.. | ||
.ci | ||
cmake/Modules | ||
deps | ||
examples | ||
lib | ||
src | ||
tests | ||
.gitignore | ||
.travis.yml | ||
appveyor.yml | ||
CMakeLists.txt | ||
docs.md | ||
LICENSE.txt | ||
luv-1.8.0-4.rockspec | ||
Makefile | ||
msvcbuild.bat | ||
README.md |
luv
libuv bindings for luajit and lua 5.1/ 5.2/ 5.3.
This library makes libuv available to lua scripts. It was made for the luvit project but should usable from nearly any lua project.
The library can be used by multiple threads at once. Each thread is assumed to load the library from a different lua_State
. Luv will create a unique uv_loop_t
for each state. You can't share uv handles between states/loops.
The best docs currently are the libuv docs themselves. Hopfully soon we'll have a copy locally tailored for lua.
local uv = require('luv')
-- Create a handle to a uv_timer_t
local timer = uv.new_timer()
-- This will wait 1000ms and then continue inside the callback
timer:start(1000, 0, function ()
-- timer here is the value we passed in before from new_timer.
print ("Awake!")
-- You must always close your uv handles or you'll leak memory
-- We can't depend on the GC since it doesn't know enough about libuv.
timer:close()
end)
print("Sleeping");
-- uv.run will block and wait for all events to run.
-- When there are no longer any active handles, it will return
uv.run()
Here is an example of an TCP echo server
local uv = require('luv')
local function create_server(host, port, on_connection)
local server = uv.new_tcp()
server:bind(host, port)
server:listen(128, function(err)
-- Make sure there was no problem setting up listen
assert(not err, err)
-- Accept the client
local client = uv.new_tcp()
server:accept(client)
on_connection(client)
end)
return server
end
local server = create_server("0.0.0.0", 0, function (client)
client:read_start(function (err, chunk)
-- Crash on errors
assert(not err, err)
if chunk then
-- Echo anything heard
client:write(chunk)
else
-- When the stream ends, close the socket
client:close()
end
end)
end)
print("TCP Echo serverr listening on port " .. server:getsockname().port)
uv.run()
More examples can be found in the examples and tests folders.
Building From Source
To build, first install your compiler tools.
Get a Compiler
On linux this probably means gcc
and make
. On Ubuntu, the build-essential
package is good for this.
On OSX, you probably want XCode which comes with clang
and make
and friends.
For windows the free Visual Studio Express works. If you get the 2013 edition,
make sure to get the Windows Deskop
edition. The Windows
version doesn't
include a working C compiler. Make sure to run all of setup including getting a
free license.
Install CMake
Now install Cmake. The version in brew
on OSX or most Linux package managers
is good. The version on Travis CI is too old and so I use a PPA there. On
windows use the installer and make sure to add cmake to your command prompt
path.
Install Git
If you haven't already, install git and make sure it's in your path. This comes with XCode on OSX. On Linux it's in your package manager. For windows, use the installer at http://git-scm.com. Make sure it's available to your windows command prompt.
Clone the Code
Now open a terminal and clone the code. For windows I recommend the special developer command prompt that came with Visual Studio.
git clone https://github.com/luvit/luv.git --recursive
cd luv
Build the Code and Test
On windows I wrote a small batch file that runs the correct cmake commands and copies the output files for easy access.
C:\Code\luv> msvcbuild.bat
C:\Code\luv> luajit tests\run.lua
On unix systems, use the Makefile.
~/Code/luv> make test
This will build luv as a module library. Module libraries are plugins that are not linked into other targets.
Build with PUC Lua 5.3
By default luv is linked with LuaJIT 2.0.4. If you rather like to link luv with PUC Lua 5.3 you can run make with:
~/Code/luv> WITH_LUA_ENGINE=Lua make
Build as static library
If you want to build luv as a static library run make with:
~/Code/luv> BUILD_MODULE=OFF make
This will create a static library libluv.a
.
Build as shared library
If you want to build luv as a shared library run make with:
~/Code/luv> BUILD_MODULE=OFF BUILD_SHARED_LIBS=ON make
This will create a shared library libluv.so
.
Build with shared libraries
By default the build system will build luv with the supplied dependencies. These are:
- libuv
- LuaJIT or Lua
However, if your target system has already one or more of these dependencies
installed you can link luv
against them.
Linking with shared libuv
The default shared library name for libuv is libuv
. To link against it use:
~/Code/luv> WITH_SHARED_LIBUV=ON make
Linking with shared LuaJIT
The default shared library name for LuaJIT is libluajit-5.1
. To link against
it use:
~/Code/luv> LUA_BUILD_TYPE=System make
Linking with shared Lua 5.x
The default shared library name for Lua 5.x is liblua5.x
. To link against
it use:
~/Code/luv> LUA_BUILD_TYPE=System WITH_LUA_ENGINE=Lua make