mame/bgfx
Vas Crabb 9cbc957076 (nw) misc cleanup:
* tabify a JSON file (not currently handled by srcclean)
* get rid of stray printf
* µ'nSP in header comments - we do UTF-8 source
* spg2xx.cpp: make room for LOG_GENERAL - it's defined as (1U << 0) if you don't give it a different value
* spg2xx.h: inline on member function declarations generally doesn't do anything useful - it's implicit when the function body is inlined at declaration, and in other cases you usually want to put the inline qualifier on the definition, not the declaration
* rainbow.cpp: revert mouse changes - there's no reason a Mouse Systems driver couldn't be loaded, and the Logitech mouse is Microsoft-compatible
* video21.cpp: use deal/stand for blackjack control buttons now that we're not using deal for vblank
2018-11-04 17:57:08 +11:00
..
chains HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
effects (nw) misc cleanup: 2018-11-04 17:57:08 +11:00
layouts/sample Add pillarboxing shaders and layout for bgfx, nw 2016-04-16 15:30:40 +02:00
shaders HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
LICENSE bgfx shader chain (nw) 2016-03-05 11:18:08 +01:00
README.md fix some typos (#2772) 2017-11-03 14:58:54 +01:00

BGFX shaders

Contains definitions for BGFX shaders, shader chains and effects.

Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team