MAME
Find a file
Luca Elia 2e719ed1ec New games added or promoted from NOT_WORKING status
---------------------------------------------------

Crazy Dou Di Zhu [Guru, bnathan]
2015-05-10 19:54:55 +02:00
3rdparty rolling back due to issues (nw) 2015-04-20 20:35:22 +02:00
artwork
docs docs: document LUA color format and screen origin 2015-04-21 21:49:42 +02:00
hash Remove BOM. 2015-05-08 14:24:04 +02:00
hlsl
keymaps
nl_examples Added 74192, 9316, 9310 and 74193 devices to netlist. Added breakout 2015-04-22 00:45:21 +02:00
scripts New games added or promoted from NOT_WORKING status 2015-05-10 19:54:55 +02:00
src New games added or promoted from NOT_WORKING status 2015-05-10 19:54:55 +02:00
web
.gitattributes Treat .jed files as binary so they are not converted as text (nw) 2014-10-22 10:48:21 +02:00
.gitignore changed .build to build to be visible (nw) 2015-03-26 11:17:59 +01:00
makefile Fix layout gen (nw) 2015-05-09 16:13:15 +02:00
README.md grumble (nw) 2014-11-30 12:49:07 -08:00

What is MAME?

MAME stands for Multiple Arcade Machine Emulator.

MAME's purpose is to preserve decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the games are playable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?).

What is MESS?

MESS (Multi Emulator Super System) is the sister project of MAME. MESS documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators, as MAME does for arcade games.

The MESS and MAME projects live in the same source repository and share much of the same code, but are different build targets.

How to compile?

If you're on a *nix system, it could be as easy as typing

make

for a MAME build, or

make TARGET=mess

for a MESS build (provided you have all the prerequisites).

For Windows users, we provide a ready-made build environment based on MinGW-w64. Visual Studio builds are also possible.

Where can I find out more?