mirror of
https://github.com/mamedev/mame.git
synced 2024-11-16 07:48:32 +01:00
314928a333
beastrzb097u2red.patch - added GAME_NOT_WORKING flag, so this bogus bug report can be removed (not even worth 1 buck!) 20080104_1.patch - fixes a memory in src/mame/machine/stvcd.c memoryleak0118u1ora.patch - fixes a memory leak, that only happened when no RawInput API was available memory_leak0111u6ora_1.patch - only a partial patch - model3.c still missing
543 lines
12 KiB
Makefile
543 lines
12 KiB
Makefile
###########################################################################
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#
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# makefile
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#
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# Core makefile for building MAME and derivatives
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#
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# Copyright (c) 1996-2007, Nicola Salmoria and the MAME Team.
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# Visit http://mamedev.org for licensing and usage restrictions.
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#
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###########################################################################
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###########################################################################
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################# BEGIN USER-CONFIGURABLE OPTIONS #####################
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###########################################################################
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#-------------------------------------------------
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# specify core target: mame, mess, etc.
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# specify subtarget: mame, mess, tiny, etc.
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# build rules will be included from
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# src/$(TARGET)/$(SUBTARGET).mak
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#-------------------------------------------------
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ifndef TARGET
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TARGET = mame
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endif
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ifndef SUBTARGET
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SUBTARGET = $(TARGET)
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endif
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#-------------------------------------------------
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# specify OSD layer: windows, sdl, etc.
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# build rules will be included from
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# src/osd/$(OSD)/$(OSD).mak
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#-------------------------------------------------
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ifndef OSD
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OSD = windows
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endif
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#-------------------------------------------------
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# specify OS target, which further differentiates
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# the underlying OS; supported values are:
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# win32, unix, macosx, os2
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#-------------------------------------------------
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ifndef TARGETOS
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ifeq ($(OSD),windows)
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TARGETOS = win32
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else
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TARGETOS = unix
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endif
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endif
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#-------------------------------------------------
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# configure name of final executable
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#-------------------------------------------------
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# uncomment and specify prefix to be added to the name
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# PREFIX =
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# uncomment and specify suffix to be added to the name
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# SUFFIX =
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#-------------------------------------------------
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# specify architecture-specific optimizations
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#-------------------------------------------------
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# uncomment and specify architecture-specific optimizations here
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# some examples:
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# optimize for I686: ARCHOPTS = -march=pentiumpro
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# optimize for Core 2: ARCHOPTS = -march=pentium-m -msse3
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# optimize for G4: ARCHOPTS = -mcpu=G4
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# note that we leave this commented by default so that you can
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# configure this in your environment and never have to think about it
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# ARCHOPTS =
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#-------------------------------------------------
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# specify program options; see each option below
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# for details
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#-------------------------------------------------
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# uncomment next line to include the debugger
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# DEBUG = 1
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# uncomment next line to include the internal profiler
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# PROFILER = 1
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# uncomment next line to use DRC MIPS3 engine
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X86_MIPS3_DRC = 1
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# uncomment next line to use DRC PowerPC engine
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X86_PPC_DRC = 1
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#-------------------------------------------------
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# specify build options; see each option below
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# for details
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#-------------------------------------------------
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# uncomment next line if you are building for a 64-bit target
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# PTR64 = 1
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# uncomment next line if you are building for a big-endian target
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# BIGENDIAN = 1
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# uncomment next line to build expat as part of MAME build
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BUILD_EXPAT = 1
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# uncomment next line to build zlib as part of MAME build
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BUILD_ZLIB = 1
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# uncomment next line to include the symbols
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# SYMBOLS = 1
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# uncomment next line to include profiling information from the compiler
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# PROFILE = 1
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# uncomment next line to generate a link map for exception handling in windows
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# MAP = 1
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# specify optimization level or leave commented to use the default
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# (default is OPTIMIZE = 3 normally, or OPTIMIZE = 0 with symbols)
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# OPTIMIZE = 3
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###########################################################################
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################## END USER-CONFIGURABLE OPTIONS ######################
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###########################################################################
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#-------------------------------------------------
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# sanity check the configuration
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#-------------------------------------------------
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# disable DRC cores for 64-bit builds
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ifdef PTR64
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X86_PPC_DRC =
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endif
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# specify a default optimization level if none explicitly stated
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ifndef OPTIMIZE
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ifndef SYMBOLS
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OPTIMIZE = 3
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else
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OPTIMIZE = 0
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endif
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endif
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# profiler defaults to on for DEBUG builds
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ifdef DEBUG
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ifndef PROFILER
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PROFILER = 1
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endif
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endif
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#-------------------------------------------------
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# platform-specific definitions
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#-------------------------------------------------
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# extension for executables
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EXE =
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ifeq ($(TARGETOS),win32)
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EXE = .exe
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endif
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ifeq ($(TARGETOS),os2)
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EXE = .exe
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endif
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# compiler, linker and utilities
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AR = @ar
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CC = @gcc
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LD = @gcc
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MD = -mkdir$(EXE)
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RM = @rm -f
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#-------------------------------------------------
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# form the name of the executable
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#-------------------------------------------------
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# debug builds just get the 'd' suffix and nothing more
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ifdef DEBUG
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DEBUGSUFFIX = d
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endif
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# the name is just 'target' if no subtarget; otherwise it is
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# the concatenation of the two (e.g., mametiny)
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ifeq ($(TARGET),$(SUBTARGET))
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NAME = $(TARGET)
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else
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NAME = $(TARGET)$(SUBTARGET)
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endif
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# fullname is prefix+name+suffix+debugsuffix
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FULLNAME = $(PREFIX)$(NAME)$(SUFFIX)$(DEBUGSUFFIX)
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# add an EXE suffix to get the final emulator name
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EMULATOR = $(FULLNAME)$(EXE)
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#-------------------------------------------------
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# source and object locations
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#-------------------------------------------------
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# all sources are under the src/ directory
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SRC = src
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# build the targets in different object dirs, so they can co-exist
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OBJ = obj/$(OSD)/$(FULLNAME)
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#-------------------------------------------------
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# compile-time definitions
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#-------------------------------------------------
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# CR/LF setup: use both on win32/os2, CR only on everything else
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DEFS = -DCRLF=2
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ifeq ($(TARGETOS),win32)
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DEFS = -DCRLF=3
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endif
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ifeq ($(TARGETOS),os2)
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DEFS = -DCRLF=3
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endif
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# map the INLINE to something digestible by GCC
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DEFS += -DINLINE="static __inline__"
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# define LSB_FIRST if we are a little-endian target
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ifndef BIGENDIAN
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DEFS += -DLSB_FIRST
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endif
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# define PTR64 if we are a 64-bit target
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ifdef PTR64
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DEFS += -DPTR64
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endif
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# define MAME_DEBUG if we are a debugging build
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ifdef DEBUG
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DEFS += -DMAME_DEBUG
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else
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DEFS += -DNDEBUG
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endif
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# define MAME_PROFILER if we are a profiling build
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ifdef PROFILER
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DEFS += -DMAME_PROFILER
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endif
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#-------------------------------------------------
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# compile flags
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#-------------------------------------------------
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# we compile to C89 standard with GNU extensions
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CFLAGS = -std=gnu89
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# this speeds it up a bit by piping between the preprocessor/compiler/assembler
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CFLAGS += -pipe
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# add -g if we need symbols
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ifdef SYMBOLS
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CFLAGS += -g
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endif
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# add a basic set of warnings
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CFLAGS += \
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-Wall \
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-Wpointer-arith \
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-Wbad-function-cast \
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-Wcast-align \
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-Wstrict-prototypes \
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-Wundef \
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-Wformat-security \
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-Wwrite-strings \
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# add profiling information for the compiler
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ifdef PROFILE
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CFLAGS += -pg
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endif
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# this warning is not supported on the os2 compilers
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ifneq ($(TARGETOS),os2)
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CFLAGS += -Wdeclaration-after-statement
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endif
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# add the optimization flag
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CFLAGS += -O$(OPTIMIZE)
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# if we are optimizing, include optimization options
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# and make all errors into warnings
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ifneq ($(OPTIMIZE),0)
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CFLAGS += -Werror $(ARCHOPTS) -fno-strict-aliasing
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endif
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# if symbols are on, make sure we have frame pointers
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ifdef SYMBOLS
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CFLAGS += -fno-omit-frame-pointer
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endif
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#-------------------------------------------------
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# include paths
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#-------------------------------------------------
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# add core include paths
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CFLAGS += \
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-I$(SRC)/$(TARGET) \
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-I$(SRC)/$(TARGET)/includes \
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-I$(OBJ)/$(TARGET)/layout \
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-I$(SRC)/emu \
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-I$(OBJ)/emu \
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-I$(OBJ)/emu/layout \
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-I$(SRC)/lib/util \
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-I$(SRC)/osd \
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-I$(SRC)/osd/$(OSD) \
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#-------------------------------------------------
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# linking flags
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#-------------------------------------------------
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# LDFLAGS are used generally; LDFLAGSEMULATOR are additional
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# flags only used when linking the core emulator
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LDFLAGS = -Wl,--warn-common
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LDFLAGSEMULATOR =
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# add profiling information for the linker
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ifdef PROFILE
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LDFLAGS += -pg
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endif
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# strip symbols and other metadata in non-symbols and non profiling builds
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ifndef SYMBOLS
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ifndef PROFILE
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LDFLAGS += -s
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endif
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endif
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# output a map file (emulator only)
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ifdef MAP
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LDFLAGSEMULATOR += -Wl,-Map,$(FULLNAME).map
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endif
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# any reason why this doesn't work for all cases?
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ifeq ($(TARGETOS),macosx)
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LDFLAGSEMULATOR += -Xlinker -all_load
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endif
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#-------------------------------------------------
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# define the standard object directory; other
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# projects can add their object directories to
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# this variable
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#-------------------------------------------------
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OBJDIRS = $(OBJ)
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#-------------------------------------------------
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# define standard libarires for CPU and sounds
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#-------------------------------------------------
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LIBEMU = $(OBJ)/libemu.a
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LIBCPU = $(OBJ)/libcpu.a
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LIBSOUND = $(OBJ)/libsound.a
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LIBUTIL = $(OBJ)/libutil.a
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LIBOCORE = $(OBJ)/libocore.a
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LIBOSD = $(OBJ)/libosd.a
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VERSIONOBJ = $(OBJ)/version.o
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#-------------------------------------------------
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# either build or link against the included
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# libraries
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#-------------------------------------------------
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# start with an empty set of libs
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LIBS =
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# add expat XML library
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ifdef BUILD_EXPAT
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CFLAGS += -I$(SRC)/lib/expat
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EXPAT = $(OBJ)/libexpat.a
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else
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LIBS += -lexpat
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EXPAT =
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endif
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# add ZLIB compression library
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ifdef BUILD_ZLIB
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CFLAGS += -I$(SRC)/lib/zlib
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ZLIB = $(OBJ)/libz.a
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else
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LIBS += -lz
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ZLIB =
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endif
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#-------------------------------------------------
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# 'all' target needs to go here, before the
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# include files which define additional targets
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#-------------------------------------------------
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all: maketree buildtools emulator tools
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#-------------------------------------------------
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# include the various .mak files
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#-------------------------------------------------
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# include OSD-specific rules first
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include $(SRC)/osd/$(OSD)/$(OSD).mak
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# then the various core pieces
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include $(SRC)/$(TARGET)/$(SUBTARGET).mak
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include $(SRC)/emu/emu.mak
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include $(SRC)/lib/lib.mak
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include $(SRC)/build/build.mak
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include $(SRC)/tools/tools.mak
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# combine the various definitions to one
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CDEFS = $(DEFS) $(COREDEFS) $(CPUDEFS) $(SOUNDDEFS)
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#-------------------------------------------------
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# primary targets
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#-------------------------------------------------
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emulator: maketree $(BUILD) $(EMULATOR)
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buildtools: maketree $(BUILD)
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tools: maketree $(TOOLS)
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maketree: $(sort $(OBJDIRS))
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clean:
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@echo Deleting object tree $(OBJ)...
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$(RM) -r $(OBJ)
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@echo Deleting $(EMULATOR)...
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$(RM) $(EMULATOR)
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@echo Deleting $(TOOLS)...
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$(RM) $(TOOLS)
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ifdef MAP
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@echo Deleting $(FULLNAME).map...
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$(RM) $(FULLNAME).map
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endif
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#-------------------------------------------------
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# directory targets
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#-------------------------------------------------
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$(sort $(OBJDIRS)):
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$(MD) -p $@
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#-------------------------------------------------
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# executable targets and dependencies
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#-------------------------------------------------
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ifndef EXECUTABLE_DEFINED
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$(EMULATOR): $(VERSIONOBJ) $(DRVLIBS) $(LIBOSD) $(LIBEMU) $(LIBCPU) $(LIBSOUND) $(LIBUTIL) $(EXPAT) $(ZLIB) $(LIBOCORE) $(RESFILE)
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# always recompile the version string
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$(CC) $(CDEFS) $(CFLAGS) -c $(SRC)/version.c -o $(VERSIONOBJ)
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@echo Linking $@...
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$(LD) $(LDFLAGS) $(LDFLAGSEMULATOR) $^ $(LIBS) -o $@
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endif
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#-------------------------------------------------
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# generic rules
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#-------------------------------------------------
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$(OBJ)/%.o: $(SRC)/%.c | $(OSPREBUILD)
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@echo Compiling $<...
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$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
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$(OBJ)/%.pp: $(SRC)/%.c | $(OSPREBUILD)
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@echo Compiling $<...
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$(CC) $(CDEFS) $(CFLAGS) -E $< -o $@
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$(OBJ)/%.s: $(SRC)/%.c | $(OSPREBUILD)
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@echo Compiling $<...
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$(CC) $(CDEFS) $(CFLAGS) -S $< -o $@
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$(OBJ)/%.lh: $(SRC)/%.lay $(FILE2STR)
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@echo Converting $<...
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@$(FILE2STR) $< $@ layout_$(basename $(notdir $<))
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$(OBJ)/%.fh: $(SRC)/%.png $(PNG2BDC) $(FILE2STR)
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@echo Converting $<...
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@$(PNG2BDC) $< $(OBJ)/temp.bdc
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@$(FILE2STR) $(OBJ)/temp.bdc $@ font_$(basename $(notdir $<)) UINT8
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$(OBJ)/%.a:
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@echo Archiving $@...
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$(RM) $@
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$(AR) -cr $@ $^
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ifeq ($(TARGETOS),macosx)
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$(OBJ)/%.o: $(SRC)/%.m | $(OSPREBUILD)
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@echo Objective-C compiling $<...
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$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
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endif
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