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5671484fc8
* render/bgfx: Improved clearing and blending. Added prescale support. Fixes MT07586, MT07587, MT08084. * render/bgfx: Fixed blend and tint handling. (Fixes Github #1953). * render/bgfx/blendreader.cpp: Support non-separated blend mode specification for BGFX effects. * render/bgfx: Reworked how horizontally-padded screen textures are handled. Likely fixes MT08512 and MT08505. * render/bgfx: Ensure that a texture's width margin is updated in all cases. * render/d3d/d3dhlsl.cpp: Fixed tinting in HLSL post-processing mode. * render/d3d/d3dhlsl.cpp: Avoid most redundant state-setting calls. Reduces D3D API calls by about 90% on fruit machine drivers. * render/d3d/d3dhlsl.cpp: Assign SourceDims and QuadDims uniforms to only those effects that use them. * machine/laserdsc.cpp: Always add video quad to screen container, adjust tint based on m_videoenable instead.
59 lines
2 KiB
JSON
59 lines
2 KiB
JSON
// license:MIT
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// copyright-holders:Hyllian
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/*
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******* Super XBR Shader, Fast (pass1) *******
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Copyright (c) 2016 Hyllian - sergiogdb@gmail.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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{
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"blend": {
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"equation": "add",
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"srcColor": "1",
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"dstColor": "0",
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"srcAlpha": "1",
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"dstAlpha": "0"
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},
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"depth": {
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"function": "always",
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"writeenable": false
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},
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"cull": {
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"mode": "none"
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},
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"write": {
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"rgb": true,
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"alpha": true
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},
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"vertex": "chains/xbr/super-xbr/vs_super-xbr-fast-pass1",
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"fragment": "chains/xbr/super-xbr/fs_super-xbr-fast-pass1",
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"uniforms": [
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{ "name": "s0", "type": "int", "values": [ 1.0 ] },
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{ "name": "XBR_EDGE_STR", "type": "vec4", "values": [ 0.5, 0.0, 0.0, 0.0 ] },
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{ "name": "XBR_WEIGHT", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
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{ "name": "XBR_ANTI_RINGING", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
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{ "name": "u_tex_size0", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] },
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{ "name": "u_inv_view_dims", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] }
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]
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}
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