mame/hlsl
Westley M. Martinez 2b95c8e50b Change cached texture format to floating point.
hlsl/phosphor.fx: Remove hacks

	ini/presets/raster.ini, ini/presets/vector-mono.ini,
ini/presets/vector.ini: Tweak presets

	src/osd/modules/render/d3d/d3dcomm.h,
src/osd/modules/render/d3d/d3dhlsl.cpp,
src/osd/modules/render/drawd3d.cpp: Change cache texture format to
floating point for precise for phosphor and ghosting shaders.
2017-01-04 17:44:46 -08:00
..
bloom.fx - already fixed scanline issue also applied for swapped orientation (nw) 2016-08-13 20:30:56 +02:00
color.fx Cleanup (nw) 2015-12-31 16:32:35 +01:00
deconverge.fx Refactoring of render targes and vector texture coordinates 2016-03-12 16:03:28 +01:00
distortion.fx Disabled clearing of render targets in several passes (HLSL) 2016-10-22 22:56:16 +02:00
downsample.fx Removed hacks for vector screens from shaders (nw) 2016-04-13 19:21:57 +02:00
focus.fx Reduced defocus effect to one pass (HLSL/BGFX) 2016-10-22 22:56:16 +02:00
ghosting.fx Add LCD ghosting shader for Direct3D 2017-01-02 15:42:33 -08:00
ntsc.fx Get NTSC working in both bgfx and d3d, nw 2016-03-29 01:56:37 +02:00
phosphor.fx Change cached texture format to floating point. 2017-01-04 17:44:46 -08:00
post.fx Disabled clearing of render targets in several passes (HLSL) 2016-10-22 22:56:16 +02:00
prescale.fx Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
primary.fx Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
vector.fx Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00