0x00", "0x01", "0x02", "0x03", "0x04", "0x05", "0x06",
"0x07", "0x08", "0x09", "0x63 (99)", "0x99", "0xFF (255)" , "0x3E7 (999)", "0x999", "0x270F (9999)",
"0x9999", "0xFFFF (65535)" }
local m = { _("Test/Write Poke Value"), pokevaltable[pokevalsel], "on" }
menu_lim(pokevalsel, 1, #pokevaltable, m)
local function f(event)
local r
pokevalsel, r = incdec(event, pokevalsel, 1, #pokevaltable)
if event == "left" or event == "right" or event == "comment" then
if pokevalsel == 1 then
manager.machine:popmessage(_("Use this if you want to poke the Slot 1 value (eg. You started with something but lost it)"))
elseif pokevalsel == 2 then
manager.machine:popmessage(_("Use this if you want to poke the Last Slot value (eg. You started without an item but finally got it)"))
else
manager.machine:popmessage(string.format(_("Use this if you want to poke %s"), pokevaltable[pokevalsel]))
end
end
return r
end
return m, f
end
menu[#menu + 1] = function()
if optable[opsel] == "bne" or optable[opsel] == "beq" then
return nil
end
local m = { "BCD", _("Off"), "on" }
menu_lim(bcd, 0, 1, m)
if bcd == 1 then
m[2] = _("On")
end
return m, function(event) local r bcd, r = incdec(event, bcd, 0, 1) return r end
end
menu[#menu + 1] = function()
if formtable[width]:sub(3, 3) == "1" then
return nil
end
local m = { _("Aligned only"), _("Off"), "on" }
menu_lim(align, 0, 1, m)
if align == 1 then
m[2] = _("On")
end
return m, function(event) local r align, r = incdec(event, align, 0, 1) return r end
end
if #matches ~= 0 then
menu[#menu + 1] = function()
local function f(event)
if event == "select" then
matches[#matches] = nil
matchpg = 0
return true
end
return false
end
return { _("Undo last search -- #") .. #matches, "", "on" }, f
end
menu[#menu + 1] = function() return { "---", "", "off" }, nil end
menu[#menu + 1] = function()
local m = { _("Match block"), tostring(matchsel), "" }
menu_lim(matchsel, 0, #matches[#matches], m)
if matchsel == 0 then
m[2] = _("All")
end
local function f(event)
local r
matchsel, r = incdec(event, matchsel, 0, #matches[#matches])
if r then
matchpg = 0
end
return r
end
return m, f
end
local function mpairs(sel, list, start)
if #list == 0 then
return function() end, nil, nil
end
if sel ~= 0 then
list = {list[sel]}
end
local function mpairs_it(list, i)
local match
i = i + 1
local sel = i + start
for j = 1, #list do
if sel <= #list[j] then
match = list[j][sel]
break
else
sel = sel - #list[j]
end
end
if not match then
return
end
return i, match
end
return mpairs_it, list, 0
end
local bitwidth = formtable[width]:sub(3, 3)
if bitwidth == "2" then
bitwidth = " %04x"
elseif bitwidth == "4" then
bitwidth = " %08x"
elseif bitwidth == "8" then
bitwidth = " %016x"
elseif bitwidth == "f" or bitwidth == "d" then
bitwidth = " %010f"
else
bitwidth = " %02x"
end
local function match_exec(match)
local dev = devtable[devcur]
local wid = formtable[width]:sub(3, 3)
local widchar
local pokevalue
local form
if pokevalsel == 1 then
pokevalue = match.oldval
elseif pokevalsel == 2 then
pokevalue = match.newval
elseif pokevalsel == 3 then
pokevalue = 0
elseif pokevalsel == 4 then
pokevalue = 1
elseif pokevalsel == 5 then
pokevalue = 2
elseif pokevalsel == 6 then
pokevalue = 3
elseif pokevalsel == 7 then
pokevalue = 4
elseif pokevalsel == 8 then
pokevalue = 5
elseif pokevalsel == 9 then
pokevalue = 6
elseif pokevalsel == 10 then
pokevalue = 7
elseif pokevalsel == 11 then
pokevalue = 8
elseif pokevalsel == 12 then
pokevalue = 9
elseif pokevalsel == 13 then
pokevalue = 99
elseif pokevalsel == 14 then
pokevalue = 153
elseif pokevalsel == 15 then
pokevalue = 255
elseif pokevalsel == 16 and wid == "1" then
pokevalue = 99
elseif pokevalsel == 17 and wid == "1" then
pokevalue = 153
elseif pokevalsel == 18 and wid == "1" then
pokevalue = 99
elseif pokevalsel == 19 and wid == "1" then
pokevalue = 153
elseif pokevalsel == 20 and wid == "1" then
pokevalue = 255
elseif pokevalsel == 16 then
pokevalue = 999
elseif pokevalsel == 17 then
pokevalue = 2457
elseif pokevalsel == 18 then
pokevalue = 9999
elseif pokevalsel == 19 then
pokevalue = 39321
elseif pokevalsel == 20 then
pokevalue = 65535
end
local cheat = { desc = string.format(_("Test Cheat %08X_%02X"), match.addr, pokevalue), script = {} }
if wid == "2" then
wid = "u16"
form = "%08x %04x"
widchar = "w"
elseif wid == "4" then
wid = "u32"
form = "%08x %08x"
widchar = "d"
elseif wid == "8" then
wid = "u64"
form = "%08x %016x"
widchar = "q"
elseif wid == "f" then
wid = "u32"
form = "%08x %f"
widchar = "d"
elseif wid == "d" then
wid = "u64"
form = "%08x %f"
widchar = "q"
else
wid = "u8"
form = "%08x %02x"
widchar = "b"
end
if getmetatable(dev.space).__name:match("device_t") then
cheat.ram = { ram = dev.tag }
cheat.script.run = "ram:write(" .. match.addr .. "," .. pokevalue .. ")"
elseif getmetatable(dev.space).__name:match("memory_share") then
cheat.share = { share = dev.tag }
cheat.script.run = "share:write_" .. wid .. "(" .. match.addr .. "," .. pokevalue .. ")"
else
cheat.space = { cpu = { tag = dev.tag, type = dev.sname } }
cheat.script.run = "cpu:write_" .. wid .. "(" .. match.addr .. "," .. pokevalue .. ")"
end
if match.mode == 1 then
if not emu.plugin.cheat then
manager.machine:popmessage(_("Cheat engine not available"))
else
emu.plugin.cheat.inject(cheat)
end
elseif match.mode == 2 then
cheat_save = {}
menu = 1
menu_player = 1
menu_type = 1
local setname = emu.romname()
if emu.softname() ~= "" then
if emu.softname():find(":") then
setname = emu.softname():gsub(":", "/")
else
for name, image in pairs(manager.machine.images) do
if image.exists and image.software_list_name ~= "" then
setname = image.software_list_name .. "/" .. emu.softname()
end
end
end
end
cheat_save.path = manager.machine.options.entries.cheatpath:value():match("([^;]+)")
cheat_save.filename = string.format("%s/%s", cheat_save.path, setname)
cheat_save.name = cheat.desc
local json = require("json")
cheat.desc = "%s"
cheat_save.json = json.stringify({[1] = cheat}, {indent = true})
cheat_save.xml = string.format("<mamecheat version=\"1\">\n <cheat desc=\"%%s\">\n <script state=\"run\">\n <action>%s.pp%s@%X=%X</action>\n </script>\n </cheat>\n</mamecheat>", dev.tag:sub(2), widchar, match.addr, match.newval)
cheat_save.simple = string.format("%s,%s,%X,%s,%X,%%s\n", setname, dev.tag, match.addr, widchar, pokevalue)
cheat_save.dat = string.format(":%s:40000000:%X:%08X:FFFFFFFF:%%s\n", setname, match.addr, pokevalue)
manager.machine:popmessage(string.format(_("Default name is %s"), cheat_save.name))
return true
else
local func = "return space:read"
local env = {}
if not getmetatable(dev.space).__name:match("device_t") then
env.space = devtable[devcur].space;
func = func .. "_" .. wid
else
env.space = emu.item(dev.space.items["0/m_pointer"])
end
func = func .. "(" .. match.addr .. ")"
watches[#watches + 1] = { addr = match.addr, func = load(func, func, "t", env), format = form }
return true
end
return false
end
for num2, match in mpairs(matchsel, matches[#matches], matchpg * 100) do
if num2 > 100 then
break
end
menu[#menu + 1] = function()
if not match.mode then
match.mode = 1
end
local modes = { _("Test"), _("Write"), _("Watch") }
local m = { string.format("%08x" .. bitwidth .. bitwidth, match.addr, match.oldval,
match.newval), modes[match.mode], "on" }
menu_lim(match.mode, 1, #modes, m)
local function f(event)
local r
match.mode, r = incdec(event, match.mode, 1, 3)
if event == "select" then
r = match_exec(match)
end
return r
end
return m, f
end
end
if matches[#matches].count > 100 then
menu[#menu + 1] = function()
local m = { _("Page"), tostring(matchpg), "on" }
local max
if matchsel == 0 then
max = math.ceil(matches[#matches].count / 100) - 1
else
max = #matches[#matches][matchsel]
end
menu_lim(matchpg, 0, max, m)
local function f(event)
local r
matchpg, r = incdec(event, matchpg, 0, max)
return r
end
return m, f
end
end
end
if #watches ~= 0 then
menu[#menu + 1] = function()
return { _("Clear Watches"), "", "on" }, function(event) if event == "select" then watches = {} return true end end
end
end
end
return menu_prepare()
end
local function menu_callback(index, event)
if event == "back" and pausesel == 1 then
emu.unpause()
menu_is_showing = false
return false -- return false so menu will be popped off the stack
end
if index == 0 then return false end
return menu_func[index](event)
end
emu.register_menu(menu_callback, menu_populate, _("Cheat Finder"))
emu.register_frame_done(function ()
local screen = manager.machine.render.ui_container
local height = mame_manager.ui.line_height
for num, watch in ipairs(watches) do
screen:draw_text("left", num * height, string.format(watch.format, watch.addr, watch.func()))
end
if tabbed_out and manager.ui.menu_active then
emu.pause()
menu_is_showing = true
tabbed_out = false
end
end)
emu.register_periodic(function ()
if menu_is_showing and not manager.ui.menu_active then
emu.unpause()
menu_is_showing = false
tabbed_out = true
end
end)
end
return exports