mame/ini/examples/p55.ini
Westley M. Martinez b5a54b761c HLSL Color Transforms and 3D LUT (#4043)
* Remove broken scanline uniform from post_pass

* Add 3D LUT to HLSL

* Allow individual LUTs for screen and UI

* WIP: Port 3D LUT to BGFX

* Finish porting LUT to BGFX

* Add individual phosphor color conversion for HLSL
	new file:   hlsl/chroma.fx
		Shader for converting xyY3 to sRGB
	modified:   hlsl/phosphor.fx
		Minor changes to emphasize idea that phosphors are color
agnostic
	modified:   hlsl/post.fx
		Conversion from signal RGB to xyY3
	modified:   src/osd/modules/render/d3d/d3dhlsl.cpp
	modified:   src/osd/modules/render/d3d/d3dhlsl.h
	modified:   src/osd/windows/winmain.cpp
	modified:   src/osd/windows/winmain.h

* Add phosphor examples and update presets

* Port phosphor color shaders to BGFX

* Fix missing newlines at EOF
2018-10-07 11:42:30 -04:00

13 lines
295 B
INI

# P55 Phosphor
#
# Trichromatic phosphors for CRT projectors
#
# Red and green have medium persistence, blue has medium-short.
#
# DIRECT3D POST-PROCESSING OPTIONS
#
chroma_mode 3
chroma_a 0.615,0.360
chroma_b 0.300,0.600
chroma_c 0.150,0.070
chroma_y_gain 0.2555,0.6582,0.0863