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https://github.com/mamedev/mame.git
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b5a54b761c
* Remove broken scanline uniform from post_pass * Add 3D LUT to HLSL * Allow individual LUTs for screen and UI * WIP: Port 3D LUT to BGFX * Finish porting LUT to BGFX * Add individual phosphor color conversion for HLSL new file: hlsl/chroma.fx Shader for converting xyY3 to sRGB modified: hlsl/phosphor.fx Minor changes to emphasize idea that phosphors are color agnostic modified: hlsl/post.fx Conversion from signal RGB to xyY3 modified: src/osd/modules/render/d3d/d3dhlsl.cpp modified: src/osd/modules/render/d3d/d3dhlsl.h modified: src/osd/windows/winmain.cpp modified: src/osd/windows/winmain.h * Add phosphor examples and update presets * Port phosphor color shaders to BGFX * Fix missing newlines at EOF
72 lines
1.8 KiB
INI
72 lines
1.8 KiB
INI
#
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# CORE SCREEN OPTIONS
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#
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gamma 0.50
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#
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# CORE VECTOR OPTIONS
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#
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beam_width_min 1.00
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beam_width_max 4.00
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beam_intensity_weight 0.75
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flicker 0.15
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#
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# DIRECT3D POST-PROCESSING OPTIONS
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#
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hlsl_oversampling 0
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shadow_mask_alpha 0.0
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distortion 0.0
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cubic_distortion 0.0
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distort_corner 0.0
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round_corner 0.0
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smooth_border 0.0
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reflection 0.0
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vignetting 0.0
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scanline_alpha 0.0
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defocus 0.0,0.0
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converge_x 0.0,0.0,0.0
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converge_y 0.0,0.0,0.0
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radial_converge_x 0.0,0.0,0.0
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radial_converge_y 0.0,0.0,0.0
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red_ratio 1.0,0.0,0.0
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grn_ratio 0.0,1.0,0.0
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blu_ratio 0.0,0.0,1.0
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saturation 1.0
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offset 0.0,0.0,0.0
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scale 1.0,1.0,1.0
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power 1.0,1.0,1.0
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floor 0.0,0.0,0.0
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phosphor_life 0.5,0.5,0.5
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chroma_mode 1
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chroma_a 0.265,0.285
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chroma_conversion_gain 0.30,0.59,0.11
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chroma_y_gain 1.0,0.0,0.0
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#
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# NTSC POST-PROCESSING OPTIONS
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#
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yiq_enable 0
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#
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# VECTOR POST-PROCESSING OPTIONS
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#
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vector_beam_smooth 0.0
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vector_length_scale 0.5
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vector_length_ratio 0.5
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#
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# BLOOM POST-PROCESSING OPTIONS
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#
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bloom_blend_mode 0
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bloom_scale 0.75
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bloom_overdrive 1.00,1.00,1.00
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bloom_lvl0_weight 1.00
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bloom_lvl1_weight 0.48
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bloom_lvl2_weight 0.32
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bloom_lvl3_weight 0.24
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bloom_lvl4_weight 0.16
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bloom_lvl5_weight 0.24
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bloom_lvl6_weight 0.32
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bloom_lvl7_weight 0.48
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bloom_lvl8_weight 0.64
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