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748 lines
21 KiB
ReStructuredText
748 lines
21 KiB
ReStructuredText
Default Keyboard Controls
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=========================
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.. contents:: :local:
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.. _default-keys-foreword:
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Controls Foreword
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-----------------
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MAME supports a vast array of different types of machines, with a
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significantly different array of inputs across them. This means that some
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keyboard keys, mouse buttons, and joystick buttons will be used for multiple
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functions. As a result, the control charts below are separated by machine-types
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to make it easier to find what you’re looking for.
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All of the controls below are fully configurable in the user interface. These
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charts show the default configuration.
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Note that the defaults shown here are arranged by US ANSI key positioning. If
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you are using a different layout, the keys will vary.
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MAME User Interface Controls
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----------------------------
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The controls here cover MAME functions such as MAME’s menus, machine pause,
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and saving/loading save states.
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**Tab**
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Toggles the configuration menu.
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**`**/**~** (backtick/tilde key)
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Toggles the On-Screen Display.
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If you are running with -debug, this key sends a ‘break’ in emulation.
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When a slider control is visible, you can use the following keys to control
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it:
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* **Up** - select previous parameter to modify.
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* **Down** - select next parameter to modify.
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* **Left** - decrease the value of the selected parameter.
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* **Right** - increase the value of the selected parameter.
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* **Enter** - reset parameter value to its default.
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* **Control+Left** - decrease the value by 10x.
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* **Shift+Left** - decrease the value by 0.1x.
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* **Alt+Left** - decrease the value by the smallest amount.
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* **Control+Right** - increase the value by 10x.
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* **Shift+Right** - increase the value by 0.1x.
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* **Alt+Right** - increase the value by the smallest amount.
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* **End** - temporarily hide the On Screen Display.
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* **Home** - bring the On Screen Display back after hiding it.
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**Up Arrow**
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Highlight previous UI menu option.
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**Down Arrow**
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Highlight next UI menu option.
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**Left Arrow**
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Change current UI option setting when an arrow is present on it.
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**Right Arrow**
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Change current UI option setting when an arrow is present on it.
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**Home**/**End**
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Highlight first or last UI menu option.
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**[** **]**
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Move to previous or next group in UI menus that support it (e.g. move to the
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inputs for the previous or next device in the **Input Assignments (this
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System)** menu).
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**Enter**/**Joystick 1 Button 1**
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Select currently highlighted UI menu option.
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**Space**
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Show comment on currently highlighted UI menu option.
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**Delete**
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Clear/reset to default when highlighting an entry on the input
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configuration, cheat options, and plugin options pages.
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**F1**
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Power the machine on for machines that have specific power button behavior.
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**F2**
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Power the machine off for machines that have specific power button behavior.
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**F3**
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Soft resets the machine.
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**Left Shift+F3**
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Performs a “hard reset”, which tears everything down and re-creates it from
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scratch. This is a more thorough and complete reset than the reset you get
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from hitting F3.
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**F4**
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Shows the game palette, decoded graphics tiles/characters and any tilemaps.
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Use the Enter key to switch between the three modes (palette, graphics, and
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tilemaps).
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Press F4 again to turn off the display.
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The key controls in each mode vary slightly:
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Palette/colortable mode:
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* **[** **]** - switch between palette devices.
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* **Up**/**Down** - scroll up/down one line at a time.
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* **Page Up**/**Page Down** - scroll up/down one page at a time.
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* **Home**/**End** - move to top/bottom of list.
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* **-**/**+** - increase/decrease the number of colors per row.
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* **0** - restore the default number of colors per row.
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* **Enter** - switch to graphics viewer.
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Graphics mode:
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* **[** **]** - switch between different graphics sets.
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* **Up**/**Down** - scroll up/down one line at a time.
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* **Page Up**/**Page Down** - scroll up/down one page at a time.
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* **Home**/**End** - move to top/bottom of list.
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* **Left**/**Right** - change color displayed.
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* **R** - rotate tiles 90 degrees clockwise.
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* **-**/**+** - increase/decrease the number of tiles per row (hold Shift to
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restrict to integer scale factors).
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* **0** - restore the default number of tiles per row (hold Shift to
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restrict to integer scale factors).
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* **Enter** - switch to tilemap viewer.
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Tilemap mode:
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* **[** **]** - switch between different tilemaps.
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* **Up**/**Down**/**Left**/**Right** - scroll 8 pixels at a time.
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* **Shift+Up**/**Down**/**Left**/**Right** - scroll 1 pixel at a time.
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* **Control+Up**/**Down**/**Left**/**Right** - scroll 64 pixels at a time.
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* **R** - rotate tilemap view 90 degrees clockwise.
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* **-**/**+** - decrease/increase the zoom factor.
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* **0** - expand small tilemaps to fill the display.
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* **Enter** - switch to palette/colortable mode.
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Note: Not all systems have decoded graphics and/or tilemaps.
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**Left Shift+F4**
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While paused, loads the most recent rewind save state.
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**F5**
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Pauses the emulated machine.
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**Left Shift+F5**
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While paused, advances to next frame. If rewind is enabled, a new rewind
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save state is also captured.
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**F6**
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Create a save state. Requires an additional keypress to identify the state,
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similar to the load option above. If an existing save state is present, it
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will also appear in the selection menu to allow overwriting of that save
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state.
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**Left Shift+F6**
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Create a quick save state.
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**F7**
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Load a save state. You will be prompted to press a key or select from the
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menu to determine which save state you wish to load.
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*Note that the save state feature is not supported for a large number of
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drivers. If a given driver is not known to work perfectly, you will
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receive a warning that the save state may not be valid when attempting to
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save or load.*
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**Left Shift+F7**
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Load a quick save state.
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**F8**
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Decrease frame skipping on the fly.
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**Left Shift+F8**
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Toggle cheat mode. (if started with “-cheat”)
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**Left Alt+F8**
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Decrease Prescaling.
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(*SDL MAME only*)
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**F9**
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Increase frame skipping on the fly.
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**Left Alt+F9**
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Increase Prescaling.
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(*SDL MAME only*)
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**F10**
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Toggle speed throttling.
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**Left Alt+F10**
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Toggle HLSL Post-Processing.
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(*Windows non-SDL MAME only*)
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**Left Alt+F10**
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Toggle Filter.
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(*SDL MAME only*)
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**F11**
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Toggles speed display.
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**Left Shift+F11**
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Toggles internal profiler display (if compiled in).
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**Left Alt+F11**
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Record HLSL Rendered Video.
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**F12**
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Saves a screen snapshot.
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**Left Shift+F12**
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Begin recording MNG video.
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**Left Control+Left Shift+F12**
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Begin recording AVI video.
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**Left Alt+F12**
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Take HLSL Rendered Snapshot.
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**Insert** (Windows non-SDL MAME)/**Page Down** (SDL MAME)
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Fast forward. While held, runs game with throttling disabled and with the
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maximum frameskip.
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**Left Alt+Enter**
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Toggles between full-screen and windowed mode.
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**Scroll Lock**/**Forward Delete** (Mac Desktop)/**fn-Delete** (Mac Laptop)
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Default mapping for the **uimodekey**.
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This key toggles MAME’s response to user interface keys such as the
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(by default) **Tab** key being used for menus. All emulated machines
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which require emulated keyboards will start with UI controls disabled by
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default and you can only access the internal UI by first hitting this
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**uimodekey** key. You can change the initial status of the emulated
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keyboard as presented upon start by using
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:ref:`-uimodekey<mame-commandline-uimodekey>`
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**Escape**
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Exit emulator, return to the previous menu, or cancel the current UI option.
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.. _default-selmenu-keys:
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System and software selection menus
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The system and software selection menus use additional controls
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**Tab**
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Moves keyboard/controller focus to the next UI panel.
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**Shift+Tab**
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Moves keyboard/controller focus to the previous UI panel.
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**Left Alt+F**
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Adds or removes the selected system or software list item from the favorites
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list.
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**Left Alt+E**
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Exports the currently displayed list of systems.
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**Left Alt+D**
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Shows the full-size info viewer if info is available for the selected system
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or software list item. (Shows information loaded by the data plugin from
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external files, including history.xml and mameinfo.dat.)
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**F1**
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Audits system ROMs and disk images.
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.. _default-arcade-keys:
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Default Arcade Machine Controls
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-------------------------------
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This section covers controls that are applicable to most kinds of arcade
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machines. Note that not all machines will have all of these controls. All the
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controls below are fully configurable in the user interface. This list shows
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the standard keyboard configuration.
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**5** *(not numeric keypad)*
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Coin slot 1
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**6** *(not numeric keypad)*
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Coin slot 2
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**7** *(not numeric keypad)*
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Coin slot 3
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**8** *(not numeric keypad)*
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Coin slot 4
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**Backspace**
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Bill 1 (For machines that have a bill receptor/note reader)
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**T**
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Tilt
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Usually a tilt switch or shock sensor that will end the current game, reset
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credits and/or reset the machine if the machine is knocked excessively hard
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or moved. Most commonly found on pinball machines.
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**-** *(not numeric keypad)*
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Volume Down
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For machines that have an electronic volume control.
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**=** *(not numeric keypad)*
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Volume Up
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For machines that have an electronic volume control.
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**F1**
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Memory Reset
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This resets high scores, credits/winnings, statistics, and/or operator
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settings on machines that support it.
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**F2**
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Service Mode
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This is a momentary push-button on some machines, while it is a toggle
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switch or DIP switch on others.
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**9** *(not numeric keypad)*
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Service 1
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Service buttons are typically used to give free credits or to navigate the
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operator service menus.
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**0** *(not numeric keypad)*
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Service 2
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**-** *(not numeric keypad)*
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Service 3
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**=** *(not numeric keypad)*
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Service 4
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.. _default-game-keys:
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Default Arcade Game Controls
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----------------------------
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This section covers controls for arcade games using common joystick/button
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control schemes. All the controls below are fully configurable in the user
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interface. This list shows the standard keyboard configuration.
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**5** *(not numeric keypad)*
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Coin slot 1
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**6** *(not numeric keypad)*
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Coin slot 2
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**7** *(not numeric keypad)*
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Coin slot 3
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**8** *(not numeric keypad)*
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Coin slot 4
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**1** *(not numeric keypad)*
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Player 1 start or 1 player mode
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**2** *(not numeric keypad)*
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Player 2 start or 2 players mode
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**3** *(not numeric keypad)*
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Player 3 start or 3 players mode
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**4** *(not numeric keypad)*
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Player 4 start or 4 players mode
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.. _default-player1-keys:
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Player 1 Controls
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~~~~~~~~~~~~~~~~~
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**Up Arrow**
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Player 1 Up
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**Down Arrow**
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Player 1 Down
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**Left Arrow**
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Player 1 Left
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**Right Arrow**
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Player 1 Right
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**E**
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Player 1 Up on Left Stick for dual-stick machines (e.g. Robotron)
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**D**
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Player 1 Down on Left Stick for dual-stick machines (e.g. Robotron)
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**S**
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Player 1 Left on Left Stick for dual-stick machines (e.g. Robotron)
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**F**
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Player 1 Right on Left Stick for dual-stick machines (e.g. Robotron)
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**I**
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Player 1 Up on Right Stick for dual-stick machines (e.g. Robotron)
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**K**
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Player 1 Down on Right Stick for dual-stick machines (e.g. Robotron)
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**J**
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Player 1 Left on Right Stick for dual-stick machines (e.g. Robotron)
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**L**
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Player 1 Right on Right Stick for dual-stick machines (e.g. Robotron)
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**Left Ctrl**/**Mouse B0**/**Gun 1 Button 0**
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Player 1 Button 1
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**Left Alt**/**Mouse B2**/**Gun 1 Button 1**
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Player 1 Button 2
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**Spacebar**/**Mouse B1**/**Joystick 1 Button 1 or B**
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Player 1 Button 3
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**Left Shift**
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Player 1 Button 4
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**Z**
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Player 1 Button 5
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**X**
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Player 1 Button 6
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**C**
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Player 1 Button 7
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**V**
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Player 1 Button 8
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**B**
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Player 1 Button 9
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**N**
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Player 1 Button 10
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**M**
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Player 1 Button 11
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**,**
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Player 1 Button 12
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**.**
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Player 1 Button 13
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**/**
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Player 1 Button 14
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**Right Shift**
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Player 1 Button 15
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.. _default-player2-keys:
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Player 2 Controls
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~~~~~~~~~~~~~~~~~
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**R**
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Player 2 Up
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**F**
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Player 2 Down
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**D**
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Player 2 Left
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**G**
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Player 2 Right
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**A**
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Player 2 Button 1
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**S**
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Player 2 Button 2
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**Q**
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Player 2 Button 3
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**W**
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Player 2 Button 4
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**E**
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Player 2 Button 5
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.. _default-player3-keys:
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Player 3 Controls
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~~~~~~~~~~~~~~~~~
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**I**
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Player 3 Up
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**K**
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Player 3 Down
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**J**
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Player 3 Left
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**L**
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Player 3 Right
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**Right Control**
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Player 3 Button 1
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**Right Shift**
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Player 3 Button 2
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**Enter** *(not numeric keypad)*
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Player 3 Button 3
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.. _default-player4-keys:
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Player 4 Controls
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~~~~~~~~~~~~~~~~~
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**8** *(on numeric keypad)*
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Player 4 Up
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**2** *(on numeric keypad)*
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Player 4 Down
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**4** *(on numeric keypad)*
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Player 4 Left
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**6** *(on numeric keypad)*
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Player 4 Right
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**0** *(on numeric keypad)*
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Player 4 Button 1
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**.** *(on numeric keypad)*
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Player 4 Button 2
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**Enter** *(on numeric keypad)*
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Player 4 Button 3
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||
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.. _default-mahjong-hanafuda-keys:
|
||
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Default Mahjong and Hanafuda Keys
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||
---------------------------------
|
||
|
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Most mahjong and hanafuda games use a standard control panel layout. Some keys
|
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may not be present, depending on the kind of game. For example games without a
|
||
bonus game feature may lack the Take Score, Double Up, Big and Small keys, and
|
||
games without gambling features may also lack the Bet key. Some games may not
|
||
use all keys that are present. For example many games do not use the Flip Flop
|
||
and Last Chance keys.
|
||
|
||
.. image:: images/mahjongpanel.svg
|
||
:width: 100%
|
||
:align: center
|
||
:alt: Standard mahjong control panel layout
|
||
|
||
Due to the large number of keys, MAME only provides default input configuration
|
||
for a single set of player controls. For multi-player mahjong/hanafuda games,
|
||
or mahjong/hanafuda games with multiple player positions, manual configuration
|
||
is required. All the keys below are fully configurable in the user interface.
|
||
This list shows the standard keyboard configuration.
|
||
|
||
|
||
**5** *(not numeric keypad)*
|
||
Coin slot 1
|
||
**6** *(not numeric keypad)*
|
||
Coin slot 2
|
||
**7** *(not numeric keypad)*
|
||
Coin slot 3
|
||
**8** *(not numeric keypad)*
|
||
Coin slot 4
|
||
**Y**
|
||
Player 1 Mahjong/Hanafuda Flip Flop
|
||
**1** *(not numeric keypad)*
|
||
Player 1 start or 1 player mode
|
||
**2** *(not numeric keypad)*
|
||
Player 2 start or 2 players mode
|
||
**3** *(not numeric keypad)*
|
||
Player 3 start or 3 players mode
|
||
|
||
Mahjong Bet
|
||
**4** *(not numeric keypad)*
|
||
Player 4 start or 4 players mode
|
||
**Right Ctrl**
|
||
Player 1 Mahjong/Hanafuda Take Score
|
||
**Right Shift**
|
||
Player 1 Mahjong/Hanafuda Double Up
|
||
**Enter**
|
||
Player 1 Mahjong/Hanafuda Big
|
||
**Backspace**
|
||
Player 1 Mahjong/Hanafuda Small
|
||
**Right Alt**
|
||
Player 1 Mahjong/Hanafuda Last Chance
|
||
**Ctrl**
|
||
Mahjong Kan
|
||
**Alt**
|
||
Mahjong Pon
|
||
**Spacebar**
|
||
Mahjong Chi
|
||
**Shift**
|
||
Mahjong Reach
|
||
**Z**
|
||
Mahjong Ron
|
||
**A**
|
||
Player 1 Mahjong/Hanafuda A
|
||
**B**
|
||
Player 1 Mahjong/Hanafuda B
|
||
**C**
|
||
Player 1 Mahjong/Hanafuda C
|
||
**D**
|
||
Player 1 Mahjong/Hanafuda D
|
||
**E**
|
||
Player 1 Mahjong/Hanafuda E
|
||
**F**
|
||
Player 1 Mahjong/Hanafuda F
|
||
**G**
|
||
Player 1 Mahjong/Hanafuda G
|
||
**H**
|
||
Player 1 Mahjong/Hanafuda H
|
||
**I**
|
||
Player 1 Mahjong I
|
||
**J**
|
||
Player 1 Mahjong J
|
||
**K**
|
||
Player 1 Mahjong K
|
||
**L**
|
||
Player 1 Mahjong L
|
||
**M**
|
||
Player 1 Mahjong M
|
||
|
||
Player 1 Hanafuda Yes
|
||
**N**
|
||
Player 1 Mahjong N
|
||
|
||
Player 1 Hanafuda No
|
||
**O**
|
||
Player 1 Taiwanese Mahjong O
|
||
**Semicolon**
|
||
Player 1 Taiwanese Mahjong P
|
||
**Q**
|
||
Player 1 Taiwanese Mahjong Q
|
||
|
||
|
||
.. _default-gambling-keys:
|
||
|
||
Default Gambling Keys
|
||
---------------------
|
||
|
||
All the keys below are fully configurable in the user interface. This list shows
|
||
the standard keyboard configuration.
|
||
|
||
Note that many gambling games use buttons for multiple functions. For example a
|
||
slots game may use the Start button to stop all reels, lacking a dedicated Stop
|
||
All Reels button, or a poker game may use the hold buttons to control the
|
||
double-up bonus game, lacking dedicated Take Score, Double Up, High and Low
|
||
buttons.
|
||
|
||
|
||
**5**
|
||
Coin slot 1
|
||
**6**
|
||
Coin slot 2
|
||
**7**
|
||
Coin slot 3
|
||
**8**
|
||
Coin slot 4
|
||
**Backspace**
|
||
Bill 1 (For machines that have a bill receptor/note reader)
|
||
**I**
|
||
Payout
|
||
**Q**
|
||
Key In
|
||
**W**
|
||
Key Out
|
||
**F1**
|
||
Memory Reset
|
||
**9** *(not numeric keypad)*
|
||
Service 1 (Service buttons are typically used to give free credits or to
|
||
navigate the internal operator service menus)
|
||
**0** *(not numeric keypad)*
|
||
Service 2
|
||
Book-Keeping (for machines that have this functionality)
|
||
**-** *(not numeric keypad)*
|
||
Service 3
|
||
**=** *(not numeric keypad)*
|
||
Service 4
|
||
**M**
|
||
Bet
|
||
**1** *(not numeric keypad)*
|
||
Player 1 start or 1 player mode
|
||
**2** *(not numeric keypad)*
|
||
Deal
|
||
**L**
|
||
Stand
|
||
**4** *(not numeric keypad)*
|
||
Take Score
|
||
|
||
For games that allow gambling winnings in a double-or-nothing bonus game,
|
||
this takes the winnings from the main game.
|
||
**3** *(not numeric keypad)*
|
||
Double Up
|
||
|
||
For games that allow gambling winnings in a double-or-nothing bonus game,
|
||
this gambles the winnings from the main game in the bonus game.
|
||
**D**
|
||
Half Gamble
|
||
|
||
Used by games that allow gambling half or all of the winnings from the main
|
||
game in the bonus game.
|
||
**A**
|
||
High
|
||
**S**
|
||
Low
|
||
**O**
|
||
Door
|
||
|
||
|
||
.. _default-blackjack-keys:
|
||
|
||
Default Blackjack Keys
|
||
~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
All the keys below are fully configurable in the user interface. This list shows
|
||
the standard keyboard configuration.
|
||
|
||
|
||
**1**
|
||
Player 1 start or 1 player mode
|
||
|
||
Used to deal a new hand for games that have separate buttons to deal a new
|
||
hand and draw an additional card.
|
||
**2**
|
||
Deal (hit)
|
||
|
||
Used to draw an additional card, and to deal a new hand in games that don’t
|
||
use separate buttons to deal a new hand and draw an additional card.
|
||
**L**
|
||
Stand
|
||
|
||
|
||
.. _default-poker-keys:
|
||
|
||
Default Poker Keys
|
||
~~~~~~~~~~~~~~~~~~
|
||
|
||
All the keys below are fully configurable in the user interface. This list shows
|
||
the standard keyboard configuration.
|
||
|
||
|
||
**1**
|
||
Player 1 start or 1 player mode
|
||
|
||
Used to deal a new hand for games that have separate buttons to deal a new
|
||
hand and draw replacement cards.
|
||
**2**
|
||
Deal
|
||
|
||
Used to draw replacement cards, and to deal a new hand in games that don’t
|
||
use separate buttons to deal a new hand and draw replacement cards.
|
||
**Z**
|
||
Hold 1/discard 1
|
||
**X**
|
||
Hold 2/discard 2
|
||
**C**
|
||
Hold 3/discard 3
|
||
**V**
|
||
Hold 4/discard 4
|
||
**B**
|
||
Hold 5/discard 5
|
||
**N**
|
||
Cancel
|
||
|
||
Used by some games to cancel current selection for cards to hold/discard.
|
||
|
||
|
||
.. _default-slots-keys:
|
||
|
||
Default Slots Keys
|
||
~~~~~~~~~~~~~~~~~~
|
||
|
||
All the keys below are fully configurable in the user interface. This list shows
|
||
the standard keyboard configuration.
|
||
|
||
|
||
**1**
|
||
Player 1 start or 1 player mode
|
||
**X**
|
||
Stop Reel 1
|
||
**C**
|
||
Stop Reel 2
|
||
**V**
|
||
Stop Reel 3
|
||
**B**
|
||
Stop Reel 4
|
||
**Z**
|
||
Stop All Reels
|
||
|
||
|
||
.. _default-computer-keys:
|
||
|
||
Default Computer Keys
|
||
---------------------
|
||
|
||
All the keys below are fully configurable in the user interface. This list shows
|
||
the standard keyboard configuration.
|
||
|
||
Note that controls can vary widely by computer type, so not all keys are shown
|
||
here. See the **Input Assignments (this system)** section of MAME’s Input
|
||
Settings menu for details for the machine you are currently using.
|
||
|
||
|
||
**Tab**
|
||
Toggles the configuration menu.
|
||
**Scroll Lock**/**Forward Delete** (Mac Desktop)/**fn-Delete** (Mac Laptop)
|
||
Default mapping for the **uimodekey**.
|
||
|
||
This key toggles MAME’s response to user interface keys such as the
|
||
(by default) **Tab** key being used for menus. All emulated machines
|
||
which require emulated keyboards will start with UI controls disabled by
|
||
default and you can only access the internal UI by first hitting this
|
||
**uimodekey** key. You can change the initial status of the emulated
|
||
keyboard as presented upon start by using
|
||
:ref:`-uimodekey<mame-commandline-uimodekey>`
|
||
**F2**
|
||
Start tape for machines that have cassette tape drives.
|
||
**Shift+F2**
|
||
Stop tape for machines that have cassette tape drives.
|
||
**Left Shift+Scroll Lock**
|
||
Pastes from system clipboard into the emulated machine.
|
||
**Alphanumeric Keys**
|
||
These keys are mapped to their equivalents in the emulated machine by
|
||
default.
|
||
|
||
|
||
.. _default-othermachine-keys:
|
||
|
||
Other Machines
|
||
--------------
|
||
|
||
All the keys are fully configurable in the user interface.
|
||
|
||
Note that controls can vary widely by machine type, so default keys are not
|
||
shown here and defaults will vary considerably based on the manufacturer and
|
||
style. See the **Input Assignments (this system)** section of MAME’s Input
|
||
Settings menu for details for the machine you are currently using.
|