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hlsl/phosphor.fx: Do LCD persistence effect using boolean LCD. LCD persistence is monochrome and thus does not have separate components like phosphor persistence. src/osd/modules/render/d3d/d3dhlsl.cpp: Add slider for LCD games. src/osd/modules/render/d3d/d3dhlsl.h: (BP) Add options for LCD games. src/osd/windows/winmain.cpp: (BP) Add options for LCD games. src/osd/windows/winmain.h: (BP) Add options for LCD games. |
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.. | ||
bloom.fx | ||
color.fx | ||
deconverge.fx | ||
distortion.fx | ||
downsample.fx | ||
focus.fx | ||
ntsc.fx | ||
phosphor.fx | ||
post.fx | ||
prescale.fx | ||
primary.fx | ||
vector.fx |